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Jiapeng Hu

dblp:243/7631 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0003-5973-4324ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Interaction techniques and input · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive visualization
0.812024
Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual Reality · ACM Multimedia 2024
Interaction techniques and input
spatial interaction
0.812024
Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual Reality · ACM Multimedia 2024
Immersive interaction
virtual reality interaction
0.812024
Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual Reality · ACM Multimedia 2024
YearPublicationVenuePosition
2024 Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual Reality
abstract
Virtual reality (VR) is a revolutionary method of presenting data visualizations, which brings potential possibilities for enhancing analytical activities. However, applying this method to visualize complex data flows remains largely underexplored, especially the Sankey diagrams, which have an advantageous capacity to represent trends in data flows. In this work, we explored a novel design for the immersive Sankey diagram system within VR environments, utilizing a three-dimensional visual design and several interaction techniques that leveraged VR's spatial and immersive capabilities. Through two comparative user studies, we found the effectiveness of the VR Sankey diagram system in improving task performance and engagement and reducing cognitive workload in complex data analysis. We contribute an interactive, immersive Sankey diagram system in VR environments, empirical evidence of its advantages, and design lessons for future immersive visualization tools.
Junxian Li 0002, Zhitong Cui, Jiapeng Hu, Yanna Lin, Shijian Luo
ACM Multimedia4