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Onur Celik

dblp:243/5913 · DBLP profile ↗
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8ranked-venue papers
3as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 7 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 48% Robot manipulation · 18% Generative modeling · 13%

Topics — the 19 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.622025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Variational Distillation of Diffusion Policies into Mixture of Experts · NeurIPS 2024
Machine learning › Reinforcement learning › function approximation
mixture of experts policy
1.422024
Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts · ICML 2024
Information Maximizing Curriculum: A Curriculum-Based Approach for Learning Versatile Skills · NeurIPS 2023
Machine learning › Reinforcement learning
imitation learning
1.322023
Information Maximizing Curriculum: A Curriculum-Based Approach for Learning Versatile Skills · NeurIPS 2023
Curriculum-Based Imitation of Versatile Skills · ICRA 2023
Robotics › Robot manipulation
dexterous manipulation
0.912025
Scaffolding Dexterous Manipulation with Vision-Language Models · NeurIPS 2025
Robotics › Robot manipulation
diffusion policy
0.912025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning
maximum entropy reinforcement learning
0.912025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning › policy learning
policy parameterization
0.912025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Robotics › Motion planning and robot control
trajectory optimization
0.912025
Scaffolding Dexterous Manipulation with Vision-Language Models · NeurIPS 2025
Machine learning › Reinforcement learning
curriculum reinforcement learning
0.812024
Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts · ICML 2024
Robotics › Robot manipulation
learning from demonstration
0.812024
Variational Distillation of Diffusion Policies into Mixture of Experts · NeurIPS 2024
Machine learning › Reinforcement learning › transfer learning in reinforcement learning › policy transfer
policy distillation
0.812024
Variational Distillation of Diffusion Policies into Mixture of Experts · NeurIPS 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Variational Distillation of Diffusion Policies into Mixture of Experts · NeurIPS 2024
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.712023
Information Maximizing Curriculum: A Curriculum-Based Approach for Learning Versatile Skills · NeurIPS 2023
Machine learning › Learning paradigms
curriculum learning
0.712023
Information Maximizing Curriculum: A Curriculum-Based Approach for Learning Versatile Skills · NeurIPS 2023
Machine learning › Reinforcement learning › dynamic programming
policy iteration
0.312025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Computer vision › Vision and language
vision-language model
0.312025
Scaffolding Dexterous Manipulation with Vision-Language Models · NeurIPS 2025
Machine learning › Generative modeling
energy-based model
0.212024
Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts · ICML 2024
Robotics › Motion planning and robot control
robot control
0.212024
Variational Distillation of Diffusion Policies into Mixture of Experts · NeurIPS 2024
Machine learning › Deep learning architectures and training
mixture of experts
0.212023
Curriculum-Based Imitation of Versatile Skills · ICRA 2023

Methods — techniques the papers use, named apart from their topics

policy gradient · 1.6mixture of experts · 1.4maximum entropy objective · 1.4vision-language model · 0.9residual reinforcement learning · 0.9keypoint detection · 0.9diffusion model · 0.9approximate inference · 0.9variational inference · 0.8energy-based model · 0.8
YearPublicationVenuePosition
2025 DIME: Diffusion-Based Maximum Entropy Reinforcement Learning
abstract
Maximum entropy reinforcement learning (MaxEnt-RL) has become the standard approach to RL due to its beneficial exploration properties. Traditionally, policies are parameterized using Gaussian distributions, which significantly limits their representational capacity. Diffusion-based policies offer a more expressive alternative, yet integrating them into MaxEnt-RL poses challenges—primarily due to the intractability of computing their marginal entropy. To overcome this, we propose Diffusion-Based Maximum Entropy RL (DIME). DIME leverages recent advances in approximate inference with diffusion models to derive a lower bound on the maximum entropy objective. Additionally, we propose a policy iteration scheme that provably converges to the optimal diffusion policy. Our method enables the use of expressive diffusion-based policies while retaining the principled exploration benefits of MaxEnt-RL, significantly outperforming other diffusion-based methods on challenging high-dimensional control benchmarks. It is also competitive with state-of-the-art non-diffusion based RL methods while requiring fewer algorithmic design choices and smaller update-to-data ratios, reducing computational complexity.
Onur Celik, Zechu Li, Denis Blessing, Daniel Palenicek, Jan Peters 0001, Georgia Chalvatzaki, Gerhard Neumann
ICML1
2025 Scaffolding Dexterous Manipulation with Vision-Language Models
abstract
Dexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate the data bottleneck by generating experience in simulation, it typically relies on carefully designed, task-specific reward functions, which hinder scalability and generalization. Thus, contemporary works in dexterous manipulation have often bootstrapped from reference trajectories. These trajectories specify target hand poses that guide the exploration of RL policies and object poses that enable dense, task-agnostic rewards. However, sourcing suitable trajectories---particularly for dexterous hands---remains a significant challenge. Yet, the precise details in explicit reference trajectories are often unnecessary, as RL ultimately refines the motion. Our key insight is that modern vision-language models (VLMs) already encode the commonsense spatial and semantic knowledge needed to specify tasks and guide exploration effectively. Given a task description (e.g., “open the cabinet”) and a visual scene, our method uses an off-the-shelf VLM to first identify task-relevant keypoints (e.g., handles, buttons) and then synthesize 3D trajectories for hand motion and object motion. Subsequently, we train a low-level residual RL policy in simulation to track these coarse trajectories or ``scaffolds'' with high fidelity. Across a number of simulated tasks involving articulated objects and semantic understanding, we demonstrate that our method is able to learn robust dexterous manipulation policies. Moreover, we showcase that our method transfers to real-world robotic hands without any human demonstrations or handcrafted rewards.
Vincent de Bakker, Joey Hejna, Tyler Ga Wei Lum, Onur Celik, Aleksandar Taranovic, Denis Blessing, Gerhard Neumann, Jeannette Bohg, Dorsa Sadigh
NeurIPS4
2024 Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts
abstract
Reinforcement learning (RL) is a powerful approach for acquiring a good-performing policy. However, learning diverse skills is challenging in RL due to the commonly used Gaussian policy parameterization. We propose Diverse Skill Learning (Di-SkilL), an RL method for learning diverse skills using Mixture of Experts, where each expert formalizes a skill as a contextual motion primitive. Di-SkilL optimizes each expert and its associate context distribution to a maximum entropy objective that incentivizes learning diverse skills in similar contexts. The per-expert context distribution enables automatic curricula learning, allowing each expert to focus on its best-performing sub-region of the context space. To overcome hard discontinuities and multi-modalities without any prior knowledge of the environment’s unknown context probability space, we leverage energy-based models to represent the per-expert context distributions and demonstrate how we can efficiently train them using the standard policy gradient objective. We show on challenging robot simulation tasks that Di-SkilL can learn diverse and performant skills.
Onur Celik, Aleksandar Taranovic, Gerhard Neumann
ICML1
2024 MuTT: A Multimodal Trajectory Transformer for Robot Skills
abstract
High-level robot skills represent an increasingly popular paradigm in robot programming. However, configuring the skills’ parameters for a specific task remains a manual and time-consuming endeavor. Existing approaches for learning or optimizing these parameters often require numerous real-world executions or do not work in dynamic environments. To address these challenges, we propose Multimodal Trajectory Transformer (MuTT), a novel encoder-decoder transformer architecture designed to predict environment-aware executions of robot skills by integrating vision, trajectory, and robot skill parameters. Notably, we pioneer the fusion of vision and trajectory, introducing a novel trajectory projection. Furthermore, we illustrate MuTT’s efficacy as a predictor when combined with a model-based robot skill optimizer. This approach facilitates the optimization of robot skill parameters for the current environment, without the need for real-world executions during optimization. Designed for compatibility with any representation of robot skills, MuTT demonstrates its versatility across three comprehensive experiments, showcasing superior performance across two different skill representations.
Claudius Kienle, Benjamin Alt, Onur Celik, Philipp Becker, Darko Katic, Rainer Jäkel, Gerhard Neumann
IROS3
2024 Variational Distillation of Diffusion Policies into Mixture of Experts
abstract
This work introduces Variational Diffusion Distillation (VDD), a novel method that distills denoising diffusion policies into Mixtures of Experts (MoE) through variational inference. Diffusion Models are the current state-of-the-art in generative modeling due to their exceptional ability to accurately learn and represent complex, multi-modal distributions. This ability allows Diffusion Models to replicate the inherent diversity in human behavior, making them the preferred models in behavior learning such as Learning from Human Demonstrations (LfD). However, diffusion models come with some drawbacks, including the intractability of likelihoods and long inference times due to their iterative sampling process. The inference times, in particular, pose a significant challenge to real-time applications such as robot control. In contrast, MoEs effectively address the aforementioned issues while retaining the ability to represent complex distributions but are notoriously difficult to train. VDD is the first method that distills pre-trained diffusion models into MoE models, and hence, combines the expressiveness of Diffusion Models with the benefits of Mixture Models. Specifically, VDD leverages a decompositional upper bound of the variational objective that allows the training of each expert separately, resulting in a robust optimization scheme for MoEs. VDD demonstrates across nine complex behavior learning tasks, that it is able to: i) accurately distill complex distributions learned by the diffusion model, ii) outperform existing state-of-the-art distillation methods, and iii) surpass conventional methods for training MoE. The code and videos are available at https://intuitive-robots.github.io/vdd-website.
Hongyi Zhou, Denis Blessing, Onur Celik, Xiaogang Jia, Gerhard Neumann, Rudolf Lioutikov
NeurIPS4
2023 Curriculum-Based Imitation of Versatile Skills
abstract
Learning skills by imitation is a promising concept for the intuitive teaching of robots. A common way to learn such skills is to learn a parametric model by maximizing the likelihood given the demonstrations. Yet, human demonstrations are often multi-modal, i.e., the same task is solved in multiple ways which is a major challenge for most imitation learning methods that are based on such a maximum likelihood (ML) objective. The ML objective forces the model to cover all data, it prevents specialization in the context space and can cause mode-averaging in the behavior space, leading to suboptimal or potentially catastrophic behavior. Here, we alleviate those issues by introducing a curriculum using a weight for each data point, allowing the model to specialize on data it can represent while incentivizing it to cover as much data as possible by an entropy bonus. We extend our algorithm to a Mixture of (linear) Experts (MoE) such that the single components can specialize on local context regions, while the MoE covers all data points. We evaluate our approach in complex simulated and real robot control tasks and show it learns from versatile human demonstrations and significantly outperforms current SOTA methods.11A reference implementation can be found at https://github.com/intuitive-robots/ML-Cur
Maximilian Xiling Li, Onur Celik, Philipp Becker, Denis Blessing, Rudolf Lioutikov, Gerhard Neumann
ICRA2
2023 Information Maximizing Curriculum: A Curriculum-Based Approach for Learning Versatile Skills
abstract
Imitation learning uses data for training policies to solve complex tasks. However, when the training data is collected from human demonstrators, it often leads to multimodal distributions because of the variability in human actions. Most imitation learning methods rely on a maximum likelihood (ML) objective to learn a parameterized policy, but this can result in suboptimal or unsafe behavior due to the mode-averaging property of the ML objective. In this work, we propose Information Maximizing Curriculum, a curriculum-based approach that assigns a weight to each data point and encourages the model to specialize in the data it can represent, effectively mitigating the mode-averaging problem by allowing the model to ignore data from modes it cannot represent. To cover all modes and thus, enable versatile behavior, we extend our approach to a mixture of experts (MoE) policy, where each mixture component selects its own subset of the training data for learning. A novel, maximum entropy-based objective is proposed to achieve full coverage of the dataset, thereby enabling the policy to encompass all modes within the data distribution. We demonstrate the effectiveness of our approach on complex simulated control tasks using versatile human demonstrations, achieving superior performance compared to state-of-the-art methods.
Denis Blessing, Onur Celik, Xiaogang Jia, Moritz Reuss, Maximilian Xiling Li, Rudolf Lioutikov, Gerhard Neumann
NeurIPS2
2019 Chance-Constrained Trajectory Optimization for Non-linear Systems with Unknown Stochastic Dynamics
abstract
Iterative trajectory optimization techniques for non-linear dynamical systems are among the most powerful and sample-efficient methods of model-based reinforcement learning and approximate optimal control. By leveraging time-variant local linear-quadratic approximations of system dynamics and reward, such methods can find both a target-optimal trajectory and time-variant optimal feedback controllers. However, the local linear-quadratic assumptions are a major source of optimization bias that leads to catastrophic greedy updates, raising the issue of proper regularization. Moreover, the approximate models' disregard for any physical state-action limits of the system causes further aggravation of the problem, as the optimization moves towards unreachable areas of the state-action space. In this paper, we address the issue of constrained systems in the scenario of online-fitted stochastic linear dynamics. We propose modeling state and action physical limits as probabilistic chance constraints linear in both state and action and introduce a new trajectory optimization technique that integrates these probabilistic constraints by optimizing a relaxed quadratic program. Our empirical evaluations show a significant improvement in learning robustness, which enables our approach to perform more effective updates and avoid premature convergence observed in state-of-the-art algorithms.
Onur Celik, Hany Abdulsamad, Jan Peters 0001
IROS1