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Ali Seyedmazloom

dblp:243/3283 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Mathematical optimization · 91% Algorithmic game theory and mechanism design · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization
combinatorial optimization
0.512021
A Novel Method to Solve Neural Knapsack Problems · ICML 2021
Mathematical optimization
knapsack problem
0.512021
A Novel Method to Solve Neural Knapsack Problems · ICML 2021
Mathematical optimization › combinatorial optimization › learning-based combinatorial optimization
neural combinatorial optimization
0.512021
A Novel Method to Solve Neural Knapsack Problems · ICML 2021
Algorithmic game theory and mechanism design › computational game theory
game-theoretic optimization
0.112021
A Novel Method to Solve Neural Knapsack Problems · ICML 2021

Methods — techniques the papers use, named apart from their topics

generative adversarial network · 0.5game theory · 0.5adaptive gradient ascent · 0.5
YearPublicationVenuePosition
2021 A Novel Method to Solve Neural Knapsack Problems
abstract
0-1 knapsack is of fundamental importance across many fields. In this paper, we present a game-theoretic method to solve 0-1 knapsack problems (KPs) where the number of items (products) is large and the values of items are not predetermined but decided by an external value assignment function (e.g., a neural network in our case) during the optimization process. While existing papers are interested in predicting solutions with neural networks for classical KPs whose objective functions are mostly linear functions, we are interested in solving KPs whose objective functions are neural networks. In other words, we choose a subset of items that maximize the sum of the values predicted by neural networks. Its key challenge is how to optimize the neural network-based non-linear KP objective with a budget constraint. Our solution is inspired by game-theoretic approaches in deep learning, e.g., generative adversarial networks. After formally defining our two-player game, we develop an adaptive gradient ascent method to solve it. In our experiments, our method successfully solves two neural network-based non-linear KPs and conventional linear KPs with 1 million items.
Duanshun Li, Jing Liu 0024, Dongeun Lee 0001, Ali Seyedmazloom, Giridhar Kaushik, Kookjin Lee, Noseong Park
ICML4