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Jesse Clifton

dblp:244/9757 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 57% Multi-agent systems · 33% Language models and text generation · 10%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games
0.812024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
bayes-nash equilibrium
0.712023
Commitment Games with Conditional Information Disclosure · AAAI 2023
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
commitment games
0.712023
Commitment Games with Conditional Information Disclosure · AAAI 2023
Natural language and speech › Language models and text generation
LLM agents
0.312025
Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia · NeurIPS 2025
Algorithmic game theory and mechanism design
mechanism design
0.212023
Commitment Games with Conditional Information Disclosure · AAAI 2023

Methods — techniques the papers use, named apart from their topics

zero-shot evaluation · 0.9natural language multi-agent simulation · 0.9multi-agent reinforcement learning · 0.8program equilibrium · 0.7folk theorem · 0.7
YearPublicationVenuePosition
2025 Safe Pareto Improvements for Expected Utility Maximizers in Program Games
Anthony DiGiovanni, Jesse Clifton, Nicolas Macé
AAMAS2
2025 Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia
abstract
Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.
Chandler Smith, Marwa Abdulhai, Manfred Diaz, Marko Tesic, Rakshit S. Trivedi, Alexander Vezhnevets, Lewis Hammond, Jesse Clifton, Minsuk Chang, Edgar A. Duéñez-Guzmán, John P. Agapiou, Jayd Matyas, Danny Karmon, Beining Zhang, Jim Dilkes, Akash Kundu, Emanuel Tewolde, Jebish Purbey, Ram Mohan Rao Kadiyala, Siddhant Gupta, Aliaksei Korshuk, Buyantuev Alexander, Ilya Makarov, Rolando Fernandez, Zhihan Wang, Caroline Wang, Jiaxun Cui, Lingyun Xiao, Yoonchang Sung, Muhammad Arrasy Rahman, Peter Stone 0001, Yipeng Kang, Hyeonggeun Yun, Ananya, Taehun Cha, Elizaveta Tennant, Olivia Macmillan-Scott, Marta Segura, Diana Riazi, Fuyang Cui, Sriram Ganapathi, Toryn Q. Klassen, Nico Schiavone, Mogtaba Alim, Sheila A. McIlraith, Manuel Ríos, Oswaldo Peña, Manuela Chacon-Chamorro, Rubén Manrique, Luis Felipe Giraldo, Nicanor Quijano, Fangwei Zhong, Wenming Tu, Zhaowei Zhang 0001, Zixia Jia, Zilong Zheng, Chichen Lin, Weijian Fan, Chenao Liu, Sneheel Sarangi, Shuqing Shi, Yali Du 0001, Avinaash Anand Kulandaivel, Yang Liu 0266, Ruiyang Wu 0007, Chetan Talele, Sunjia Lu, Gema Parreno, Shamika Dhuri, Bain McHale, Tim Baarslag, Dylan Hadfield-Menell, Natasha Jaques, José Hernández-Orallo, Joel Z. Leibo
NeurIPS8
2024 Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence
abstract
Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.
Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo
NeurIPS3
2023 Commitment Games with Conditional Information Disclosure
abstract
The conditional commitment abilities of mutually transparent computer agents have been studied in previous work on commitment games and program equilibrium. This literature has shown how these abilities can help resolve Prisoner’s Dilemmas and other failures of cooperation in complete information settings. But inefficiencies due to private information have been neglected thus far in this literature, despite the fact that these problems are pervasive and might also be addressed by greater mutual transparency. In this work, we introduce a framework for commitment games with a new kind of conditional commitment device, which agents can use to conditionally disclose private information. We prove a folk theorem for this setting that provides sufficient conditions for ex post efficiency, and thus represents a model of ideal cooperation between agents without a third-party mediator. Further, extending previous work on program equilibrium, we develop an implementation of conditional information disclosure. We show that this implementation forms program ε-Bayesian Nash equilibria corresponding to the Bayesian Nash equilibria of these commitment games.
Anthony DiGiovanni, Jesse Clifton
AAAI2