EDBT 2026 Demo / reviewers in the wild / expert
Anna Vorontsova
dblp:244/7309
· DBLP profile ↗
15ranked-venue papers
0as first author
14since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 13 since 2021Artificial intelligence and machine learning · 8 · 7 since 2021Systems, architecture and hardware · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | UniDet3D: Multi-dataset Indoor 3D Object DetectionabstractGrowing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose UniDet3D, a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable to work in various indoor environments. By unifying different label spaces, UniDet3D enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that UniDet3D obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), S3DIS (+9.1 mAP50), ARKitScenes (+19.4 mAP25), MultiScan (+14.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50). Maksim Kolodiazhnyi, Anna Vorontsova, Matvey Skripkin, Danila Rukhovich, Anton Konushin |
AAAI | 2 |
| 2024 | TETRIS: Towards Exploring the Robustness of Interactive SegmentationabstractInteractive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real-user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models. Andrey Moskalenko, Vlad Shakhuro, Anna Vorontsova, Anton Konushin, Anton Antonov, Alexander Krapukhin, Denis Shepelev, Konstantin Soshin |
AAAI | 3 |
| 2024 | OneFormer3D: One Transformer for Unified Point Cloud SegmentationabstractSemantic, instance, and panoptic segmentation of 3D point clouds have been addressed using task-specific models of distinct design. Thereby, the similarity of all seg-mentation tasks and the implicit relationship between them have not been utilized effectively. This paper presents a unified, simple, and effective model addressing all these tasks jointly. The model, named OneFormer3D, performs instance and semantic segmentation consistently, using a group of learnable kernels, where each kernel is responsible for generating a mask for either an instance or a semantic category. These kernels are trained with a transformer-based decoder with unified instance and semantic queries passed as an input. Such a design enables training a model end-to-end in a single run, so that it achieves top performance on all three segmentation tasks simultaneously. Specifically, our OneFormer3D ranks 1stand sets a new state-of-the-art (+2.1 mAP50) in the ScanNet test leader-board. We also demonstrate the state-of-the-art results in semantic, instance, and panoptic segmentation of ScanNet (+21 PQ), ScanNet200 (+3.8 mAP50), and S3DIS (+0.8 mIoU) datasets. Maxim Kolodiazhnyi, Anna Vorontsova, Anton Konushin, Danila Rukhovich |
CVPR | 2 |
| 2024 | Medea: Multi-View Efficient Depth AdjustmentabstractThe majority of modern single-view depth estimation methods predict relative depth and thus cannot be directly applied in many real-world scenarios, despite impressive performance in the benchmarks. Moreover, single-view approaches cannot guarantee consistency across a sequence of frames. Consistency is typically addressed with test-time optimization of discrepancy across views; however, it takes hours to process a single scene. In this paper, we present MEDeA, an efficient multi-view test-time depth adjustment method, that is an order of magnitude faster than existing test-time approaches. Given RGB frames with camera parameters, MEDeA predicts initial depth maps, adjusts them by optimizing local scaling coefficients, and outputs temporally-consistent depth maps. Contrary to test-time methods requiring normals, optical flow, or semantics estimation, MEDeA produces high-quality predictions with a depth estimation network solely. Our method sets a new state-of-the-art on TUM RGB-D, 7Scenes, and ScanNet benchmarks and successfully handles smartphone-captured data from ARK-itScenes dataset. Mikhail Artemyev, Anna Vorontsova, Anna Sokolova, Alexander Limonov |
ICIP | 2 |
| 2024 | Super: Selfie Undistortion and Head Pose Editing with Identity PreservationabstractSelf-portraits captured from a short distance might look unnatural or even unattractive due to heavy distortions making facial features malformed, and ill-placed head poses. In this paper, we propose SUPER, a novel method of eliminatig distortions and adjusting head pose in a close-up face crop. We perform 3D GAN inversion for a facial image by optimizing camera parameters and face latent code,which gives a generated image. Besides, we estimate depth from the obtained latent code,create a depth-induced 3D mesh, and render it with updated camera parameters to obtain a warped portrait. Finally, we apply the visibility-based blending so that visible regions are reprojected, and occluded parts are restored with a generative model. Experiments on face undis-tortion benchmarks and on our self-collected Head Rotation dataset (HeRo), show that SUPER outperforms previous approaches both qualitatively and quantitatively, opening new possibilities for photorealistic selfie editing. Polina Karpikova, Andrei Spiridonov, Anna Vorontsova, Anastasia Yaschenko, Ekaterina Radionova, Igor Medvedev, Alexander Limonov |
ICIP | 3 |
| 2024 | FAWN: Floor-and-Walls Normal Regularization for Direct Neural TSDF ReconstructionabstractLeveraging 3D semantics for direct 3D reconstruction has a great potential yet unleashed. For instance, by assuming that walls are vertical, and a floor is planar and horizontal, we can correct distorted room shapes and eliminate local artifacts such as holes, pits, and hills. In this paper, we propose FAWN, a modification of truncated signed distance function (TSDF) reconstruction methods, which considers scene structure by detecting walls and floor in a scene, and penalizing the corresponding surface normals for deviating from the horizontal and vertical directions. Implemented as a 3D sparse convolutional module, FAWN can be incorporated into any trainable pipeline that predicts TSDF. Since FAWN requires 3D semantics only for training, no additional limitations on further use are imposed. We demonstrate, that FAWN-modified methods use semantics more effectively, than existing semantic-based approaches. Besides, we apply our modification to state-of-the-art TSDF reconstruction methods, and demonstrate a quality gain in SCANNET, ICL-NUIM, TUM RGBD, and 7SCENES benchmarks. Anna Sokolova, Anna Vorontsova, Bulat Gabdullin, Alexander Limonov |
ICIP | 2 |
| 2024 | Top-Down Beats Bottom-Up in 3D Instance SegmentationabstractMost 3D instance segmentation methods exploit a bottom-up strategy, typically including resource-exhaustive post-processing. For point grouping, bottom-up methods rely on prior assumptions about the objects in the form of hyperparameters, which are domain-specific and need to be carefully tuned. On the contrary, we address 3D instance segmentation with a TD3D: the pioneering cluster-free, fully-convolutional and entirely data-driven approach trained in an end-to-end manner. This is the first top-down method outperforming bottom-up approaches in 3D domain. With its straightforward pipeline, it demonstrates outstanding accuracy and generalization ability on the standard indoor benchmarks: ScanNet v2, its extension ScanNet200, and S3DIS, as well as on the aerial STPLS3D dataset. Besides, our method is much faster on inference than the current state-of-the-art grouping-based approaches: our flagship modification is 1.9x faster than the most accurate bottom-up method, while being more accurate, and our faster modification shows state-of-the-art accuracy running at 2.6x speed. Code is available at https://github.com/SamsungLabs/td3d. Maksim Kolodiazhnyi, Anna Vorontsova, Anton Konushin, Danila Rukhovich |
WACV | 2 |
| 2023 | Neural Global Illumination for Inverse RenderingabstractRapid progress in scene reconstruction from images should be attributed to the emergence of differentiable renderers. Still, accurate material reconstruction remains a challenge, as it requires modeling indirect light effects. Modern inverse path tracers solve this problem, but are computationally expensive. At the same time, inverse renderers based on real-time graphics ignore indirect light for real-time performance. In this paper, we introduce a novel neural global illumination model, which estimates both direct environment light and indirect light as a surface light field. We build NeGIL, a Monte Carlo differentiable rendering framework based on the proposed model. Our framework effectively handles complex lighting effects (such as inter-reflections) without costly path tracing and facilitates the reconstruction of physically-based spatially-varying materials in an end-to-end manner. Through experiments on the challenging synthetic scenes, we demonstrate that NeGIL significantly outperforms existing light modeling approaches in terms of novel-view synthesis and relighting quality. Nikolay Patakin, Dmitry Senushkin, Anna Vorontsova, Anton Konushin |
ICIP | 3 |
| 2023 | TR3D: Towards Real-Time Indoor 3D Object DetectionabstractRecently, sparse 3D convolutions have changed 3D object detection. Performing on par with the voting-based approaches, 3D CNNs are memory-efficient and scale to large scenes better. However, there is still room for improvement. With a conscious, practice-oriented approach to problem-solving, we analyze the performance of such methods and localize the weaknesses. Applying modifications that resolve the found issues one by one, we end up with TR3D: a fast fully-convolutional 3D object detection model trained end-to-end, that achieves state-of-the-art results on the standard benchmarks, ScanNet v2, SUN RGB-D, and S3DIS. Moreover, to take advantage of both point cloud and RGB inputs, we introduce an early fusion of 2D and 3D features. We employ our fusion module to make conventional 3D object detection methods multimodal and demonstrate an impressive boost in performance. Our model with early feature fusion, which we refer to as TR3D+FF, outperforms existing 3D object detection approaches on the SUN RGB-D dataset. Overall, besides being accurate, both TR3D and TR3D+FF models are lightweight, memory-efficient, and fast, thereby marking another milestone on the way toward real-time 3D object detection. Code is available at https://github.com/SamsungLabs/tr3d. Danila Rukhovich, Anna Vorontsova, Anton Konushin |
ICIP | 2 |
| 2023 | Contour-based Interactive SegmentationabstractRecent advances in interactive segmentation (IS) allow speeding up and simplifying image editing and labeling greatly. The majority of modern IS approaches accept user input in the form of clicks. However, using clicks may require too many user interactions, especially when selecting small ob- jects, minor parts of an object, or a group of ob- jects of the same type. In this paper, we consider such a natural form of user interaction as a loose contour, and introduce a contour-based IS method. We evaluate the proposed method on the standard segmentation benchmarks, our novel UserContours dataset, and its subset UserContours-G containing difficult segmentation cases. Through experiments, we demonstrate that a single contour provides the same accuracy as multiple clicks, thus reducing the required amount of user interactions. Polina Popenova, Danil Galeev, Anna Vorontsova, Anton Konushin |
IJCAI | 3 |
| 2022 | Single-Stage 3D Geometry-Preserving Depth Estimation Model Training on Dataset Mixtures with Uncalibrated Stereo DataabstractNowadays, robotics, AR, and 3D modeling applications attract considerable attention to single-view depth estimation (SVDE) as it allows estimating scene geometry from a single RGB image. Recent works have demonstrated that the accuracy of an SVDE method hugely depends on the diversity and volume of the training data. However, RGB-D datasets obtained via depth capturing or 3D re-construction are typically small, synthetic datasets are not photorealistic enough, and all these datasets lack diversity. The large-scale and diverse data can be sourced from stereo images or stereo videos from the web. Typically being uncalibrated, stereo data provides disparities up to unknown shift (geometrically incomplete data), so stereo-trained SVDE methods cannot recover 3D geometry. It was recently shown that the distorted point clouds obtained with a stereo-trained SVDE method can be corrected with additional point cloud modules (PCM) separately trained on the geometrically complete data. On the contrary, we propose$GP^{2}$, General-Purpose and Geometry-Preserving training scheme, and show that conventional SVDE models can learn correct shifts themselves without any post-processing, benefiting from using stereo data even in the geometry-preserving setting. Through experiments on dif-ferent dataset mixtures, we prove that$GP^{2}$-trained mod-els outperform methods relying on PCM in both accuracy and speed, and report the state-of-the-art results in the general-purpose geometry-preserving SVDE. Moreover, we show that SVDE models can learn to predict geometrically correct depth even when geometrically complete data com-prises the minor part of the training set. Nikolay Patakin, Anna Vorontsova, Mikhail Artemyev, Anton Konushin |
CVPR | 2 |
| 2022 | FCAF3D: Fully Convolutional Anchor-Free 3D Object Detection
Danila Rukhovich, Anna Vorontsova, Anton Konushin |
ECCV (10) | 2 |
| 2022 | Floorplan-Aware Camera Poses RefinementabstractProcessing large indoor scenes is a challenging task, as scan registration and camera trajectory estimation methods accumulate errors across time. As a result, the quality of reconstructed scans is insufficient for some applications, such as visual-based localization and navigation, where the correct position of walls is crucial. For many indoor scenes, there exists an image of a technical ftoorplan that contains information about the geometry and main structural elements of the scene, such as walls, partitions, and doors. We argue that such a ftoorplan is a useful source of spatial information, which can guide a 3D model optimization. The standard RGB-D 3D reconstruction pipeline consists of a tracking module applied to an RGB-D sequence and a bundle adjustment (BA) module that takes the posed RGB-D sequence and corrects the camera poses to improve consistency. We propose a novel optimization algorithm expanding conventional BA that leverages the prior knowledge about the scene structure in the form of a ftoorplan. Our experiments on the Redwood dataset and our self-captured data demonstrate that utilizing ftoorplan improves accuracy of 3D reconstructions. Anna Sokolova, Filipp Nikitin, Anna Vorontsova, Anton Konushin |
IROS | 3 |
| 2022 | ImVoxelNet: Image to Voxels Projection for Monocular and Multi-View General-Purpose 3D Object DetectionabstractIn this paper, we introduce the task of multi-view RGB-based 3D object detection as an end-to-end optimization problem. To address this problem, we propose ImVoxel-Net, a novel fully convolutional method of 3D object detection based on posed monocular or multi-view RGB images. The number of monocular images in each multi-view input can variate during training and inference; actually, this number might be unique for each multi-view input. ImVoxelNet successfully handles both indoor and outdoor scenes, which makes it general-purpose. Specifically, it achieves state-of-the-art results in car detection on KITTI (monocular) and nuScenes (multi-view) benchmarks among all methods that accept RGB images. Moreover, it surpasses existing RGB-based 3D object detection methods on the SUN RGB-D dataset. On ScanNet, ImVoxelNet sets a new benchmark for multi-view 3D object detection. The source code and the trained models are available at https://github.com/saic-vul/imvoxelnet. Danila Rukhovich, Anna Vorontsova, Anton Konushin |
WACV | 2 |
| 2019 | DISCOMAN: Dataset of Indoor SCenes for Odometry, Mapping And NavigationabstractWe present a novel dataset for training and benchmarking semantic SLAM methods. The dataset consists of 200 long sequences, each one containing 3000-5000 data frames. We generate the sequences using realistic home layouts. For that we sample trajectories that simulate motions of a simple home robot, and then render the frames along the trajectories. Each data frame contains a) RGB images generated using physically-based rendering, b) simulated depth measurements, c) simulated IMU readings and d) ground truth occupancy grid of a house. Our dataset serves a wider range of purposes compared to existing datasets and is the first large-scale benchmark focused on the mapping component of SLAM. The dataset is split into train/validation/test parts sampled from different sets of virtual houses. We present benchmarking results for both classical geometry-based [1], [2] and recent learning-based [3] SLAM algorithms, a baseline mapping method [4], semantic segmentation [5] and panoptic segmentation [6]. The dataset and source code for reproducing our experiments will be publicly available at the time of publication. Pavel Kirsanov, Anton Konushin, Airat Gaskarov, Filipp Konokhov, Konstantin Sofiiuk, Anna Vorontsova, Igor Slinko, Dmitry Zhukov, Sergey Bykov, Olga Barinova |
IROS | 6 |