Demo Data from EDBT 2026 / reviewers in the wild / expert
Dâmaris S. Bento
dblp:244/2002
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.4 | 1 | 2019 | Procedural Generation of Initial States of Sokoban · IJCAI 2019 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
procedural content generation |
0.4 | 1 | 2019 | Procedural Generation of Initial States of Sokoban · IJCAI 2019 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
state space search |
0.4 | 1 | 2019 | Procedural Generation of Initial States of Sokoban · IJCAI 2019 |
Methods — techniques the papers use, named apart from their topics
pattern database heuristic · 0.4novelty search · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Procedural Generation of Initial States of SokobanabstractProcedural generation of initial states of state-space search problems have applications in human and machine learning as well as in the evaluation of planning systems. In this paper we deal with the task of generating hard and solvable initial states of Sokoban puzzles. We propose hardness metrics based on pattern database heuristics and the use of novelty to improve the exploration of search methods in the task of generating initial states. We then present a system called Beta that uses our hardness metrics and novelty to generate initial states. Experiments show that Beta is able to generate initial states that are harder to solve by a specialized solver than those designed by human experts. Dâmaris S. Bento, André Grahl Pereira, Levi Lelis |
IJCAI | 1 |