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Bavo Van Kerrebroeck

dblp:244/2440 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-1675-8161ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
sound design
0.112021
Designing Deep Reinforcement Learning for Human Parameter Exploration · ACM Trans. Comput. Hum. Interact. 2021

Methods — techniques the papers use, named apart from their topics

user-centred design · 1.0deep reinforcement learning · 1.0
YearPublicationVenuePosition
2024 Human-machine trios show different tempo changes in musical tasks
Bavo Van Kerrebroeck, Marcelo M. Wanderley, Alexander P. Demos, Caroline Palmer
CogSci1
2021 Designing Deep Reinforcement Learning for Human Parameter Exploration
abstract
Software tools for generating digital sound often present users with high-dimensional, parametric interfaces, that may not facilitate exploration of diverse sound designs. In this article, we propose to investigate artificial agents using deep reinforcement learning to explore parameter spaces in partnership with users for sound design. We describe a series of user-centred studies to probe the creative benefits of these agents and adapting their design to exploration. Preliminary studies observing users’ exploration strategies with parametric interfaces and testing different agent exploration behaviours led to the design of a fully-functioning prototype, called Co-Explorer, that we evaluated in a workshop with professional sound designers. We found that the Co-Explorer enables a novel creative workflow centred on human–machine partnership, which has been positively received by practitioners. We also highlight varied user exploration behaviours throughout partnering with our system. Finally, we frame design guidelines for enabling such co-exploration workflow in creative digital applications.
Hugo Scurto, Bavo Van Kerrebroeck, Baptiste Caramiaux, Frédéric Bevilacqua
ACM Trans. Comput. Hum. Interact.2