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Dennis Z. Weng

dblp:244/3686 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Computer animation and physical simulation · 23%
Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
video object segmentation
0.412019
RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019
Visual content generation and editing › video editing
video composition
0.412019
RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019
Computer animation and physical simulation › motion editing
motion adaptation
0.112019
RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.8optical flow · 0.8
YearPublicationVenuePosition
2019 Optimizing Performance and Computing Resource Management of In-memory Big Data Analytics with Disaggregated Persistent Memory
abstract
The performance of modern Big Data frameworks, e.g. Spark, depends greatly on high-speed storage and shuffling, which impose a significant memory burden on production data centers. In many production situations, the persistence and shuffling intensive applications can suffer a major performance loss due to lack of memory. Thus, the common practice is usually to over-allocate the memory assigned to the data workers for production applications, which in turn reduces overall resource utilization. One efficient way to address the dilemma between the performance and cost efficiency of Big Data applications is through data center computing resource disaggregation. This paper proposes and implements a system that incorporates the Spark Big Data framework with a novel in-memory distributed file system to achieve memory disaggregation for data persistence and shuffling. We address the challenge of optimizing performance at affordable cost by co-designing the proposed in-memory distributed file system with large-volume DIMM-based persistent memory (PMEM) and RDMA technology. The disaggregation design allows each part of the system to be scaled independently, which is particularly suitable for cloud deployments. The proposed system is evaluated in a production-level cluster using real enterprise-level Spark production applications. The results of an empirical evaluation show that the system can achieve up to a 3.5- fold performance improvement for shuffle-intensive applications with the same amount of memory, compared to the default Spark setup. Moreover, by leveraging PMEM, we demonstrate that our system can effectively increase the memory capacity of the computing cluster with affordable cost, with a reasonable execution time overhead with respect to using local DRAM only.
Shouwei Chen, Xueyang Wu 0002, Zhen Fan 0009, Kunwu Huang, Peiyu Zhuang, Ivan Rodero, Manish Parashar, Dennis Z. Weng
CCGRID10
2019 RotateView: A Video Composition System for Interactive Product Display
abstract
Product display in e-commerce commonly uses static images or videos. In this paper, we design a novel video composition system “RotateView” which displays real-world products videos on the mobile phone in an interactive and 3D-like way. The system estimates the rotation direction of products using optical flow, segments products using an improved version of online adaptive video object segmentation, and adjusts motion and color for composition. The rotation direction estimation methods are evaluated on a video dataset of 1500 rotated videos that are uploaded by sellers, and on our collected real-world video object segmentation (RVOS) dataset. On our RVOS dataset, experimental results show an improvement in segmentation over the state of the art. Moreover, the proposed algorithms for motion and color adjustment are evaluated using extensive user studies. The RVOS dataset can be downloaded viahttps://realvos.github.io/for further studies and code will be made available.
Shan An, Si Liu 0001, Zhibiao Huang, Guangfu Che, Qian Bao, Zhaoqi Zhu, Dennis Z. Weng
IEEE Trans. Multim.8