Demo Data from EDBT 2026 / reviewers in the wild / expert
Stav Ashur
dblp:244/2388
· DBLP profile ↗
8ranked-venue papers
7as first author
5since 2021 · last 2026
0000-0003-0533-8978ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 5 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Motion planning and robot control · 100% | |
| Theoretical computer science
1 paper |
Computational geometry · 67% Algorithms and data structures · 33% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
motion planning |
1.0 | 1 | 2026 | Edge Nearest Neighbor: Neighbor-Finding Revisited in Sampling-Based Motion Planning · IEEE Trans. Robotics 2026 |
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning |
1.0 | 1 | 2026 | Edge Nearest Neighbor: Neighbor-Finding Revisited in Sampling-Based Motion Planning · IEEE Trans. Robotics 2026 |
Algorithms and data structures
clustering |
0.5 | 1 | 2021 | On Undecided LP, Clustering and Active Learning · SoCG 2021 |
Computational geometry › geometric modeling and processing
terrain simplification |
0.5 | 1 | 2021 | On Undecided LP, Clustering and Active Learning · SoCG 2021 |
Methods — techniques the papers use, named apart from their topics
swath-based neighborhood finding · 1.0hierarchical data structures · 1.0query complexity · 0.5approximation algorithm · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Edge Nearest Neighbor: Neighbor-Finding Revisited in Sampling-Based Motion PlanningabstractNeighborhood finders and nearest neighbor queries are fundamental components of sampling-based motion planning (SBMP) algorithms. Using different distance metrics or otherwise changing the definition of a neighborhood produces different algorithms with unique empirical and theoretical properties. In his textbook on planning algorithms, LaValle suggests a neighborhood finder for the Rapidly-exploring Random Tree (RRT) algorithm, which finds the nearest neighbor of the sampled point on theswathof the tree, that is, on the set of all of the points on the tree edges, using a hierarchical data structure. In this paper, we implement such a neighborhood finder and show, theoretically and experimentally, that this results in more efficient algorithms. Stav Ashur, Nancy M. Amato, Sariel Har-Peled |
IEEE Trans. Robotics | 1 |
| 2023 | A 4-approximation of the 2π3-MST
Stav Ashur, Matthew J. Katz |
Comput. Geom. | 1 |
| 2022 | Terrain-like graphs: PTASs for guarding weakly-visible polygons and terrains
Stav Ashur, Omrit Filtser, Matthew J. Katz, Rachel Saban |
Comput. Geom. | 1 |
| 2021 | On Undecided LP, Clustering and Active LearningabstractWe study colored coverage and clustering problems. Here, we are given a colored point set where the points are covered by (unknown) $k$ clusters, which are monochromatic (i.e., all the points covered by the same cluster, have the same color). The access to the colors of the points (or even the points themselves) is provided indirectly via various queries (such as nearest neighbor, or separation queries). We show that if the number of clusters is a constant, then one can correctly deduce the color of all the points (i.e., compute a monochromatic clustering of the points) using a polylogarithmic number of queries. We investigate several variants of this problem, including Undecided Linear Programming, covering of points by $k$ monochromatic balls, covering by $k$ triangles/simplices, and terrain simplification. For the later problem, we present the first near linear time approximation algorithm. While our approximation is slightly worse than previous work, this is the first algorithm to have subquadratic complexity if the terrain has "small" complexity. Stav Ashur, Sariel Har-Peled |
SoCG | 1 |
| 2021 | A 4-Approximation of the $\frac{2\pi }{3}$-MST
Stav Ashur, Matthew J. Katz |
WADS | 1 |
| 2020 | A Constant-Factor Approximation Algorithm for Vertex Guarding a WV-Polygon
Stav Ashur, Omrit Filtser, Matthew J. Katz |
WAOA | 1 |
| 2020 | Sensor Network Topology Design and Analysis for Efficient Data Gathering by a Mobile Mule
Harel Yedidsion, Stav Ashur, Aritra Banik, Paz Carmi, Matthew J. Katz, Michael Segal 0001 |
Algorithmica | 2 |
| 2019 | Terrain-Like Graphs: PTASs for Guarding Weakly-Visible Polygons and Terrains
Stav Ashur, Omrit Filtser, Matthew J. Katz, Rachel Saban |
WAOA | 1 |