EDBT 2026 Demo / reviewers in the wild / expert
Kate Donahue
dblp:243/3358
· DBLP profile ↗
7ranked-venue papers
6as first author
7since 2021 · last 2025
0000-0001-6482-3952ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
6 papers |
Algorithmic game theory and mechanism design · 88% Mathematical optimization · 12% | |
| Artificial intelligence
4 papers |
Efficient and distributed learning · 51% Reinforcement learning · 18% Trustworthy machine learning · 16% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 54% Collaborative and social computing · 46% | |
| Databases, data mining, and information retrieval
3 papers |
Recommender systems · 64% Web and social media mining · 36% |
Topics — the 19 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
federated learning |
1.0 | 2 | 2021 | Optimality and Stability in Federated Learning: A Game-theoretic Approach · NeurIPS 2021 Model-sharing Games: Analyzing Federated Learning Under Voluntary Participation · AAAI 2021 |
Algorithmic game theory and mechanism design › coalition formation
hedonic games |
1.0 | 2 | 2021 | Optimality and Stability in Federated Learning: A Game-theoretic Approach · NeurIPS 2021 Model-sharing Games: Analyzing Federated Learning Under Voluntary Participation · AAAI 2021 |
Algorithmic game theory and mechanism design › zero-sum game
colonel blotto game |
0.9 | 1 | 2025 | Private Blotto: Viewpoint Competition with Polarized Agents · AAAI 2025 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.9 | 1 | 2025 | Private Blotto: Viewpoint Competition with Polarized Agents · AAAI 2025 |
Mathematical optimization › dynamical systems
stability analysis |
0.9 | 1 | 2025 | Private Blotto: Viewpoint Competition with Polarized Agents · AAAI 2025 |
Machine learning › Efficient and distributed learning › distributed training
decentralized learning |
0.8 | 1 | 2024 | Impact of Decentralized Learning on Player Utilities in Stackelberg Games · ICML 2024 |
Machine learning › Reinforcement learning
regret minimization |
0.8 | 1 | 2024 | Impact of Decentralized Learning on Player Utilities in Stackelberg Games · ICML 2024 |
Collaborative and social computing › cooperative work
group decision-making |
0.8 | 1 | 2024 | When Are Two Lists Better than One?: Benefits and Harms in Joint Decision-Making · AAAI 2024 |
Algorithmic game theory and mechanism design
mechanism design |
0.8 | 1 | 2024 | When Are Two Lists Better than One?: Benefits and Harms in Joint Decision-Making · AAAI 2024 |
Algorithmic game theory and mechanism design
stackelberg game |
0.8 | 1 | 2024 | Impact of Decentralized Learning on Player Utilities in Stackelberg Games · ICML 2024 |
Machine learning › Trustworthy machine learning
fairness |
0.7 | 1 | 2023 | Fairness in model-sharing games · WWW 2023 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
game-theoretic analysis |
0.5 | 1 | 2021 | Optimality and Stability in Federated Learning: A Game-theoretic Approach · NeurIPS 2021 |
Algorithmic game theory and mechanism design
coalitional game |
0.5 | 1 | 2021 | Model-sharing Games: Analyzing Federated Learning Under Voluntary Participation · AAAI 2021 |
Algorithmic game theory and mechanism design
price of anarchy |
0.5 | 1 | 2021 | Optimality and Stability in Federated Learning: A Game-theoretic Approach · NeurIPS 2021 |
Recommender systems
content recommendation |
0.2 | 1 | 2024 | When Are Two Lists Better than One?: Benefits and Harms in Joint Decision-Making · AAAI 2024 |
Recommender systems
sequential recommendation |
0.2 | 1 | 2024 | Impact of Decentralized Learning on Player Utilities in Stackelberg Games · ICML 2024 |
Machine learning › Efficient and distributed learning
distributed training |
0.2 | 1 | 2023 | Fairness in model-sharing games · WWW 2023 |
Machine learning › Efficient and distributed learning › federated learning
model aggregation |
0.2 | 1 | 2023 | Fairness in model-sharing games · WWW 2023 |
Machine learning › Kernel, tree and ensemble methods
model combination |
0.1 | 1 | 2021 | Model-sharing Games: Analyzing Federated Learning Under Voluntary Participation · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
regret analysis · 2.3random utilities model · 2.3no-regret algorithms · 2.3mallows model · 2.3feature selection · 1.7decision accuracy optimization · 1.7coalition formation · 1.0approximation algorithm · 1.0game theory · 0.7coalitional analysis · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Private Blotto: Viewpoint Competition with Polarized AgentsabstractSocial media platforms are responsible for collecting and disseminating vast quantities of content. Recently, however, they have also begun enlisting users in helping annotate this content - for example, to provide context or label disinformation. However, users may act strategically, sometimes reflecting biases (e.g. political) about the "right" label. How can social media platforms design their systems to use human time most efficiently? Historically, competition over multiple items has been explored in the Colonel Blotto game setting. However, they were originally designed to model two centrally-controlled armies competing over zero-sum "items", a specific scenario with limited modern-day application. In this work, we propose and study Private Blotto game, a variant with the key difference that individual agents act independently, without being coordinated by a central "Colonel". We completely characterize the Nash stability of this game and how this impacts the amount of "misallocated effort" of users on unimportant items. We show that the outcome function (aggregating multiple labels on a single item) has a critical impact, and specifically contrast a majority rule outcome (the median) as compared to a smoother outcome function (mean). In general, for median outcomes we show that instances without stable arrangements only occur for relatively few numbers of agents, but stable arrangements may have very high levels of misallocated effort. For mean outcome functions, we show that unstable arrangements can occur even for arbitrarily large numbers of agents, but when stable arrangements exist, they always have low misallocated effort. We conclude by discussing implications our results have for motivating examples in social media platforms and political competition. Kate Donahue, Jon M. Kleinberg |
AAAI | 1 |
| 2025 | AI-Assisted Decision Making with Human LearningabstractAI systems are increasingly used to support human decision-making. In many cases, despite the algorithm's superior performance, the final decision remains in human hands. For example, an AI may assist doctors in determining which diagnostic tests to run, but the doctor ultimately makes the diagnosis. Focusing on these scenarios, this paper studies AI-assisted decision-making where the human learns through repeated interactions with the algorithm. In our framework, the algorithm - designed to maximize decision accuracy according to its own model - determines which features the human can consider. The human then makes a prediction based on their own, less accurate model. Additionally, we consider the possibility of a constraint on the number of features that can be taken into account. Gali Noti, Kate Donahue, Jon M. Kleinberg, Sigal Oren |
EC | 2 |
| 2024 | When Are Two Lists Better than One?: Benefits and Harms in Joint Decision-MakingabstractHistorically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of n items, and presents a subset of size k to the human, who selects a final item from among those k. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of k maximizes the probability that the best item will be ultimately selected? For k=1, performance is optimized by the algorithm acting alone, and for k=n it is optimized by the human acting alone. Surprisingly, we show that for multiple of noise models, it is optimal to set k in [2, n-1] - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is *reversed* when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy. Kate Donahue, Sreenivas Gollapudi, Kostas Kollias |
AAAI | 1 |
| 2024 | Impact of Decentralized Learning on Player Utilities in Stackelberg GamesabstractWhen deployed in the world, a learning agent such as a recommender system or a chatbot often repeatedly interacts with another learning agent (such as a user) over time. In many such two-agent systems, each agent learns separately and the rewards of the two agents are not perfectly aligned. To better understand such cases, we examine the learning dynamics of the two-agent system and the implications for each agent’s objective. We model these systems as Stackelberg games with decentralized learning and show that standard regret benchmarks (such as Stackelberg equilibrium payoffs) result in worst-case linear regret for at least one player. To better capture these systems, we construct a relaxed regret benchmark that is tolerant to small learning errors by agents. We show that standard learning algorithms fail to provide sublinear regret, and we develop algorithms to achieve near-optimal $\mathcal{O}(T^{2/3})$ regret for both players with respect to these benchmarks. We further design relaxed environments under which faster learning ($\mathcal{O}(\sqrt{T})$) is possible. Altogether, our results take a step towards assessing how two-agent interactions in sequential and decentralized learning environments affect the utility of both agents. Kate Donahue, Nicole Immorlica, Meena Jagadeesan, Brendan Lucier, Aleksandrs Slivkins |
ICML | 1 |
| 2023 | Fairness in model-sharing gamesabstractIn many real-world situations, data is distributed across multiple self-interested agents. These agents can collaborate to build a machine learning model based on data from multiple agents, potentially reducing the error each experiences. However, sharing models in this way raises questions of fairness: to what extent can the error experienced by one agent be significantly lower than the error experienced by another agent in the same coalition? In this work, we consider two notions of fairness that each may be appropriate in different circumstances: egalitarian fairness (which aims to bound how dissimilar error rates can be) and proportional fairness (which aims to reward players for contributing more data). We similarly consider two common methods of model aggregation, one where a single model is created for all agents (uniform), and one where an individualized model is created for each agent. For egalitarian fairness, we obtain a tight multiplicative bound on how widely error rates can diverge between agents collaborating (which holds for both aggregation methods). For proportional fairness, we show that the individualized aggregation method always gives a small player error that is upper bounded by proportionality. For uniform aggregation, we show that this upper bound is guaranteed for any individually rational coalition (where no player wishes to leave to do local learning). Kate Donahue, Jon M. Kleinberg |
WWW | 1 |
| 2021 | Model-sharing Games: Analyzing Federated Learning Under Voluntary ParticipationabstractFederated learning is a setting where agents, each with access to their own data source, combine models learned from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning might produce a biased global model that is not optimal for each agent. This means that agents face a fundamental question: should they join the global model or stay with their local model? In this work, we show how this situation can be naturally analyzed through the framework of coalitional game theory. Motivated by these considerations, we propose the following game: there are heterogeneous players with different model parameters governing their data distribution and different amounts of data they have noisily drawn from their own distribution. Each player's goal is to obtain a model with minimal expected mean squared error (MSE) on their own distribution. They have a choice of fitting a model based solely on their own data, or combining their learned parameters with those of some subset of the other players. Combining models reduces the variance component of their error through access to more data, but increases the bias because of the heterogeneity of distributions. In this work, we derive exact expected MSE values for problems in linear regression and mean estimation. We use these values to analyze the resulting game in the framework of hedonic game theory; we study how players might divide into coalitions, where each set of players within a coalition jointly constructs a single model. In a case with arbitrarily many players that each have either a "small" or "large" amount of data, we constructively show that there always exists a stable partition of players into coalitions. Kate Donahue, Jon M. Kleinberg |
AAAI | 1 |
| 2021 | Optimality and Stability in Federated Learning: A Game-theoretic ApproachabstractFederated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates of federated learning, but also provide certain guarantees around social good properties such as total error. One branch of this research has taken a game-theoretic approach, and in particular, prior work has viewed federated learning as a hedonic game, where error-minimizing players arrange themselves into federating coalitions. This past work proves the existence of stable coalition partitions, but leaves open a wide range of questions, including how far from optimal these stable solutions are. In this work, we motivate and define a notion of optimality given by the average error rates among federating agents (players). First, we provide and prove the correctness of an efficient algorithm to calculate an optimal (error minimizing) arrangement of players. Next, we analyze the relationship between the stability and optimality of an arrangement. First, we show that for some regions of parameter space, all stable arrangements are optimal (Price of Anarchy equal to 1). However, we show this is not true for all settings: there exist examples of stable arrangements with higher cost than optimal (Price of Anarchy greater than 1). Finally, we give the first constant-factor bound on the performance gap between stability and optimality, proving that the total error of the worst stable solution can be no higher than 9 times the total error of an optimal solution (Price of Anarchy bound of 9). Kate Donahue, Jon M. Kleinberg |
NeurIPS | 1 |