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Bjarke Vognstrup Fog

dblp:243/4289 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-7155-3735ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 59% User interface design and tools · 34% Collaborative and social computing · 7%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
computational media
1.122023
Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates · ACM Trans. Comput. Hum. Interact. 2023
Between Scripts and Applications: Computational Media for the Frontier of Nanoscience · CHI 2020
User interface design and tools › programming environments
computational notebooks
0.412020
Between Scripts and Applications: Computational Media for the Frontier of Nanoscience · CHI 2020
User interface design and tools
authoring tools
0.212023
Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates · ACM Trans. Comput. Hum. Interact. 2023
Collaborative and social computing › team collaboration
scientific collaboration
0.112020
Between Scripts and Applications: Computational Media for the Frontier of Nanoscience · CHI 2020

Methods — techniques the papers use, named apart from their topics

research through design · 0.7design case study · 0.7participatory design · 0.4design probe · 0.4
YearPublicationVenuePosition
2023 Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
abstract
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.
Marcel Borowski, Bjarke Vognstrup Fog, Carla F. Griggio, James R. Eagan, Clemens Nylandsted Klokmose
ACM Trans. Comput. Hum. Interact.2
2020 Between Scripts and Applications: Computational Media for the Frontier of Nanoscience
abstract
The popularity of computational notebooks heralds a return of software as computational media rather than turn-key applications. We believe this software model has potential beyond supporting just the computationally literate. We studied a biomolecular nano-design lab that works on a current frontier of science - RNA origami - whose researchers depend on computational tools to do their work, yet are not trained as programmers. Using a participatory design process, we developed a computational labbook to concretise what computational media could look like, using the principles of computability, malleability, shareability, and distributability suggested by previous work. We used this prototype to co-reflect with the nanoscientists about how it could transform their practice. We report on the computational culture specific to this research area; the scientists' struggles managing their computational environments; and their subsequent disempowerment yet dependence. Lastly, we discuss the generative potential and limitations of the four design principles for the future of computational media.
Midas Nouwens, Marcel Borowski, Bjarke Vognstrup Fog, Clemens Nylandsted Klokmose
CHI3