Qingtao Liu

dblp:243/1235 · DBLP profile ↗
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10ranked-venue papers
4as first author
10since 2021 · last 2026
—ORCID · conflict

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Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Systems, architecture and hardware · 7 · 2 first-author · 7 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 DexRepNet++: Learning Dexterous Robotic Manipulation With Geometric and Spatial Hand-Object Representations
abstract
Robotic dexterous manipulation is a challenging problem due to high degrees of freedom (DoFs) and complex contacts of multi-fingered robotic hands. Many existing deep reinforcement learning (DRL) based methods aim at improving sample efficiency in high-dimensional output action spaces. However, existing works often overlook the role of representations in achieving generalization of a manipulation policy in the complex input space during the hand-object interaction. In this paper, we propose DexRep, a novel hand-object interaction representation to capture object surface features and spatial relations between hands and objects for dexterous manipulation skill learning. Based on DexRep, policies are learned for three dexterous manipulation tasks, i.e. grasping, in-hand reorientation, bimanual handover, and extensive experiments are conducted to verify the effectiveness. In simulation, for grasping, the policy learned with 40 objects achieves a success rate of 87.9% on more than 5000 unseen objects of diverse categories, significantly surpassing existing work trained with thousands of objects; for the in-hand reorientation and handover tasks, the policies also boost the success rates and other metrics of existing hand-object representations by 20% to 40%. The grasp policies with DexRep are deployed to the real world under multi-camera and single-camera setups and demonstrate a small sim-to-real gap.
Qingtao Liu, Zhengnan Sun, Haoming Li 0004, Gaofeng Li, Lin Shao 0002, Jiming Chen 0001, Qi Ye 0001
IEEE Trans. Robotics1
2025 VTDexManip: A Dataset and Benchmark for Visual-tactile Pretraining and Dexterous Manipulation with Reinforcement Learning
abstract
Vision and touch are the most commonly used senses in human manipulation. While leveraging human manipulation videos for robotic task pretraining has shown promise in prior works, it is limited to image and language modalities and deployment to simple parallel grippers. In this paper, aiming to address the limitations, we collect a vision-tactile dataset by humans manipulating 10 daily tasks and 182 objects. In contrast with the existing datasets, our dataset is the first visual-tactile dataset for complex robotic manipulation skill learning. Also, we introduce a novel benchmark, featuring six complex dexterous manipulation tasks and a reinforcement learning-based vision-tactile skill learning framework. 18 non-pretraining and pretraining methods within the framework are designed and compared to investigate the effectiveness of different modalities and pertaining strategies. Key findings based on our benchmark results and analyses experiments include: 1) Despite the tactile modality used in our experiments being binary and sparse, including it directly in the policy training boosts the success rate by about 20\% and joint pretraining it with vision gains a further 20\%. 2) Joint pretraining visual-tactile modalities exhibits strong adaptability in unknown tasks and achieves robust performance among all tasks. 3) Using binary tactile signals with vision is robust to viewpoint setting, tactile noise, and the binarization threshold, which facilitates to the visual-tactile policy to be deployed in reality. The dataset and benchmark are available at \url{https://github.com/LQTS/VTDexManip}.
Qingtao Liu, Zhengnan Sun, Gaofeng Li, Jiming Chen 0001, Qi Ye 0001
ICLR1
2025 UpViTaL: Unpaired Visual-Tactile Self-Supervised Representation Learning for Dexterous Robotic Manipulation
abstract
Visual and tactile pretraining have been extensively studied in dexterous robot manipulation tasks. However, existing methods typically require the simultaneous acquisition of visual and tactile data, making it difficult to utilize low-cost, unpaired visual-tactile datasets. Moreover, these methods often rely on tactile sensors to provide input data for reinforcement learning (RL) during the physical deployment of robotic dexterous hands, which highly increases deployment costs. To address these challenges, we propose UpViTaL, an unpaired visualtactile self-supervised representation learning method for RLbased robot dexterous manipulation. Specifically, we collect low-cost unpaired visual and tactile datasets for manipulation skill learning using a camera and tactile gloves on three robot manipulation tasks. The temporal tactile self-supervised representation learning module of UpViTaL is used to explore efficient tactile representations from time-series tactile data. In parallel, the visual pretraining module of UpViTaL helps to extract efficient visual representations from visual data. In addition, we fuse unpaired visual-tactile representations through an RL reward mechanism, which does not require robotic dexterous hands tactile sensors for practical deployment. We validate our approach on three dexterous robot manipulation tasks. Experimental results demonstrate that UpViTaL can efficiently learn robot manipulation skills. Compared to existing approaches for visual pretraining, our method significantly improves the success rate by more than 30%.
Guwen Han, Qingtao Liu, Anjun Chen, Jiming Chen 0001, Qi Ye 0001
ICRA2
2025 Temporal-Spatial Representation Fusion for Dexterous Manipulation Learning with Unpaired Visual-Action Data
abstract
Supervised behavioral cloning using robot visual-action data has been widely investigated in robot manipulation. However, these methods typically require simultaneous acquisition of visual and action data, which makes them difficult to utilize unpaired visual-action datasets: e.g. videos on Internet or action only data which has less privacy and security concerns. To take advantage of the action data without synchronized visual observation, we propose UnVALe, a novel dexterous robotic manipulation RL framework that utilizes action data without paired images to learn priors of human dexterous manipulation skills. Specifically, an LSTM-based network is designed to learn the temporal action prior by reconstructing the input trajectories, and a VAE network is designed to learn the spatial action prior by reconstructing the input action. Novel rewards are proposed to incorporate the priors into reinforcement learning, which encourages action output from RL polices to maintain low reconstruction errors in the LSTM and VAE networks. We perform extensive validation on three dexterous robot manipulation tasks. The experimental results show that UnVALe can effectively improve robot manipulation performance. Compared with existing visual pretraining methods, our method achieves a more than 30% increase in success rates.
Guwen Han, Zhengnan Sun, Qingtao Liu, Anjun Chen, Huajin Chen, Rong Xiong, Jiming Chen 0001, Qi Ye 0001
IROS3
2025 VTAO-BiManip: Masked Visual-Tactile-Action Pre-training with Object Understanding for Bimanual Dexterous Manipulation
abstract
Bimanual dexterous manipulation remains a significant challenge in robotics due to the high DoFs of each hand and their coordination. Existing single-hand manipulation techniques often leverage human demonstrations to guide RL methods but fail to generalize to complex bimanual tasks involving multiple sub-skills. In this paper, we propose VTAO-BiManip, a novel framework that integrates visual-tactile-action pre-training with object understanding, aiming to enable human-like bimanual manipulation via curriculum reinforcement learning (RL). We improve prior learning by incorporating hand motion data, providing more effective guidance for dual-hand coordination. Our pretraining model predicts future actions as well as object pose and size using masked multimodal inputs, facilitating cross-modal regularization. To address the multi-skill learning challenge, we introduce a two-stage curriculum RL approach to stabilize training. We evaluate our method on a bimanual bottle-cap twisting task, demonstrating its effectiveness in both simulated and real-world environments. Our approach achieves a success rate that surpasses existing visual-tactile pretraining methods by over 20%.
Zhengnan Sun, Zhaotai Shi, Qingtao Liu, Jiming Chen 0001, Qi Ye 0001
IROS4
2025 An LLM-based knowledge and function-augmented approach for optimal design of remanufacturing process
Huicong Hu, Xumei Zhang, Qingtao Liu, Hong Xia, Yingguang Zhang
Adv. Eng. Informatics5
2024 TPGP: Temporal-Parametric Optimization with Deep Grasp Prior for Dexterous Motion Planning
abstract
Grasping motion planning aims to find a feasible grasping trajectory in the configuration space given an input target grasp. While optimizing grasp motion with two or three-fingered grippers has been well studied, the study on natural grasp motion planning with a dexterous hand remains a very challenging problem due to the high dimensional working space. In this work, we propose a novel temporal-parametric grasp prior (TPGP) optimization method to simplify the difficulty of grasping trajectory optimization for the dexterous hand while maintaining smooth and natural properties of the grasping motion. Specifically, we formulate the discrete trajectory parameters into a temporal-based parameterization, where the prior constraint provided by a hand poser network, is introduced to ensure that hand pose is natural and reasonable throughout the trajectory. Finally, we present a joint target optimization strategy to enhance the target pose for more feasible trajectories. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp motion on various metrics.
Haoming Li 0004, Qi Ye 0001, Yuchi Huo, Qingtao Liu, Shijian Jiang, Jiming Chen 0001
ICRA4
2024 InterRep: A Visual Interaction Representation for Robotic Grasping
abstract
Recently, pre-trained vision models have gained significant attention in motor control, showcasing impressive performance across diverse robotic learning tasks. While previous works predominantly concentrate on the significance of the pre-training phase, the equally important task of extracting more effective representations based on existing pre-trained visual models remains unexplored. To better leverage the representation capabilities of pre-trained models for robotic grasping, we propose InterRep, a novel interaction representation method that possesses not only the strengths of pre-trained models, known for their robustness in noisy environments and their proficiency in recognizing essential features, but also the capacity of capturing dynamic interaction details and local geometric features during the grasping process. Based on the novel representation, we introduce a deep reinforcement learning method to learn generalizable grasping policies. The experimental results demonstrate that our proposed representation outperforms the baselines in terms of both training speed and generalization. For the generalized grasping tasks with dexterous robotic hands, our method boasts a success rate nearly 20% higher than methods using the global features of the entire image from pre-trained models. In addition, our proposed representation method demonstrates promising performance when applied to a different robotic hand and task. It also exhibits excellent performance on real robots with a success rate of 70%.
Qi Ye 0001, Qingtao Liu, Anjun Chen, Gaofeng Li, Jiming Chen 0001
ICRA3
2024 Masked Visual-Tactile Pre-training for Robot Manipulation
abstract
Recent works on the pretraining for robot manipulation have demonstrated that representations learning from large human manipulation data can generalize well to new manipulation tasks and environments. However, these approaches mainly focus on human vision or natural language, neglecting tactile feedback. In this article, we make an attempt to explore how to pre-train a representation model for robotic manipulation using both human manipulation visual and tactile data. We develop a system for collecting visual and tactile data, featuring a cost-effective tactile glove to capture human tactile data and Hololens2 for capturing visual data. With this system, we collect a dataset of turning bottle caps. Furthermore, we introduce a novel visual-tactile fusion network and learning strategy M2VTP, with one key module to tokenize 20 sparse binary tactile signals sensing touch states for the learning of tactile context and the other key module applying the attention and mask mechanism to the interaction of visual and tactile tokens for visual-tactile representation learning. We utilize our dataset to pre-train the fusion model and embed the pre-trained model into a reinforcement learning framework for downstream tasks. Experimental results demonstrate that our pre-trained model significantly aids in learning manipulation skills. Compared to methods without pre-training, our approach achieves a success rate increase of over 60%. Additionally, when compared to current visual pre-training methods, our success rate exceeds them by more than 50%.
Qingtao Liu, Qi Ye 0001, Zhengnan Sun, Gaofeng Li, Jiming Chen 0001
ICRA1
2023 DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations
abstract
Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep re-inforcement learning (DRL) based methods leverage human demonstrations to reduce sample complexity due to the high dimensional action space with dexterous grasping. However, less attention has been paid to hand-object interaction representations for high-level generalization. In this paper, we propose a novel geometric and spatial hand-object interaction representation, named DexRep, to capture object surface features and the spatial relations between hands and objects during grasping. DexRep comprises Occupancy Feature for rough shapes within sensing range by moving hands, Surface Feature for changing hand-object surface distances, and LocalGeo Feature for local geometric surface features most related to potential contacts. Based on the new representation, we propose a dexterous deep reinforcement learning method DexRepNet to learn a generalizable grasping policy. Experimental results show that our method outperforms baselines using existing representations for robotic grasping dramatically both in grasp success rate and convergence speed. It achieves a 93% grasping success rate on seen objects and higher than 80% grasping success rates on diverse objects of unseen categories in both simulation and real-world experiments.
Qingtao Liu, Qi Ye 0001, Zhengnan Sun, Haoming Li 0004, Gaofeng Li, Lin Shao 0002, Jiming Chen 0001
IROS1