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Daniel Schweitzer

dblp:244/3196 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Immersive interaction · 44% Usability and user experience research · 13%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 81% Virtual and augmented reality · 19%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization › statistical graphics
heat map visualization
0.412020
Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study · CHI 2020
Immersive interaction › virtual reality locomotion
teleportation
0.412020
A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation · ISMAR 2020
Interaction techniques and input › spatial interaction › navigation
virtual reality navigation
0.412020
A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation · ISMAR 2020
Virtual and augmented reality
virtual environment
0.112020
Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study · CHI 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.4empirical user study · 0.4
YearPublicationVenuePosition
2020 Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study
abstract
Heatmaps are a popular visualization technique that encode 2D density distributions using color or brightness. Experimental studies have shown though that both of these visual variables are inaccurate when reading and comparing numeric data values. A potential remedy might be to use 3D heatmaps by introducing height as a third dimension to encode the data. Encoding abstract data in 3D, however, poses many problems, too. To better understand this tradeoff, we conducted an empirical study (N=48) to evaluate the user performance of 2D and 3D heatmaps for comparative analysis tasks. We test our conditions on a conventional 2D screen, but also in a virtual reality environment to allow for real stereoscopic vision. Our main results show that 3D heatmaps are superior in terms of error rate when reading and comparing single data items. However, for overview tasks, the well-established 2D heatmap performs better.
Matthias Kraus 0002, Katrin Angerbauer, Juri Buchmüller, Daniel Schweitzer, Daniel A. Keim, Michael Sedlmair, Johannes Fuchs 0001
CHI4
2020 A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation
abstract
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual reality environments. Although practical, they tend to cause disorientation while navigating. Previous studies show the effectiveness of orientation-supporting tools, such as trails, in reducing such disorientation and reveal different strengths and weaknesses of individual tools. However, to date, there is a lack of a systematic comparison of those tools when teleportation is used as a movement-compensating technique, in particular under consideration of different tasks. In this paper, we compare the effects of three orientation-supporting tools, namely minimap, trail, and heatmap. We conducted a quantitative user study with 48 participants to investigate the accuracy and efficiency when executing four exploration and search tasks. As dependent variables, task performance, completion time, space coverage, amount of revisiting, retracing time, and memorability were measured. Overall, our results indicate that orientation-supporting tools improve task completion times and revisiting behavior. The trail and heatmap tools were particularly useful for speed-focused tasks, minimal revisiting, and space coverage. The minimap increased memorability and especially supported retracing tasks. These results suggest that virtual reality systems should provide orientation aid tailored to the specific tasks of the users.
Matthias Kraus 0002, Hanna Hauptmann, Philipp Meschenmoser, Daniel Schweitzer, Daniel A. Keim, Michael Sedlmair, Johannes Fuchs 0001
ISMAR4