Jiazhao Zhang

dblp:243/2982 · DBLP profile ↗
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19ranked-venue papers
5as first author
17since 2021 · last 2026
0000-0001-9459-293XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 9 since 2021Systems, architecture and hardware · 5 · 1 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
abstract
The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it substantially improves the mapping completeness and memory efficiency. However, the lack of reconstruction details and the time-consuming learning of neural representations hinder the widespread application of neural-based methods to large-scale online reconstruction. We introduce RemixFusion, a novel residual-based mixed representation for scene reconstruction and camera pose estimation dedicated to high-quality and large-scale online RGB-D reconstruction. In particular, we propose a residual-based map representation comprised of an explicit coarse TSDF grid and an implicit neural module that produces residuals representing fine-grained details to be added to the coarse grid. Such mixed representation allows for detail-rich reconstruction with bounded time and memory budget, contrasting with the overly-smoothed results by the purely implicit representations, thus paving the way for high-quality camera tracking. Furthermore, we extend the residual-based representation to handle multi-frame joint pose optimization via bundle adjustment (BA). In contrast to the existing methods, which optimize poses directly, we opt to optimize pose changes. Combined with a novel technique for adaptive gradient amplification, our method attains better optimization convergence and global optimality. Furthermore, we adopt a local moving volume to factorize the whole mixed scene representation with a divide-and-conquer design to facilitate efficient online learning in our residual-based framework. Extensive experiments demonstrate that our method surpasses all state-of-the-art ones, including those based either on explicit or implicit representations, in terms of the accuracy of both mapping and tracking on large-scale scenes. Project page can be found at https://lanlan96.github.io/RemixFusion/ .
Yuqing Lan, Chenyang Zhu 0002, Shuaifeng Zhi, Jiazhao Zhang, Zhoufeng Wang, Renjiao Yi, Yijie Wang 0001, Kai Xu 0004
ACM Trans. Graph.4
2025 OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Merging
abstract
Online zero-shot 3D instance segmentation of a progressively reconstructed scene is both a critical and challenging task for embodied applications. With the success of visual foundation models (VFMs) in the image domain, leveraging 2D priors to address 3D online segmentation has become a prominent research focus. Since segmentation results provided by 2D priors often require spatial consistency to be lifted into final 3D segmentation, an efficient method for identifying spatial overlap among 2D masks is essential—yet existing methods rarely achieve this in real time, mainly limiting its use to offline approaches. To address this, we propose an efficient method that lifts 2D masks generated by VFMs into a unified 3D instance using a hashing technique. By employing voxel hashing for efficient 3D scene querying, our approach reduces the time complexity of costly spatial overlap queries from O(n2) to O(n). Accurate spatial associations further enable 3D merging of 2D masks through simple similarity-based filtering in a zero-shot manner, making our approach more robust to incomplete and noisy data. Evaluated on the ScanNet200 and SceneNN benchmarks, our approach achieves state-of-the-art performance in online, zero-shot 3D instance segmentation with leading efficiency. The project page is at https://yjtang249.github.io/OnlineAnySeg.
Jiazhao Zhang, Yuqing Lan, Yulan Guo, Dezun Dong, Chenyang Zhu 0002, Kai Xu 0004
CVPR2
2025 CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs
abstract
Object goal navigation (ObjectNav) is a fundamental task in embodied AI, requiring an agent to locate a target object in previously unseen environments. This task is particularly challenging because it requires both perceptual and cognitive processes, including object recognition and decision-making. While substantial advancements in perception have been driven by the rapid development of visual foundation models, progress on the cognitive aspect remains constrained, primarily limited to either implicit learning through simulator rollouts or explicit reliance on predefined heuristic rules. Inspired by neuroscientific findings demonstrating that humans maintain and dynamically update fine-grained cognitive states during object search tasks in novel environments, we propose CogNav, a framework designed to mimic this cognitive process using large language models. Specifically, we model the cognitive process using a finite state machine comprising fine-grained cognitive states, ranging from exploration to identification. Transitions between states are determined by a large language model based on a dynamically constructed heterogeneous cognitive map, which contains spatial and semantic information about the scene being explored. Extensive evaluations on the HM3D, MP3D, and RoboTHOR benchmarks demonstrate that our cognitive process modeling significantly improves the success rate of ObjectNav at least by relative 14% over the state-of-the-arts.
Jiazhao Zhang, Zhinan Yu, Shuzhen Liu, Zheng Qin 0002, Qin Zou 0001, Bo Du 0001, Kai Xu 0004
ICCV2
2025 GAPartManip: A Large-Scale Part-Centric Dataset for Material-Agnostic Articulated Object Manipulation
abstract
Effectively manipulating articulated objects in household scenarios is a crucial step toward achieving general embodied artificial intelligence. Mainstream research in 3D vision has primarily focused on manipulation through depth perception and pose detection. However, in real-world environments, these methods often face challenges due to imperfect depth perception, such as with transparent lids and reflective handles. Moreover, they generally lack the diversity in partbased interactions required for flexible and adaptable manipulation. To address these challenges, we introduced a largescale part-centric dataset for articulated object manipulation that features both photo-realistic material randomizations and detailed annotations of part-oriented, scene-level actionable interaction poses. We evaluated the effectiveness of our dataset by integrating it with several state-of-the-art methods for depth estimation and interaction pose prediction. Additionally, we proposed a novel modular framework that delivers superior and robust performance for generalizable articulated object manipulation. Our extensive experiments demonstrate that our dataset significantly improves the performance of depth perception and actionable interaction pose prediction in both simulation and real-world scenarios. More information and demos can be found at: https://pku-epic.github.io/GAPartManip/.
Wenbo Cui, Chengyang Zhao, Songlin Wei, Jiazhao Zhang, Yaran Chen, Haoran Li 0010, He Wang 0010
ICRA4
2025 Na Vid-4D: Unleashing Spatial Intelligence in Egocentric RGB-D Videos for Vision-and-Language Navigation
abstract
Understanding and reasoning about the 4D space-time is crucial for Vision-and-Language Navigation (VLN). However, previous works lack in-depth exploration in this aspect, resulting in bottlenecked spatial perception and action precision of VLN agents. In this work, we introduce NaVid-4D, a Vision Language Model (VLM) based navigation agent taking the lead in explicitly showcasing the capabilities of spatial intelligence in the real world. Given natural language instructions, NaVid-4D requires only egocentric RGB-D video streams as observations to perform spatial understanding and reasoning for generating precise instruction-following robotic actions. NaVid-4D learns navigation policies using the data from simulation environments and is endowed with precise spatial understanding and reasoning capabilities using web data. Without the need to pre-train an RGB-D foundation model, we propose a method capable of directly injecting the depth features into the visual encoder of a VLM. We further compare the use of factually captured depth information with the monocularly estimated one and find NaVid-4D works well with both while using estimated depth offers greater gener-alization capability and better mitigates the sim-to-real gap. Extensive experiments demonstrate that NaVid-4D achieves state-of-the-art performance in simulation environment and makes impressive VLN performance with spatial intelligence happen in the real world.
Weikang Wan, Xiqian Yu, Jiazhao Zhang, Bo Zhao 0015, Zhibo Chen 0001, Zhongyuan Wang 0006, Zhizheng Zhang 0004, He Wang 0010
ICRA5
2025 SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation
abstract
While spatial reasoning has made progress in object localization relationships, it often overlooks object orientation—a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SoFar framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SoFar, e.g., zero-shot 48.7\% successful rate on Open6DOR and zero-shot 74.9\% successful rate on SIMPLER-Env.
Zekun Qi, Yufei Ding 0002, Runpei Dong, Xinqiang Yu, Baoyu Li, Xialin He, Guofan Fan, Jiazhao Zhang, Jiawei He 0002, Jiayuan Gu, Xin Jin 0014, Kaisheng Ma, Zhizheng Zhang 0011, He Wang 0010, Li Yi 0001
NeurIPS11
2025 DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge
abstract
Recent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including dynamic, spatial and semantic information. To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing a perception-prediction-action loop for manipulation tasks. Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction, integrated with the spatial and semantic cues, which provide compact yet comprehensive representations for action planning. This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting. To mitigate interference among the dynamic, spatial and semantic information during training, we adopt a block-wise structured attention mechanism that masks their mutual attention, preventing information leakage and keeping each representation clean and disentangled. Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features. Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7 success rate on real robot tasks and 4.44 average length on the CALVIN ABC-D benchmarks.
Hongsi Liu, Zekun Qi, Yunnan Wang, Xinqiang Yu, Jiazhao Zhang, Runpei Dong, Jiawei He 0002, He Wang 0010, Zhizheng Zhang 0011, Li Yi 0001, Wenjun Zeng 0001, Xin Jin 0014
NeurIPS6
2025 BoxFusion: Reconstruction-Free Open-Vocabulary 3D Object Detection via Real-Time Multi-View Box Fusion
abstract
Abstract Open‐vocabulary 3D object detection has gained significant interest due to its critical applications in autonomous driving and embodied AI. Existing detection methods, whether offline or online, typically rely on dense point cloud reconstruction, which imposes substantial computational overhead and memory constraints, hindering real‐time deployment in downstream tasks. To address this, we propose a novel reconstruction‐free online framework tailored for memory‐efficient and real‐time 3D detection. Specifically, given streaming posed RGB‐D video input, we leverage Cubify Anything as a pre‐trained visual foundation model (VFM) for single‐view 3D object detection, coupled with CLIP to capture open‐vocabulary semantics of detected objects. To fuse all detected bounding boxes across different views into a unified one, we employ an association module for correspondences of multi‐views and an optimization module to fuse the 3D bounding boxes of the same instance. The association module utilizes 3D Non‐Maximum Suppression (NMS) and a box correspondence matching module. The optimization module uses an IoU‐guided efficient random optimization technique based on particle filtering to enforce multi‐view consistency of the 3D bounding boxes while minimizing computational complexity. Extensive experiments on CA‐1M and ScanNetV2 datasets demonstrate that our method achieves state‐of‐the‐art performance among online methods. Benefiting from this novel reconstruction‐free paradigm for 3D object detection, our method exhibits great generalization abilities in various scenarios, enabling real‐time perception even in environments exceeding 1000 square meters.
Yuqing Lan, Chenyang Zhu 0002, Zhirui Gao, Jiazhao Zhang, Renjiao Yi, Yijie Wang 0001, Kai Xu 0004
Comput. Graph. Forum4
2024 MaskClustering: View Consensus Based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentation
abstract
Open-vocabulary 3D instance segmentation is cuttingedge for its ability to segment 3D instances without prede-fined categories. However, progress in 3D lags behind its 2D counterpart due to limited annotated 3D data. To ad-dress this, recent works first generate 2D open-vocabulary masks through 2D models and then merge them into 3D instances based on metrics calculated between two neigh-boring frames. In contrast to these local metrics, we pro-pose a novel metric, view consensus rate, to enhance the utilization of multi-view observations. The key insight is that two 2D masks should be deemed part of the same 3D instance if a significant number of other 2D masks from different views contain both these two masks. Using this metric as edge weight, we construct a global mask graph where each mask is a node. Through iterative clustering of masks showing high view consensus, we generate a series of clusters, each representing a distinct 3D instance. Notably, our model is training-free. Through extensive ex-periments on publicly available datasets, including Scan-Net++, ScanNet200 and MatterPo rt3D, we demonstrate that our method achieves state-of-the-art performance in open-vocabulary 3D instance segmentation. Our project page is at https://pku-epic.github.ioIMaskClustering.
Mi Yan, Jiazhao Zhang, He Wang 0010
CVPR2
2024 GAMMA: Graspability-Aware Mobile MAnipulation Policy Learning based on Online Grasping Pose Fusion
abstract
Mobile manipulation constitutes a fundamental task for robotic assistants and garners significant attention within the robotics community. A critical challenge inherent in mobile manipulation is the effective observation of the target while approaching it for grasping. In this work, we propose a graspability-aware mobile manipulation approach powered by an online grasping pose fusion framework that enables a temporally consistent grasping observation. Specifically, the predicted grasping poses are online organized to eliminate the redundant, outlier grasping poses, which can be encoded as a grasping pose observation state for reinforcement learning. Moreover, on-the-fly fusing the grasping poses enables a direct assessment of graspability, encompassing both the quantity and quality of grasping poses. This assessment can subsequently serve as an observe-to-grasp reward, motivating the agent to prioritize actions that yield detailed observations while approaching the target object for grasping. Through extensive experiments conducted on the Habitat and Isaac Gym simulators, we find that our method attains a good balance between observation and manipulation, yielding high performance under various grasping metrics. Furthermore, we discover that the incorporation of temporal information from grasping poses aids in mitigating the sim-to-real gap, leading to robust performance in challenging real-world experiments. Project page: https://pku-epic.github.io/GAMMA/
Jiazhao Zhang, Nandiraju Gireesh, Jilong Wang 0011, Xiaomeng Fang, Chaoyi Xu, Weiguang Chen, Liu Dai, He Wang 0010
ICRA1
2024 Open6DOR: Benchmarking Open-instruction 6-DoF Object Rearrangement and A VLM-based Approach
abstract
The integration of large-scale Vision-Language Models (VLMs) with embodied AI can greatly enhance the generalizability and the capacity to follow open instructions for robots. However, existing studies on object manipulation are not up to full consideration of the 6-DoF requirements, let alone establishing a comprehensive benchmark. In this paper, we propel the pioneer construction of the benchmark and approach for Open-instruction 6-DoF Object Rearrangement (Open6DOR). Specifically, we collect a synthetic dataset of 200+ objects and carefully design 5400+ Open6DOR tasks. These tasks are divided into the Position-track, Rotation-track, and 6-DoF-track for evaluating different embodied agents in predicting the positions and rotations of target objects.Besides, we also propose a VLM-based approach for Open6DOR, named Open6DOR-GPT, which empowers GPT-4V with 3D-awareness and simulation-assistance while exploiting its strengths in generalizability and instruction-following. We compare the existing embodied agents with our Open6DOR-GPT on the proposed Open6DOR benchmark and find that Open6DOR-GPT achieves the state-of-the-art performance. We further show the impressive performance of Open6DOR-GPT in diverse real-world experiments.
Yufei Ding 0002, Chaoyi Xu, Xiaomeng Fang, Jiazhao Zhang, Songlin Wei, Qiyu Dai, Zhizheng Zhang 0011, He Wang 0010
IROS5
2023 Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild
abstract
In this work, we tackle the challenging task of jointly tracking hand object poses and reconstructing their shapes from depth point cloud sequences in the wild, given the initial poses at frame 0. We for the first time propose a point cloud-based hand joint tracking network, HandTrackNet, to estimate the inter-frame hand joint motion. Our HandTrackNet proposes a novel hand pose canonicalization module to ease the tracking task, yielding accurate and robust hand joint tracking. Our pipeline then reconstructs the full hand via converting the predicted hand joints into a MANO hand. For object tracking, we devise a simple yet effective module that estimates the object SDF from the first frame and performs optimization-based tracking. Finally, a joint optimization step is adopted to perform joint hand and object reasoning, which alleviates the occlusion-induced ambiguity and further refines the hand pose. During training, the whole pipeline only sees purely synthetic data, which are synthesized with sufficient variations and by depth simulation for the ease of generalization. The whole pipeline is pertinent to the generalization gaps and thus directly transferable to real in-the-wild data. We evaluate our method on two real hand object interaction datasets, e.g. HO3D and DexYCB, without any fine-tuning. Our experiments demonstrate that the proposed method significantly outperforms the previous state-of-the-art depth-based hand and object pose estimation and tracking methods, running at a frame rate of 9 FPS. We have released our code on https://github.com/PKU-EPIC/HOTrack.
Jiayi Chen 0003, Mi Yan, Jiazhao Zhang, Yinzhen Xu, Yijia Weng, Li Yi 0001, Shuran Song, He Wang 0010
AAAI3
2023 3D-Aware Object Goal Navigation via Simultaneous Exploration and Identification
abstract
Object goal navigation (ObjectNav) in unseen environments is a fundamental task for Embodied AI. Agents in existing works learn ObjectNav policies based on 2D maps, scene graphs, or image sequences. Considering this task happens in 3D space, a 3D-aware agent can advance its ObjectNav capability via learning from fine-grained spatial information. However, leveraging 3D scene representation can be prohibitively unpractical for policy learning in this floor-level task, due to low sample efficiency and expensive computational cost. In this work, we propose a framework for the challenging 3D-aware ObjectNav based on two straightforward sub-policies. The two sub-polices, namely corner-guided exploration policy and category-aware identification policy, simultaneously perform by utilizing online fused 3D points as observation. Through extensive experiments, we show that this framework can dramatically improve the performance in ObjectNav through learning from 3D scene representation. Our framework achieves the best performance among all modular-based methods on the Matterport3D and Gibson datasets, while requiring (up to 30x) less computational cost for training. The code will be released to benefit the community.11Homepage: https://pku-epic.github.io/3D-Aware-ObjectNav/
Jiazhao Zhang, Liu Dai, Fanpeng Meng, Qingnan Fan, Xuelin Chen, Kai Xu 0004, He Wang 0010
CVPR1
2023 GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF
abstract
In this work, we tackle 6-DoF grasp detection for transparent and specular objects, which is an important yet challenging problem in vision-based robotic systems, due to the failure of depth cameras in sensing their geometry. We, for the first time, propose a multiview RGB-based 6-DoF grasp detection network, GraspNeRF, that leverages the generalizable neural radiance field (NeRF) to achieve material-agnostic object grasping in clutter. Compared to the existing NeRF-based 3-DoF grasp detection methods that rely on densely captured input images and time-consuming per-scene optimization, our system can perform zero-shot NeRF construction with sparse RGB inputs and reliably detect 6-DoF grasps, both in real-time. The proposed framework jointly learns generalizable NeRF and grasp detection in an end-to-end manner, optimizing the scene representation construction for the grasping. For training data, we generate a large-scale photorealistic domain-randomized synthetic dataset of grasping in cluttered tabletop scenes that enables direct transfer to the real world. Our extensive experiments in synthetic and real-world environments demonstrate that our method significantly outperforms all the baselines in all the experiments while remaining in real-time. Project page can be found at https://pku-epic.github.io/GraspNeRF.
Qiyu Dai, Yiran Geng, Ciyu Ruan, Jiazhao Zhang, He Wang 0010
ICRA5
2023 MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstruction
abstract
We introduce MIPS-Fusion, a robust and scalable online RGB-D reconstruction method based on a novel neural implicit representation - multi-implicit-submap. Different from existing neural RGB-D reconstruction methods lacking either flexibility with a single neural map or scalability due to extra storage of feature grids, we propose a pure neural representation tackling both difficulties with a divide-and-conquer design. In our method, neural submaps are incrementally allocated alongside the scanning trajectory and efficiently learned with local neural bundle adjustments. The submaps can be refined individually in a back-end optimization and optimized jointly to realize submap-level loop closure. Meanwhile, we propose a hybrid tracking approach combining randomized and gradient-based pose optimizations. For the first time, randomized optimization is made possible in neural tracking with several key designs to the learning process, enabling efficient and robust tracking even under fast camera motions. The extensive evaluation demonstrates that our method attains higher reconstruction quality than the state of the arts for large-scale scenes and under fast camera motions.
Jiazhao Zhang, Zhinan Yu, He Wang 0010, Kai Xu 0004
ACM Trans. Graph.2
2023 ASRO-DIO: Active Subspace Random Optimization Based Depth Inertial Odometry
abstract
High-dimensional nonlinear state estimation is at the heart of inertial-aided navigation systems (INS). Traditional methods usually rely on good initialization and find difficulty in handling large interframe transformations due to fast camera motion. We opt to tackle these challenges by solving the depth inertial odometry (DIO) problem with random optimization. To address the exponentially increased amount of candidate states sampled for the high-dimensional state space, we propose a highly efficient variant of random optimization based on the idea of active subspace. Our method identifies the active dimensions, which contribute most significantly to the decrease of the cost function in each iteration, and samples candidate states only within the corresponding subspace. This allows us to efficiently explore the 18D state space of DIO and achieve good optimality by sampling and evaluating only thousands of candidate states. Experiments show that our method attains highly robust and accurate DIO under fast camera motions and low light conditions, without needing a slow-motion warm-up for initialization.
Jiazhao Zhang, He Wang 0010, Kai Xu 0004
IEEE Trans. Robotics1
2021 ROSEFusion: random optimization for online dense reconstruction under fast camera motion
abstract
Online reconstruction based on RGB-D sequences has thus far been restrained to relatively slow camera motions (<1m/s). Under very fast camera motion (e.g., 3m/s), the reconstruction can easily crumble even for the state-of-the-art methods. Fast motion brings two challenges to depth fusion: 1) the high nonlinearity of camera pose optimization due to large inter-frame rotations and 2) the lack of reliably trackable features due to motion blur. We propose to tackle the difficulties of fast-motion camera tracking in the absence of inertial measurements using random optimization, in particular, the Particle Filter Optimization (PFO). To surmount the computation-intensive particle sampling and update in standard PFO, we propose to accelerate the randomized search via updating a particle swarm template (PST). PST is a set of particles pre-sampled uniformly within the unit sphere in the 6D space of camera pose. Through moving and rescaling the pre-sampled PST guided by swarm intelligence, our method is able to drive tens of thousands of particles to locate and cover a good local optimum extremely fast and robustly. The particles, representing candidate poses, are evaluated with a fitness function defined based on depth-model conformance. Therefore, our method, being depth-only and correspondence-free, mitigates the motion blur impediment as (ToF-based) depths are often resilient to motion blur. Thanks to the efficient template-based particle set evolution and the effective fitness function, our method attains good quality pose tracking under fast camera motion (up to 4m/s) in a realtime framerate without including loop closure or global pose optimization. Through extensive evaluations on public datasets of RGB-D sequences, especially on a newly proposed benchmark of fast camera motion, we demonstrate the significant advantage of our method over the state of the arts.
Jiazhao Zhang, Chenyang Zhu 0002, Kai Xu 0004
ACM Trans. Graph.1
2020 Fusion-Aware Point Convolution for Online Semantic 3D Scene Segmentation
abstract
Online semantic 3D segmentation in company with real-time RGB-D reconstruction poses special challenges such as how to perform 3D convolution directly over the progressively fused 3D geometric data, and how to smartly fuse information from frame to frame. We propose a novel fusion-aware 3D point convolution which operates directly on the geometric surface being reconstructed and exploits effectively the inter-frame correlation for high-quality 3D feature learning. This is enabled by a dedicated dynamic data structure that organizes the online acquired point cloud with local-global trees. Globally, we compile the online reconstructed 3D points into an incrementally growing coordinate interval tree, enabling fast point insertion and neighborhood query. Locally, we maintain the neighborhood information for each point using an octree whose construction benefits from the fast query of the global tree. The local octrees facilitate efficient surface-aware point convolution. Both levels of trees update dynamically and help the 3D convolution effectively exploits the temporal coherence for effective information fusion across RGB-D frames.
Jiazhao Zhang, Chenyang Zhu 0002, Kai Xu 0004
CVPR1
2019 Active Scene Understanding via Online Semantic Reconstruction
abstract
Abstract We propose a novel approach to robot‐operated active understanding of unknown indoor scenes, based on online RGBD reconstruction with semantic segmentation. In our method, the exploratory robot scanning is both driven by and targeting at the recognition and segmentation of semantic objects from the scene. Our algorithm is built on top of a volumetric depth fusion framework and performs real‐time voxel‐based semantic labeling over the online reconstructed volume. The robot is guided by an online estimated discrete viewing score field (VSF) parameterized over the 3D space of 2D location and azimuth rotation. VSF stores for each grid the score of the corresponding view, which measures how much it reduces the uncertainty (entropy) of both geometric reconstruction and semantic labeling. Based on VSF, we select the next best views (NBV) as the target for each time step. We then jointly optimize the traverse path and camera trajectory between two adjacent NBVs, through maximizing the integral viewing score (information gain) along path and trajectory. Through extensive evaluation, we show that our method achieves efficient and accurate online scene parsing during exploratory scanning.
Chenyang Zhu 0002, Jiazhao Zhang, Hang Zhao 0018, Hui Huang 0004, Matthias Nießner, Kai Xu 0004
Comput. Graph. Forum3