Demo Data from EDBT 2026 / reviewers in the wild / expert
Esha Uboweja
dblp:243/2712
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Interaction techniques and input · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › sign language technologies › sign language recognition
fingerspelling recognition |
0.9 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Accessibility and assistive technology › sign language technologies
sign language recognition |
0.9 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Interaction techniques and input › text entry
mobile text entry |
0.3 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Interaction techniques and input
text entry |
0.3 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
mediapipe holistic · 0.9fine-tuning · 0.9byt5-small · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via SmartphonesabstractProgress in machine understanding of sign languages has been slow and hampered by limited data. In this paper, we present FSboard, an American Sign Language finger-spelling dataset situated in a mobile text entry use case, collected from 147 paid and consenting Deaf signers using Pixel 4A selfie cameras in a variety of environments. Fin-gerspelling recognition is an incomplete solution that comprises only a small part of sign language translation, but it could provide some immediate benefit to Deaf/Hard of Hearing signers while more broadly capable technology develops. At >3 million characters in length and >250 hours in duration, FSboard is the largest fingerspelling recognition dataset to date by a factor of >10x. As a simple baseline, we finetune 30 Hz MediaPipe Holistic landmark inputs into ByT5-Small and achieve 11.1% Character Error Rate (CER) on a test set with unique phrases and signers. This quality degrades gracefully when decreasing frame rate and excluding face/body landmarks—plausible optimizations to help with on-device performance—but falls short of human performance measured at 2.2% CER.1 Manfred Georg, Garrett Tanzer, Esha Uboweja, Saad Hassan, Max Shengelia, Sam S. Sepah, Sean Forbes, Thad Starner |
CVPR | 3 |