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Jianjun Xiao 0003

dblp:243/7680-3 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Content delivery and video streaming · 46% Network performance modeling · 29% Transport protocols and congestion control · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network performance modeling › delay analysis
queueing delay
1.022025
Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud Gaming · NSDI 2024
A Practical Congestion Control Algorithm for Low-Latency Interactive Video Streaming · IEEE Trans. Netw. 2025
Content delivery and video streaming
interactive video streaming
0.912025
A Practical Congestion Control Algorithm for Low-Latency Interactive Video Streaming · IEEE Trans. Netw. 2025
Transport protocols and congestion control › low-latency transport
low-latency congestion control
0.912025
A Practical Congestion Control Algorithm for Low-Latency Interactive Video Streaming · IEEE Trans. Netw. 2025
Content delivery and video streaming › interactive video streaming
cloud gaming
0.812024
Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud Gaming · NSDI 2024

Methods — techniques the papers use, named apart from their topics

bitrate adaptation · 0.9bandwidth utilization ratio estimation · 0.9
YearPublicationVenuePosition
2025 A Practical Congestion Control Algorithm for Low-Latency Interactive Video Streaming
abstract
Congestion control (CC) plays a pivotal role in low-latency interactive video streaming such as cloud gaming. However, existing end-to-end CC methods often cause self-induced network queuing. As a result, they may largely delay video frame transmission and undermine the user’s quality of experience. In this paper, we present a new, practical CC algorithm namedPudicathat strives to achieve near-zero queuing delay and high link utilization while respecting cross-flow fairness. Pudica introduces several judicious approaches to utilize the paced frame to probe the bandwidth utilization ratio (BUR) instead of bandwidth itself. By leveraging BUR estimations, Pudica designs a holistic bitrate adjustment policy to balance low queuing, efficiency, and fairness. We conducted thorough and comprehensive evaluations in real production networks. In comparison to the state-of-the-art methods, Pudica reduces the average and tailed frame delay by 3.1$\times$and 5.1$\times$, respectively. Meanwhile, it increases the frame bitrate by 12.1%. Pudica has been deployed in a large-scale cloud gaming platform, currently serving millions of players.
Shibo Wang 0002, Jianjun Xiao 0003, Chenglei Wu, Shusen Yang, Cong Zhao 0001, Chenren Xu, Hong Xu 0001, Jing Wang 0077
IEEE Trans. Netw.2
2024 Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud Gaming
Shibo Wang 0002, Shusen Yang, Chenglei Wu, Longwei Jiang, Chenren Xu, Cong Zhao 0001, Xuesong Yang, Jianjun Xiao 0003, Changxi Zheng, Jing Wang 0077
NSDI9