EDBT 2026 Demo / reviewers in the wild / expert
Zengyao Yang
dblp:244/4184
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0002-9196-9070ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 67% Interaction techniques and input · 33% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › selection techniques
object selection |
0.5 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Immersive interaction › avatar
virtual mirror |
0.5 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Immersive interaction
virtual reality interaction |
0.5 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Image and video processing
occlusion handling |
0.1 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
target-selection experiment · 1.0formative study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Navigating the Role of Generative AI in Shaping Self-Efficacy and Design Thinking Process of Novice Designers: A Case Study in Sustainable Design EducationabstractSustainable Development Goals are currently universal objectives in all domains of engineering. Nevertheless, design for this global mission is exceedingly intricate and nearly surpasses the limits of human capability. Industrial and academic communities have devoted considerable of effort to developing new technologies, such as artificial intelligence (AI), as new design tools. Generative AI is the latest advancement among these tools, which can empower human designers with its capability to process massive amount of data from diverse sources and recast it in a comprehensible form. Despite the heated discussion on the relationship between creative innovation and frontier technologies, little attention has been paid to empowering young designers with the new skills of the AI era. Therefore, this study conducted a two-week design workshop to explore the interaction between generative AI tools and novice designers, especially in shaping their AI self-efficacy and design thinking process of novice designers. Meng Li 0027, Houxiang Wang, Jiaqian Zhong, Shengxin Jiang, Mingtao He, Zhining Qiao, Ray LC, Zengyao Yang, Mohammad Shidujaman |
Int. J. Hum. Comput. Interact. | 13 |
| 2025 | Efficient motor imagery electroencephalogram classification via cross tensor coupling decomposition based on augmented covariance networks
Hechong Su, Jieren Xie, Zengyao Yang, Yuncheng Ge, Jingya Fu, Chengxi Xie, Kai Zhang 0043, Sicong Zhang, Guanghua Xu 0001 |
Neurocomputing | 3 |
| 2025 | Belief permutation entropy of time series: A natural transition in analytical framework from probability theory to evidence theory
Jieren Xie, Guanghua Xu 0001, Xiaobi Chen, Ruiquan Chen, Zengyao Yang, Baoyu Li, Sicong Zhang |
Inf. Sci. | 6 |
| 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual MirrorsabstractInteracting with out of reach or occluded VR objects can be cumbersome. Although users can change their position and orientation, such as via teleporting, to help observe and select, doing so frequently may cause loss of spatial orientation or motion sickness. We present vMirror, an interactive widget leveraging reflection of mirrors to observe and select distant or occluded objects. We first designed interaction techniques for placing mirrors and interacting with objects through mirrors. We then conducted a formative study to explore a semi-automated mirror placement method with manual adjustments. Next, we conducted a target-selection experiment to measure the effect of the mirror’s orientation on users’ performance. Results showed that vMirror can be as efficient as direct target selection for most mirror orientations. We further compared vMirror with teleport technique in a virtual treasure hunt game and measured participants’ task performance and subjective experiences. Finally, we discuss vMirorr user experience and present future directions. Nianlong Li, Zhengquan Zhang, Can Liu 0003, Zengyao Yang, Yinan Fu, Feng Tian 0001, Teng Han, Mingming Fan 0001 |
CHI | 4 |