Demo Data from EDBT 2026 / reviewers in the wild / expert
Xingze Tian
dblp:244/3194
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0001-7866-7946ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 44% Rendering · 30% Visual content generation and editing · 26% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
rasterization |
1.1 | 2 | 2025 | Unified Smooth Vector Graphics: Modeling Gradient Meshes and Curve-Based Approaches Jointly as Poisson Problem · IEEE Trans. Vis. Comput. Graph. 2025 A Survey of Smooth Vector Graphics: Recent Advances in Repr esentation, Creation, Rasterization, and Image Vectorization · IEEE Trans. Vis. Comput. Graph. 2024 |
Visual content generation and editing
image vectorization |
0.8 | 1 | 2024 | A Survey of Smooth Vector Graphics: Recent Advances in Repr esentation, Creation, Rasterization, and Image Vectorization · IEEE Trans. Vis. Comput. Graph. 2024 |
Geometric modeling and processing › shape representation
vector graphics |
0.8 | 1 | 2024 | A Survey of Smooth Vector Graphics: Recent Advances in Repr esentation, Creation, Rasterization, and Image Vectorization · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
poisson problem formulation · 0.9laplacian and boundary condition specification · 0.9survey · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Unified Smooth Vector Graphics: Modeling Gradient Meshes and Curve-Based Approaches Jointly as Poisson ProblemabstractResearch on smooth vector graphics is separated into two independent research threads: one on interpolation-based gradient meshes and the other on diffusion-based curve formulations. With this paper, we propose a mathematical formulation that unifies gradient meshes and curve-based approaches as solution to a Poisson problem. To combine these two well-known representations, we first generate a non-overlapping intermediate patch representation that specifies for each patch a target Laplacian and boundary conditions. Unifying the treatment of boundary conditions adds further artistic degrees of freedoms to the existing formulations, such as Neumann conditions on diffusion curves. To synthesize a raster image for a given output resolution, we then rasterize boundary conditions and Laplacians for the respective patches and compute the final image as solution to a Poisson problem. We evaluate the method on various test scenes containing gradient meshes and curve-based primitives. Since our mathematical formulation works with established smooth vector graphics primitives on the front-end, it is compatible with existing content creation pipelines and with established editing tools. Rather than continuing two separate research paths, we hope that a unification of the formulations will lead to new rasterization and vectorization tools in the future that utilize the strengths of both approaches. Xingze Tian, Tobias Günther |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | A Survey of Smooth Vector Graphics: Recent Advances in Repr esentation, Creation, Rasterization, and Image VectorizationabstractThe field of smooth vector graphics explores the representation, creation, rasterization, and automatic generation of light-weight image representations, frequently used for scalable image content. Over the past decades, several conceptual approaches on the representation of images with smooth gradients have emerged that each led to separate research threads, including the popular gradient meshes and diffusion curves. As the computational models matured, the mathematical descriptions diverged and article started to focus more narrowly on subproblems, such as on the representation and creation of vector graphics, or the automatic vectorization from raster images. Most of the work concentrated on a specific mathematical model only. With this survey, we describe the established computational models in a consistent notation to spur further knowledge transfer, leveraging the recent advances in each field. We therefore categorize vector graphics article from the last decades based on their underlying mathematical representations as well as on their contribution to the vector graphics content creation pipeline, comprising representation, creation, rasterization, and automatic image vectorization. This survey is meant as an entry point for both artists and researchers. We conclude this survey with an outlook on promising research directions and challenges to overcome in the future. Xingze Tian, Tobias Günther |
IEEE Trans. Vis. Comput. Graph. | 1 |