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Ryan D'Orazio

dblp:243/5789 · DBLP profile ↗
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8ranked-venue papers
1as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Optimization for machine learning · 45% Reinforcement learning · 30% Multi-agent systems · 24%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 24 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › temporal difference learning
bellman residual minimization
0.912025
Solving hidden monotone variational inequalities with surrogate losses · ICLR 2025
Machine learning › Optimization for machine learning
convergence analysis
0.912025
New Perspectives on the Polyak Stepsize: Surrogate Functions and Negative Results · NeurIPS 2025
Machine learning › Optimization for machine learning
convex optimization
0.912025
New Perspectives on the Polyak Stepsize: Surrogate Functions and Negative Results · NeurIPS 2025
Machine learning › Optimization for machine learning › gradient-based optimization
gradient descent
0.912025
New Perspectives on the Polyak Stepsize: Surrogate Functions and Negative Results · NeurIPS 2025
Machine learning › Optimization for machine learning › learning rate schedule
polyak step size
0.912025
New Perspectives on the Polyak Stepsize: Surrogate Functions and Negative Results · NeurIPS 2025
Machine learning › Optimization for machine learning
stochastic optimization
0.912025
New Perspectives on the Polyak Stepsize: Surrogate Functions and Negative Results · NeurIPS 2025
Machine learning › Optimization for machine learning
variational inequality
0.912025
Solving hidden monotone variational inequalities with surrogate losses · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
decision-time planning
0.712023
Abstracting Imperfect Information Away from Two-Player Zero-Sum Games · ICML 2023
Knowledge, reasoning and agents › Multi-agent systems
game theory
0.712023
A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games · ICLR 2023
Knowledge, reasoning and agents › Multi-agent systems
imperfect information games
0.712023
Abstracting Imperfect Information Away from Two-Player Zero-Sum Games · ICML 2023
Knowledge, reasoning and agents › Multi-agent systems › game theory
zero-sum games
0.712023
A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games · ICLR 2023
Algorithmic game theory and mechanism design
game solving
0.712023
Abstracting Imperfect Information Away from Two-Player Zero-Sum Games · ICML 2023
Algorithmic game theory and mechanism design
zero-sum game
0.712023
Abstracting Imperfect Information Away from Two-Player Zero-Sum Games · ICML 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.512021
Solving Common-Payoff Games with Approximate Policy Iteration · AAAI 2021
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
coordinated policy optimization
0.512021
Solving Common-Payoff Games with Approximate Policy Iteration · AAAI 2021
Machine learning › Reinforcement learning › regret minimization
counterfactual regret minimization
0.512021
Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games · ICML 2021
Knowledge, reasoning and agents › Multi-agent systems › game theory
extensive-form games
0.512021
Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games · ICML 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.512021
Solving Common-Payoff Games with Approximate Policy Iteration · AAAI 2021
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium
0.512021
Hindsight and Sequential Rationality of Correlated Play · AAAI 2021
Algorithmic game theory and mechanism design › equilibrium computation
counterfactual regret minimization
0.512021
Hindsight and Sequential Rationality of Correlated Play · AAAI 2021
Algorithmic game theory and mechanism design
equilibrium computation
0.512021
Hindsight and Sequential Rationality of Correlated Play · AAAI 2021
Bioinformatics and computational biology
survival analysis
0.412019
Simultaneous Prediction Intervals for Patient-Specific Survival Curves · IJCAI 2019
Machine learning › Optimization for machine learning
minimax optimization
0.312025
Solving hidden monotone variational inequalities with surrogate losses · ICLR 2025
Algorithmic game theory and mechanism design › non-cooperative game
extensive-form games
0.112021
Hindsight and Sequential Rationality of Correlated Play · AAAI 2021

Methods — techniques the papers use, named apart from their topics

regularized equilibrium computation · 1.3surrogate loss · 0.9surrogate function · 0.9local curvature · 0.9adam · 0.9TD(0) · 0.9mirror descent · 0.7magnetic mirror descent · 0.7game-theoretic analysis · 0.5counterfactual regret minimization · 0.5bayesian action decoder · 0.5approximate policy iteration · 0.5simultaneous prediction intervals · 0.4individual survival distributions · 0.4
YearPublicationVenuePosition
2025 Solving hidden monotone variational inequalities with surrogate losses
abstract
Deep learning has proven to be effective in a wide variety of loss minimization problems. However, many applications of interest, like minimizing projected Bellman error and min-max optimization, cannot be modelled as minimizing a scalar loss function but instead correspond to solving a variational inequality (VI) problem. This difference in setting has caused many practical challenges as naive gradient-based approaches from supervised learning tend to diverge and cycle in the VI case. In this work, we propose a principled surrogate-based approach compatible with deep learning to solve VIs. We show that our surrogate-based approach has three main benefits: (1) under assumptions that are realistic in practice (when hidden monotone structure is present, interpolation, and sufficient optimization of the surrogates), it guarantees convergence, (2) it provides a unifying perspective of existing methods, and (3) is amenable to existing deep learning optimizers like ADAM. Experimentally, we demonstrate our surrogate-based approach is effective in min-max optimization and minimizing projected Bellman error. Furthermore, in the deep reinforcement learning case, we propose a novel variant of TD(0) which is more compute and sample efficient.
Ryan D'Orazio, Danilo Vucetic, Zichu Liu, Junhyung Lyle Kim, Ioannis Mitliagkas, Gauthier Gidel
ICLR1
2025 New Perspectives on the Polyak Stepsize: Surrogate Functions and Negative Results
abstract
The Polyak stepsize has been proven to be a fundamental stepsize in convex optimization, giving near optimal gradient descent rates across a wide range of assumptions. The universality of the Polyak stepsize has also inspired many stochastic variants, with theoretical guarantees and strong empirical performance. Despite the many theoretical results, our understanding of the convergence properties and shortcomings of the Polyak stepsize or its variants is both incomplete and fractured across different analyses. We propose a new, unified, and simple perspective for the Polyak stepsize and its variants as gradient descent on a surrogate loss. We show that each variant is equivalent to minimize a surrogate function with stepsizes that adapt to a guaranteed local curvature. Our general surrogate loss perspective is then used to provide a unified analysis of existing variants across different assumptions. Moreover, we show a number of negative results proving that the non-convergence results in some of the upper bounds is indeed real.
Francesco Orabona, Ryan D'Orazio
NeurIPS2
2023 A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games
Samuel Sokota, Ryan D'Orazio, J. Zico Kolter, Nicolas Loizou, Marc Lanctot, Ioannis Mitliagkas, Noam Brown, Christian Kroer
ICLR2
2023 Abstracting Imperfect Information Away from Two-Player Zero-Sum Games
abstract
In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and decision-time planning algorithms for common-payoff games. Unfortunately, a naive application of the same insight to two-player zero-sum games fails because Nash equilibria of the game with public policy announcements may not correspond to Nash equilibria of the original game. As a consequence, existing sound decision-time planning algorithms require complicated additional mechanisms that have unappealing properties. The main contribution of this work is showing that certain regularized equilibria do not possess the aforementioned non-correspondence problem—thus, computing them can be treated as perfect-information problems. Because these regularized equilibria can be made arbitrarily close to Nash equilibria, our result opens the door to a new perspective to solving two-player zero-sum games and yields a simplified framework for decision-time planning in two-player zero-sum games, void of the unappealing properties that plague existing decision-time planning approaches.
Samuel Sokota, Ryan D'Orazio, Chun Kai Ling, David J. Wu 0002, J. Zico Kolter, Noam Brown
ICML2
2021 Hindsight and Sequential Rationality of Correlated Play
abstract
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or those with more than two players than in two-player, zero-sum games. An appealing alternative is to consider adaptive algorithms that ensure strong performance in hindsight relative to what could have been achieved with modified behavior. This approach also leads to a game-theoretic analysis, but in the correlated play that arises from joint learning dynamics rather than factored agent behavior at equilibrium. We develop and advocate for this hindsight rationality framing of learning in general sequential decision-making settings. To this end, we re-examine mediated equilibrium and deviation types in extensive-form games, thereby gaining a more complete understanding and resolving past misconceptions. We present a set of examples illustrating the distinct strengths and weaknesses of each type of equilibrium in the literature, and prove that no tractable concept subsumes all others. This line of inquiry culminates in the definition of the deviation and equilibrium classes that correspond to algorithms in the counterfactual regret minimization (CFR) family, relating them to all others in the literature. Examining CFR in greater detail further leads to a new recursive definition of rationality in correlated play that extends sequential rationality in a way that naturally applies to hindsight evaluation.
Dustin Morrill, Ryan D'Orazio, Reca Sarfati, Marc Lanctot, James R. Wright, Amy Greenwald, Michael H. Bowling
AAAI2
2021 Solving Common-Payoff Games with Approximate Policy Iteration
abstract
For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult---computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless, a recently rediscovered insight---that a team of agents can coordinate via common knowledge---has given rise to algorithms capable of finding optimal joint policies in small common-payoff games. The Bayesian action decoder (BAD) leverages this insight and deep reinforcement learning to scale to games as large as two-player Hanabi. However, the approximations it uses to do so prevent it from discovering optimal joint policies even in games small enough to brute force optimal solutions. This work proposes CAPI, a novel algorithm which, like BAD, combines common knowledge with deep reinforcement learning. However, unlike BAD, CAPI prioritizes the propensity to discover optimal joint policies over scalability. While this choice precludes CAPI from scaling to games as large as Hanabi, empirical results demonstrate that, on the games to which CAPI does scale, it is capable of discovering optimal joint policies even when other modern multi-agent reinforcement learning algorithms are unable to do so.
Samuel Sokota, Edward Lockhart, Finbarr Timbers, Elnaz Davoodi, Ryan D'Orazio, Neil Burch, Michael H. Bowling, Marc Lanctot
AAAI5
2021 Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games
abstract
Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents with mediated equilibria. To develop hindsight rational learning in sequential decision-making settings, we formalize behavioral deviations as a general class of deviations that respect the structure of extensive-form games. Integrating the idea of time selection into counterfactual regret minimization (CFR), we introduce the extensive-form regret minimization (EFR) algorithm that achieves hindsight rationality for any given set of behavioral deviations with computation that scales closely with the complexity of the set. We identify behavioral deviation subsets, the partial sequence deviation types, that subsume previously studied types and lead to efficient EFR instances in games with moderate lengths. In addition, we present a thorough empirical analysis of EFR instantiated with different deviation types in benchmark games, where we find that stronger types typically induce better performance.
Dustin Morrill, Ryan D'Orazio, Marc Lanctot, James R. Wright, Michael H. Bowling, Amy Greenwald
ICML2
2019 Simultaneous Prediction Intervals for Patient-Specific Survival Curves
abstract
Accurate models of patient survival probabilities provide important information to clinicians prescribing care for life-threatening and terminal ailments. A recently developed class of models -- known as individual survival distributions (ISDs) -- produces patient-specific survival functions that offer greater descriptive power of patient outcomes than was previously possible. Unfortunately, at the time of writing, ISD models almost universally lack uncertainty quantification. In this paper we demonstrate that an existing method for estimating simultaneous prediction intervals from samples can easily be adapted for patient-specific survival curve analysis and yields accurate results. Furthermore, we introduce both a modification to the existing method and a novel method for estimating simultaneous prediction intervals and show that they offer competitive performance. It is worth emphasizing that these methods are not limited to survival analysis and can be applied in any context in which sampling the distribution of interest is tractable. Code is available at https://github.com/ssokota/spie.
Samuel Sokota, Ryan D'Orazio, Khurram Javed, Humza Haider, Russell Greiner
IJCAI2