Demo Data from EDBT 2026 / reviewers in the wild / expert
Shiqing Luo
dblp:243/3648
· DBLP profile ↗
5ranked-venue papers
3as first author
3since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 since 2021Security and privacy · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
4 papers |
Hardware security and side channels · 52% Biometric security · 39% Authentication and access control · 9% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 100% |
Topics — the 14 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Hardware security and side channels › side-channel attack
keystroke inference |
1.3 | 2 | 2024 | Eavesdropping on Controller Acoustic Emanation for Keystroke Inference Attack in Virtual Reality · NDSS 2024 HoloLogger: Keystroke Inference on Mixed Reality Head Mounted Displays · VR 2022 |
Hardware security and side channels
side-channel attack |
1.3 | 2 | 2024 | Eavesdropping on Controller Acoustic Emanation for Keystroke Inference Attack in Virtual Reality · NDSS 2024 HoloLogger: Keystroke Inference on Mixed Reality Head Mounted Displays · VR 2022 |
Biometric security › biometric authentication › behavioral biometric authentication
gaze-based authentication |
1.2 | 2 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 OcuLock: Exploring Human Visual System for Authentication in Virtual Reality Head-mounted Display · NDSS 2020 |
Hardware security and side channels › side-channel attack
acoustic side channel |
0.8 | 1 | 2024 | Eavesdropping on Controller Acoustic Emanation for Keystroke Inference Attack in Virtual Reality · NDSS 2024 |
Biometric security › biometric authentication
behavioral biometric authentication |
0.8 | 1 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 |
Virtual and augmented reality
immersive interaction |
0.6 | 1 | 2022 | HoloLogger: Keystroke Inference on Mixed Reality Head Mounted Displays · VR 2022 |
Virtual and augmented reality
mixed reality headset |
0.6 | 1 | 2022 | HoloLogger: Keystroke Inference on Mixed Reality Head Mounted Displays · VR 2022 |
Biometric security
biometric authentication |
0.4 | 1 | 2020 | OcuLock: Exploring Human Visual System for Authentication in Virtual Reality Head-mounted Display · NDSS 2020 |
Authentication and access control › user authentication
VR authentication |
0.4 | 1 | 2020 | OcuLock: Exploring Human Visual System for Authentication in Virtual Reality Head-mounted Display · NDSS 2020 |
Virtual and augmented reality
virtual reality |
0.2 | 1 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 |
Immersive interaction
virtual reality |
0.2 | 1 | 2024 | Eavesdropping on Controller Acoustic Emanation for Keystroke Inference Attack in Virtual Reality · NDSS 2024 |
Biometric security
physiological biometrics |
0.2 | 1 | 2024 | Cross-content User Authentication in Virtual Reality · MobiCom 2024 |
Authentication and access control › password guessing
password inference |
0.2 | 1 | 2022 | HoloLogger: Keystroke Inference on Mixed Reality Head Mounted Displays · VR 2022 |
Immersive interaction › head-mounted display
virtual reality head-mounted display |
0.1 | 1 | 2020 | OcuLock: Exploring Human Visual System for Authentication in Virtual Reality Head-mounted Display · NDSS 2020 |
Methods — techniques the papers use, named apart from their topics
joint analysis of eye movements and VR content · 1.5content-agnostic embedding · 1.5malware · 1.1head motion tracking · 1.1air-tap pattern · 1.1human visual system · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Cross-content User Authentication in Virtual RealityabstractVirtual reality (VR) presents a rapidly evolving virtual world with varying types of visual content. Authenticating users periodically across different types of VR content to safeguard private data is a cornerstone in many sensitive VR applications. Previous studies have performed authentication by verifying users' actions or involuntary responses to certain visual stimuli. However, these methods tie users to either a predefined task or a single type of VR content, failing to support periodic authentication in dynamic VR interactions. In this paper, we propose a cross-content authentication framework that verifies users across different VR content by jointly analyzing eye movements and VR content. Specifically, we decouple displayed VR content from eye movements and generate a content-agnostic embedding determined by cognitive and physiological attributes unique to each user. Experiments with video viewing and text reading in VR show that our system achieves an F-score of 0.92 in cross-content user authentication. Wenda Shao, Shiqing Luo, Zhisheng Yan |
MobiCom | 2 |
| 2024 | Eavesdropping on Controller Acoustic Emanation for Keystroke Inference Attack in Virtual Reality
Shiqing Luo, Anh Nguyen 0011, Hafsa Farooq, Kun Sun 0001, Zhisheng Yan |
NDSS | 1 |
| 2022 | HoloLogger: Keystroke Inference on Mixed Reality Head Mounted DisplaysabstractWhen using personal computing services in mixed reality (MR) such as online payment and social media, sensitive information and account passwords must be typed in MR. To design secure MR systems and build up user trust, it is imperative to first understand the security threat to the sensitive MR input. Although keystroke inference attacks by analyzing human-computer interaction in videos or via wireless signals have been successful, they require placing extra hardware near the user which is easily noticeable in practice. In this paper, we expose a more dangerous malware-based attack through the vulnerability that no permission is required for accessing MR motion data. We aim to monitor MR headset motion and infer the user input through a benign App. Realizing the attack system requires addressing unique challenges in MR such as six-degree-of-freedom (6DoF) device motion and no explicit motion signal for keystroke identification. To this end, we present HoloLogger, the first malware-based keystroke inference attack system on HoloLens. HoloLogger is empowered by a 6DoF-head-motion-driven key tracking scheme and an air-tap-pattern-based keystroke inference framework. Extensive evaluations with 25 users and 750 inference trials of passwords consisting of 4–8 lowercase English letters demonstrate that HoloLogger successfully achieves a top-5 accuracy of 93%. HoloLogger is also robust in various environments such as different user positions and input categories. Shiqing Luo, Zhisheng Yan |
VR | 1 |
| 2020 | OcuLock: Exploring Human Visual System for Authentication in Virtual Reality Head-mounted Display
Shiqing Luo, Anh Nguyen 0011, Chen Song 0001, Feng Lin 0004, Wenyao Xu, Zhisheng Yan |
NDSS | 1 |
| 2019 | A measurement study of YouTube 360° live video streamingabstract360° live video streaming is becoming increasingly popular. While providing viewers with enriched experience, 360° live video streaming is challenging to achieve since it requires a significantly higher bandwidth and a powerful computation infrastructure. A deeper understanding of this emerging system would benefit both viewers and system designers. Although prior works have extensively studied regular video streaming and 360° video on demand streaming, we for the first time investigate the performance of 360° live video streaming. We conduct a systematic measurement of YouTube's 360° live video streaming using various metrics in multiple practical settings. Our key findings suggest that viewers are advised not to live stream 4K 360° video, even when dynamic adaptive streaming over HTTP (DASH) is enabled. Instead, 1080p 360° live video can be played smoothly. However, the extremely large one-way video delay makes it only feasible for delay-tolerant broadcasting applications rather than real-time interactive applications. More importantly, we have concluded from our results that the primary design weakness of current systems lies in inefficient server processing, non-optimal rate adaptation, and conservative buffer management. Our research insight will help to build a clear understanding of today's 360° live video streaming and lay a foundation for future research on this emerging yet relatively unexplored area. Shiqing Luo, Zhisheng Yan |
NOSSDAV | 2 |