EDBT 2026 Demo / reviewers in the wild / expert
Angella Mackey
dblp:243/2469
· DBLP profile ↗
4ranked-venue papers
3as first author
1since 2021 · last 2025
0009-0002-5461-780XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Design research and methods · 77% Personal fabrication and tangible interfaces · 23% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
more-than-human design |
0.9 | 1 | 2025 | What Comes After Noticing?: Reflections on Noticing Solar Energy and What Came Next · CHI 2025 |
Personal fabrication and tangible interfaces
digital craft |
0.4 | 1 | 2019 | Digital craftsmanship in the wearable senses lab · UbiComp 2019 |
Design research and methods › first-person perspectives
autoethnography |
0.3 | 1 | 2025 | What Comes After Noticing?: Reflections on Noticing Solar Energy and What Came Next · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
autoethnography · 0.9design documentation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | What Comes After Noticing?: Reflections on Noticing Solar Energy and What Came NextabstractMany design researchers have been exploring what it means to take a more-than-human design approach in their practice. In particular, the technique of “noticing” has been explored as a way of intentionally opening a designer's awareness to more-than-human worlds. In this paper we present autoethnographic accounts of our own efforts to notice solar energy. Through two studies we reflect on the transformative potential of noticing the more-than-human, and the difficulties in trying to sustain this change in oneself and one's practice. We propose that noticing can lead to activating exiled capacities within the noticer, relational abilities that lie dormant in each of us. We also propose that emphasising sense-fullness in and through design can be helpful in the face of broader psychological or societal boundaries that block paths towards more relational ways of living with non-humans. Angella Mackey, David NG McCallum, Oscar Tomico, Martijn de Waal |
CHI | 1 |
| 2020 | Alternative Presents for Dynamic FabricabstractIn this paper we investigate how a combination of "speculative" design methods can be used to generate theoretical understandings for dynamic, colour-changing fabrics for garments. Specifically, we combine a first-person, autobiographical, research through design (RtD) approach that draws strategies from speculative design. We call this approach alternative presents, inspired by the work of James Auger, and explore it as a way to generate theoretical propositions for dynamic fabric that emphasize the lived experience over technological innovation. The contributions of this framing are twofold. Firstly, we offer a theoretical contribution to the literature on dynamic fabric. Secondly, we make a methodological contribution for how autobiographical design and RtD can be oriented speculatively to generate intermediate knowledge, with particular emphasis on social-technical aspects. Angella Mackey, Ron Wakkary, Stephan Wensveen, Annika Hupfeld, Oscar Tomico |
Conference on Designing Interactive Systems | 1 |
| 2019 | Satisfying a Conversation with Materials for Dynamic FabricsabstractSchön describes the way a designer engages with their materials as a "conversation". In clothing design this typically involves tangible and situated actions such as draping, ripping, and cutting-actions that evoke responses from the fabric at hand. Dynamic fabrics-surface-changing fabrics that combine digital and physical states-are still novel fashion-design materials. When working with the digital, intangible qualities of these fabrics, how does a dialogue unfold for designers accustomed to working physically with fabrics? In this paper we examine the design process of Phem, a collection of garments that use dynamic fabrics that function similarly to augmented reality. We reflect upon the improvisations required to satisfy a productive dialogue with the digital forms of these materials. We conclude with a discussion that proposes revisiting Schön's notion of a conversation in the context of digital forms, and use Ingold's perspectives on making to inform this inquiry. Angella Mackey, Ron Wakkary, Stephan Wensveen, Annika Hupfeld, Oscar Tomico |
Conference on Designing Interactive Systems | 1 |
| 2019 | Digital craftsmanship in the wearable senses lababstractWearable and e-textiles as a field has tended to overlook its own documentation, as notions and overarching ideas are developed over time and across individual projects. We would like to begin addressing this by charting the development of Digital Craftsmanship through a number of projects over time. Practically, we propose to show a small selection of garments and samples alongside a simple framework for future documentation of work. Kristina Andersen, Bruna Goveia da Rocha, Oscar Tomico, Marina Toeters, Angella Mackey, Troy Robert Nachtigall |
UbiComp | 5 |