Demo Data from EDBT 2026 / reviewers in the wild / expert
Jianjun Xiao 0003
dblp:243/7680-3
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Content delivery and video streaming · 46% Network performance modeling · 29% Transport protocols and congestion control · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Network performance modeling › delay analysis
queueing delay |
1.0 | 2 | 2025 | Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud Gaming · NSDI 2024 A Practical Congestion Control Algorithm for Low-Latency Interactive Video Streaming · IEEE Trans. Netw. 2025 |
Content delivery and video streaming
interactive video streaming |
0.9 | 1 | 2025 | A Practical Congestion Control Algorithm for Low-Latency Interactive Video Streaming · IEEE Trans. Netw. 2025 |
Transport protocols and congestion control › low-latency transport
low-latency congestion control |
0.9 | 1 | 2025 | A Practical Congestion Control Algorithm for Low-Latency Interactive Video Streaming · IEEE Trans. Netw. 2025 |
Content delivery and video streaming › interactive video streaming
cloud gaming |
0.8 | 1 | 2024 | Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud Gaming · NSDI 2024 |
Methods — techniques the papers use, named apart from their topics
bitrate adaptation · 0.9bandwidth utilization ratio estimation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Practical Congestion Control Algorithm for Low-Latency Interactive Video StreamingabstractCongestion control (CC) plays a pivotal role in low-latency interactive video streaming such as cloud gaming. However, existing end-to-end CC methods often cause self-induced network queuing. As a result, they may largely delay video frame transmission and undermine the user’s quality of experience. In this paper, we present a new, practical CC algorithm namedPudicathat strives to achieve near-zero queuing delay and high link utilization while respecting cross-flow fairness. Pudica introduces several judicious approaches to utilize the paced frame to probe the bandwidth utilization ratio (BUR) instead of bandwidth itself. By leveraging BUR estimations, Pudica designs a holistic bitrate adjustment policy to balance low queuing, efficiency, and fairness. We conducted thorough and comprehensive evaluations in real production networks. In comparison to the state-of-the-art methods, Pudica reduces the average and tailed frame delay by 3.1$\times$and 5.1$\times$, respectively. Meanwhile, it increases the frame bitrate by 12.1%. Pudica has been deployed in a large-scale cloud gaming platform, currently serving millions of players. Shibo Wang 0002, Jianjun Xiao 0003, Chenglei Wu, Shusen Yang, Cong Zhao 0001, Chenren Xu, Hong Xu 0001, Jing Wang 0077 |
IEEE Trans. Netw. | 2 |
| 2024 | Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud Gaming
Shibo Wang 0002, Shusen Yang, Chenglei Wu, Longwei Jiang, Chenren Xu, Cong Zhao 0001, Xuesong Yang, Jianjun Xiao 0003, Changxi Zheng, Jing Wang 0077 |
NSDI | 9 |