Demo Data from EDBT 2026 / reviewers in the wild / expert
Killian Herveau
dblp:244/2955
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-0146-7820ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 87% Geometric modeling and processing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › ray tracing
acceleration structure |
0.7 | 1 | 2023 | Analysis of Acceleration Structure Parameters and Hybrid Autotuning for Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2023 |
Rendering
ray tracing |
0.7 | 1 | 2023 | Analysis of Acceleration Structure Parameters and Hybrid Autotuning for Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2023 |
Geometric modeling and processing › spatial data structures
k-d tree |
0.2 | 1 | 2023 | Analysis of Acceleration Structure Parameters and Hybrid Autotuning for Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
model-based prediction · 0.7autotuning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Analysis of Acceleration Structure Parameters and Hybrid Autotuning for Ray TracingabstractFinding optimal parameters for acceleration structures for raytracing is key to improved performance. Previous research has shown that a speedup of over 10% of rendering time is possible. Some parameters are interdependent which complicates the process of finding an optimal configuration. It is hence interesting to find them efficiently. Autotuning is an automatic optimization scheme able to search for optimal configurations and has been applied successfully to kD-trees in the past, which we apply today on BVHs. The more parameters to optimize, the more difficult it is to find optimal solutions. In this article, we analyze in detail the behavior of the parameters and their impact on acceleration structure building and rendering time. We show the interdependence and context sensitivity (i.e., scene, viewpoint) of the parameters. Based on the use case, this allows to target only crucial parameters. Convergence speed towards an optimal configuration is essential. To find better parameters, the autotuner needs to build the acceleration structure over and over, changing parameters every time. We introduce a hybrid model-based prediction and online autotuning method to address this issue. The prediction model allows for both instantaneous near-optimal configurations when inputs are known or similar, and efficient search of the configuration space when inputs are completely new. Online autotuning outperforms configurations recommended in literature by up to 11% median. The prediction model achieves 95% of the maximum speedup of the autotuner while reducing 90% of its overhead. Thus, hybrid online autonuning enables always-on tuning in ray tracing. Killian Herveau, Philip Pfaffe, Martin Peter Tillmann, Walter F. Tichy, Carsten Dachsbacher |
IEEE Trans. Vis. Comput. Graph. | 1 |