EDBT 2026 Demo / reviewers in the wild / expert
Sarah Gillet
dblp:244/7284
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12ranked-venue papers
7as first author
12since 2021 · last 2026
0000-0001-7130-0826ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 12 · 7 first-author · 12 since 2021Artificial intelligence and machine learning · 10 · 6 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Opportunities to Talk, Negotiate, and Laugh: Robot Behaviors That Shape Repeated Interactions in Groups of Older AdultsabstractFeeling socially connected is important for personal well-being, yet many older adults report increasing loneliness and decreasing social connections. We explored how robots and their behaviors can support group interactions and foster social participation among older adults in a community center setting over repeated interactions. We developed a semi-autonomous collaborative and discussion-based variant of the game "With Other Words" for groups of three to four older adults and two robots. A facilitator robot (Furhat) mediated discussions using gaze and verbal support, while a guesser robot (Misty) attempted to guess the words that group members described 'with other words'. We invited 34 older adults aged 65+ to play the game in groups of three or four, three times over two to five weeks. An explorative mixed-method analysis, combining quantitative metrics with Ethnomethodological Conversation Analysis (EMCA), shows that robot gaze and verbal behaviors as well as negotiations around "wrangling" the guesser robot encouraged participation in the game. Further, verbal supporting behaviors elicited shared laughter but also led to breakdowns. While no direct significant improvement in social connectedness was observed, this work contributes to our understanding of how robot behaviors might shape interactions among older adults. Sarah Gillet, Donald McMillan, Nicole Salomons, Iolanda Leite |
HRI | 1 |
| 2025 | Templates and Graph Neural Networks for Social Robots Interacting in Small Groups of Varying SizesabstractSocial robots need to be able to interact effectively with small groups. While there is a significant interest in human-robot interaction in groups, little focus has been placed on developing autonomous social robot decision-making methods that operate smoothly with small groups of any size (e.g. 2, 3, or 4 interactants). In this work, we propose a Template- and Graph-based Modeling approach for robots interacting in small groups (TGM), enabling them to interact with groups in a way that is group-size agnostic. Critically, we separate the decision about the target of their communication, or “whom to address?” from the decision of “what to communicate?”, which allows us to use template-based actions. We further use Graph Neural Networks (GNNs) to efficiently decide on “whom“ and “what”. We evaluated TGM using imitation learning and compared the structured reasoning achieved through GNNs to unstructured approaches for this two-part decision-making problem. On two different datasets, we show that TGM outperforms the baselines encouraging future work to invest in collecting larger datasets. Sarah Gillet, Sydney Thompson, Iolanda Leite, Marynel Vázquez |
HRI | 1 |
| 2025 | BT-ACTION: A Test-Driven Approach for Modular Understanding of User Instruction Leveraging Behaviour Trees and LLMsabstractNatural language instructions are often abstract and complex, requiring robots to execute multiple subtasks even for seemingly simple queries. For example, when a user asks a robot to prepare avocado toast, the task involves several sequential steps. Moreover, such instructions can be ambiguous or infeasible for the robot or may exceed the robot’s existing knowledge. While Large Language Models (LLMs) offer strong language reasoning capabilities to handle these challenges, effectively integrating them into robotic systems remains a key challenge. To address this, we propose BT-ACTION, a test-driven approach that combines the modular structure of Behavior Trees (BT) with LLMs to generate coherent sequences of robot actions for following complex user instructions, specifically in the context of preparing recipes in a kitchen-assistance setting. We evaluated BT-ACTION in a comprehensive user study with 45 participants, comparing its performance to direct LLM prompting. Results demonstrate that the modular design of BT-ACTION helped the robot make fewer mistakes and increased user trust, and participants showed a significant preference for the robot leveraging the modular approach. The code is publicly available at https://github.com/1Eggbert7/BTLLM. Alexander Leszczynski, Sarah Gillet, Iolanda Leite, Fethiye Irmak Dogan |
RO-MAN | 2 |
| 2024 | Shielding for Socially Appropriate Robot Listening BehaviorsabstractA crucial part of traditional reinforcement learning (RL) is the initial exploration phase, in which trying available actions randomly is a critical element. As random behavior might be detrimental to a social interaction, this work proposes a novel paradigm for learning social robot behavior–the use of shielding to ensure socially appropriate behavior during exploration and learning. We explore how a data-driven approach for shielding could be used to generate listening behavior. In a video-based user study (N=110), we compare shielded exploration to two other exploration methods. We show that the shielded exploration is perceived as more comforting and appropriate than a straightforward random approach. Based on our findings, we discuss the potential for future work using shielded and socially guided approaches for learning idiosyncratic social robot behaviors through RL. Sarah Gillet, Daniel Marta, Mohammed Akif, Iolanda Leite |
RO-MAN | 1 |
| 2024 | Let's move on: Topic Change in Robot-Facilitated Group DiscussionsabstractRobot-moderated group discussions have the potential to facilitate engaging and productive interactions among human participants. Previous work on topic management in conversational agents has predominantly focused on human engagement and topic personalization, with the agent having an active role in the discussion. Also, studies have shown the usefulness of including robots in groups, yet further exploration is still needed for robots to learn when to change the topic while facilitating discussions. Accordingly, our work investigates the suitability of machine-learning models and audiovisual non-verbal features in predicting appropriate topic changes. We utilized interactions between a robot moderator and human participants, which we annotated and used for extracting acoustic and body language-related features. We provide a detailed analysis of the performance of machine learning approaches using sequential and non-sequential data with different sets of features. The results indicate promising performance in classifying inappropriate topic changes, outperforming rule-based approaches. Additionally, acoustic features exhibited comparable performance and robustness compared to the complete set of multimodal features. Our annotated data is publicly available at https://github.com/ghadj/topic-change-robot-discussions-data-2024. Georgios Hadjiantonis, Sarah Gillet, Marynel Vázquez, Iolanda Leite, Fethiye Irmak Dogan |
RO-MAN | 2 |
| 2024 | RoSI: A Model for Predicting Robot Social InfluenceabstractA wide range of studies in Human-Robot Interaction (HRI) has shown that robots can influence the social behavior of humans. This phenomenon is commonly explained by the Media Equation. Fundamental to this theory is the idea that when faced with technology (like robots), people perceive it as a social agent with thoughts and intentions similar to those of humans. This perception guides the interaction with the technology and its predicted impact. However, HRI studies have also reported examples in which the Media Equation has been violated, that is when people treat the influence of robots differently from the influence of humans. To address this gap, we propose a model of Robot Social Influence (RoSI) with two contributing factors. The first factor is a robot’s violation of a person’s expectations, whether the robot exceeds expectations or fails to meet expectations. The second factor is a person’s social belonging with the robot, whether the person belongs to the same group as the robot or a different group. These factors are primary predictors of robots’ social influence and commonly mediate the influence of other factors. We review HRI literature and show how RoSI can explain robots’ social influence in concrete HRI scenarios. Hadas Erel, Marynel Vázquez, Sarah Sebo, Nicole Salomons, Sarah Gillet, Brian Scassellati |
ACM Trans. Hum. Robot Interact. | 5 |
| 2024 | Interaction-Shaping Robotics: Robots That Influence Interactions between Other AgentsabstractWork in Human–Robot Interaction (HRI) has investigated interactions between one human and one robot as well as human–robot group interactions. Yet the field lacks a clear definition and understanding of the influence a robot can exert on interactions between other group members (e.g., human-to-human). In this article, we define Interaction-Shaping Robotics (ISR), a subfield of HRI that investigates robots that influence the behaviors and attitudes exchanged between two (or more) other agents. We highlight key factors of interaction-shaping robots that include the role of the robot, the robot-shaping outcome, the form of robot influence, the type of robot communication, and the timeline of the robot’s influence. We also describe three distinct structures of human–robot groups to highlight the potential of ISR in different group compositions and discuss targets for a robot’s interaction-shaping behavior. Finally, we propose areas of opportunity and challenges for future research in ISR. Sarah Gillet, Marynel Vázquez, Sean Andrist, Iolanda Leite, Sarah Sebo |
ACM Trans. Hum. Robot Interact. | 1 |
| 2023 | Verbally Soliciting Human Feedback in Continuous Human-Robot Collaboration: Effects of the Framing and Timing of RemindersabstractHumans expect robots to learn from their feedback and adapt to their preferences. However, there are limitations with how humans provide feedback to robots, e.g., humans may give less feedback as interactions progress. Therefore, it would be advantageous if robots could influence humans to provide more feedback during interactions. We conducted a 2x2 between-subjects user study (N=71) to investigate whether the framing and timing of a robot's reminder to provide feedback could influence human interactants. Human-robot interactions took place in the context of Space Invaders, a fast-paced and continuous collaborative environment. Our results suggest that reminders can influence the amount of feedback humans provide to robots, how participants feel about the robot, and how they feel about providing feedback during the interaction. Kate Candon, Helen Zhou, Sarah Gillet, Marynel Vázquez |
HRI | 3 |
| 2022 | Learning Gaze Behaviors for Balancing Participation in Group Human-Robot InteractionsabstractRobots can affect group dynamics. In particular, prior work has shown that robots that use hand-crafted gaze heuristics can influence human participation in group interactions. However, hand-crafting robot behaviors can be difficult and might have unexpected results in groups. Thus, this work explores learning robot gaze behaviors that balance human participation in conversational interactions. More specifically, we examine two techniques for learning a gaze policy from data: imitation learning (IL) and batch reinforcement learning (RL). First, we formulate the problem of learning a gaze policy as a sequential decision-making task focused on human turn-taking. Second, we experimentally show that IL can be used to combine strategies from hand-crafted gaze behaviors, and we formulate a novel reward function to achieve a similar result using batch RL. Finally, we conduct an offline evaluation of IL and RL policies and compare them via a user study (N=50). The results from the study show that the learned behavior policies did not compromise the interaction. Interestingly, the proposed reward for the RL formulation enabled the robot to encourage participants to take more turns during group human-robot interactions than one of the gaze heuristic behaviors from prior work. Also, the imitation learning policy led to more active participation from human participants than another prior heuristic behavior. Sarah Gillet, Maria Teresa Parreira, Marynel Vázquez, Iolanda Leite |
HRI | 1 |
| 2022 | Design Implications for Effective Robot Gaze Behaviors in Multiparty InteractionsabstractHuman-robot non-verbal communication has been a growing focus of research, as we realize its importance to achieve interaction goals (e.g. modulating turn-taking) and manage human perception of the interaction. Consequently, the development of models for robot non-verbal behavior, such as gaze, should be informed by studies of human reaction and perception to that behavior. Here, we look at data from two studies where two humans interact describing words to a robot. The robot tries to balance participation of the two players through a combination of gaze aversion, looking at the listener and looking at the speaker. We analyze how momentary gaze patterns reflect in the participant's turn length and perception of the robot, as well as in the participation imbalance. Our findings may be used as recommendations towards crafting robot gaze behaviors in multiparty interactions. Maria Teresa Parreira, Sarah Gillet, Marynel Vázquez, Iolanda Leite |
HRI | 2 |
| 2022 | Ice-Breakers, Turn-Takers and Fun-Makers: Exploring Robots for Groups with TeenagersabstractSuccessful, enjoyable group interactions are important in public and personal contexts, especially for teenagers whose peer groups are important for self-identity and self-esteem. Social robots seemingly have the potential to positively shape group interactions, but it seems difficult to effect such impact by designing robot behaviors solely based on related (human interaction) literature. In this article, we take a user-centered approach to explore how teenagers envisage a social robot "group assistant". We engaged 16 teenagers in focus groups, interviews, and robot testing to capture their views and reflections about robots for groups. Over the course of a two-week summer school, participants co-designed the action space for such a robot and experienced working with/wizarding it for 10+ hours. This experience further altered and deepened their insights into using robots as group assistants. We report results regarding teenagers’ views on the applicability and use of a robot group assistant, how these expectations evolved throughout the study, and their repeat interactions with the robot. Our results indicate that each group moves on a spectrum of need for the robot, reflected in use of the robot more (or less) for ice-breaking, turn-taking, and fun-making as the situation demanded. Sarah Gillet, Katie Winkle, Giulia Belgiovine, Iolanda Leite |
RO-MAN | 1 |
| 2021 | Robot Gaze Can Mediate Participation Imbalance in Groups with Different Skill LevelsabstractMany small group activities, like working teams or study groups, have a high dependency on the skill of each group member. Differences in skill level among participants can affect not only the performance of a team but also influence the social interaction of its members. In these circumstances, an active member could balance individual participation without exerting direct pressure on specific members by using indirect means of communication, such as gaze behaviors. Similarly, in this study, we evaluate whether a social robot can balance the level of participation in a language skill-dependent game, played by a native speaker and a second language learner. In a between-subjects study (N = 72), we compared an adaptive robot gaze behavior, that was targeted to increase the level of contribution of the least active player, with a non-adaptive gaze behavior. Our results imply that, while overall levels of speech participation were influenced predominantly by personal traits of the participants, the robot's adaptive gaze behavior could shape the interaction among participants which lead to more even participation during the game. Sarah Gillet, Ronald Cumbal, André Pereira 0001, José Lopes 0001, Olov Engwall, Iolanda Leite |
HRI | 1 |