Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Talha Sultan

dblp:243/0359 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-8372-2855ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 42% Virtual and augmented reality · 27% Rendering · 16%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
non-line-of-sight imaging
1.022023
Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023
Error Backprojection Algorithms for Non-Line-of-Sight Imaging · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Virtual and augmented reality › immersive interaction
virtual mirror
0.712023
Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction
0.412019
Error Backprojection Algorithms for Non-Line-of-Sight Imaging · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Rendering
light transport
0.212023
Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023
Rendering › reflectance modeling
specular reflection
0.212023
Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

wave-based rendering · 0.7computational aperture synthesis · 0.7multiplicative error backprojection · 0.4inverse light transport · 0.4additive error backprojection · 0.4
YearPublicationVenuePosition
2025 Zero-Phase Phasor Fields for Non-Line-of-Sight Imaging
abstract
Non-line-of-sight imaging employs ultra-fast illumination and sensing devices to reconstruct scenes outside their line of sight by analyzing the temporal profile of indirect scattered illumination on a secondary relay surface. Commonly, the NLOS methods transform the temporal domain into the frequency domain and operate on it, and then identify surface locations by locating the maxima in amplitude along the reconstruction volume. Phase information, which is virtual as it results from a Fourier transform, is very often discarded or ignored. We incorporate phase information into our novel Zero-Phase Phasor Fields imaging technique, which we derive for a confocal capture configuration. We show how, at positions that belong to the hidden geometry, we can ensure the phase is zero, so we can locate the hidden geometry with great precision by locating the zero crossings in the phase. This allows us to reconstruct at widely spaced locations and still achieve up to 125 micrometer depth precision, as our experimental validation shows with both synthetic and captured data, the latter publicly available. Moreover, the phase is robust to noise, as we demonstrate with decreasing signal-to-noise ratio using publicly available dataset captures of the same scene.
Pablo Luesia-Lahoz, Talha Sultan, Forrest B. Peterson, Andreas Velten, Diego Gutierrez, Adolfo Muñoz 0001
ICCP2
2023 Fast Non-line-of-sight Imaging with Non-planar Relay Surfaces
abstract
Non-line-of-sight imaging methods reconstruct images from light captured off a relay surface. In most prior work this relay surface is a diffuse plane. It has been shown that even small deviations from a planar relay wall geometry quickly degrade reconstruction quality. Although existing methods can account for relay surface geometry in a straightforward way, they typically have high computational complexity and take orders of magnitude longer time to compute than state-of-the-art planar methods. In this work, we propose a fast algorithm that can perform non-line-of-sight reconstruction on arbitrary non-planar relay surfaces. Our algorithm has the same computational and memory complexity as the fastest existing algorithms, yet it achieves comparable reconstruction quality to the widely-used slower algorithms.
Chaoying Gu, Talha Sultan, Khadijeh Masumnia-Bisheh, Laura Waller, Andreas Velten
ICCP2
2023 Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce
abstract
Non-line-of-sight (NLOS) imaging methods are capable of reconstructing complex scenes that are not visible to an observer using indirect illumination. However, they assume only third-bounce illumination, so they are currently limited to single-corner configurations, and present limited visibility when imaging surfaces at certain orientations. To reason about and tackle these limitations, we make the key observation that planar diffuse surfaces behave specularly at wavelengths used in the computational wave-based NLOS imaging domain. We call such surfaces virtual mirrors. We leverage this observation to expand the capabilities of NLOS imaging using illumination beyond the third bounce, addressing two problems: imaging single-corner objects at limited visibility angles, and imaging objects hidden behind two corners. To image objects at limited visibility angles, we first analyze the reflections of the known illuminated point on surfaces of the scene as an estimator of the position and orientation of objects with limited visibility. We then image those limited visibility objects by computationally building secondary apertures at other surfaces that observe the target object from a direct visibility perspective. Beyond single-corner NLOS imaging, we exploit the specular behavior of virtual mirrors to image objects hidden behind a second corner by imaging the space behind such virtual mirrors, where the mirror image of objects hidden around two corners is formed. No specular surfaces were involved in the making of this paper.
Diego Royo, Talha Sultan, Adolfo Muñoz 0001, Khadijeh Masumnia-Bisheh, Eric Brandt, Diego Gutierrez, Andreas Velten, Julio Marco
ACM Trans. Graph.2
2019 Error Backprojection Algorithms for Non-Line-of-Sight Imaging
abstract
Recent advances in computer vision and inverse light transport theory have resulted in several non-line-of-sight imaging techniques. These techniques use photon time-of-flight information encoded in light after multiple, diffuse reflections to reconstruct a three-dimensional scene. In this paper, we propose and describe two iterative backprojection algorithms, the additive error backprojection (AEB) and multiplicative error backprojection (MEB), whose goal is to improve the reconstruction of the scene under investigation over non-iterative backprojection algorithms. We evaluate the proposed algorithms' performance applied to simulated and real data (gathered from an experimental setup where the system needs to reconstruct an unknown scene). Results show that the proposed iterative algorithms are able to provide better reconstruction than the unfiltered, non-iterative backprojection algorithm for both simulated and physical scenes, but are more sensitive to errors in the light transport model.
Marco La Manna, Fiona Kine, Eric Breitbach, Jonathan Jackson, Talha Sultan, Andreas Velten
IEEE Trans. Pattern Anal. Mach. Intell.5