EDBT 2026 Demo / reviewers in the wild / expert
Muhammad Suhail Saleem
dblp:245/0287
· DBLP profile ↗
9ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0002-5698-6759ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 7 since 2021Systems, architecture and hardware · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Windowed MAPF with Completeness GuaranteesabstractTraditional multi-agent path finding (MAPF) methods try to compute entire collision free start-goal paths, with several algorithms offering completeness guarantees. However, computing partial paths offers significant advantages including faster planning, adaptability to changes, and enabling decentralized planning. Methods that compute partial paths employ a "windowed" approach and only try to find collision free paths for a limited timestep horizon. While this improves flexibility, this adaptation introduces incompleteness; all existing windowed approaches can become stuck in deadlock or livelock. Our main contribution is to introduce our framework, WinC-MAPF, for Windowed MAPF that enables completeness. Our framework leverages heuristic update insights from single-agent real-time heuristic search algorithms and agent independence ideas from MAPF algorithms. We also develop Single-Step Conflict Based Search (SS-CBS), an instantiation of this framework using a novel modification to CBS. We show how SS-CBS, which only plans a single step and updates heuristics, can effectively solve tough scenarios where existing windowed approaches fail. Rishi Veerapaneni, Muhammad Suhail Saleem, Jiaoyang Li 0001, Maxim Likhachev |
AAAI | 2 |
| 2025 | Attractor-based Closed List Search: Sparsifying the Closed List for Efficient Memory-Constrained PlanningabstractBest-first search algorithms such as A* and Weighted A* are widely used tools. However, their high memory requirements often make them impractical for memory-constrained applications, such as on-board planning for interplanetary rovers, drones, and embedded systems. One popular strategy among memory-efficient approaches developed to address this challenge is to eliminate or sparsify the Closed list, a structure that tracks states explored by the search. However, such methods often incur substantial overhead in runtime, requiring recursive searches for solution reconstruction. In this work, we propose Attractor-based Closed List Search (ACLS), a novel framework that sparsely represents the Closed list using a small subset of states, termed attractors. ACLS intelligently identifies attractor states in a way that enables efficient solution reconstruction while preserving theoretical guarantees on the quality of the solution. Furthermore, we also introduce a lazy variant, Lazy-ACLS, which defers the computation of attractor states until necessary, substantially improving planning speed. We demonstrate the efficacy of ACLS used in conjunction with A*, Weighted A*, and Dijkstra’s searches across multiple domains including 2D and 3D navigation, Sliding Tiles, and Towers of Hanoi. Our experimental results demonstrate that ACLS significantly reduces memory usage, maintaining only 9% of the states typically stored in a Closed list, while achieving comparable planning times and outperforming state-of-the-art approaches. Source code can be found at github.com/alvin-ruihua-zou/ACLS. Alvin Zou, Muhammad Suhail Saleem, Maxim Likhachev |
IJCAI | 2 |
| 2025 | Lazy Heuristic Search for Solving POMDPs with Expensive-to-Compute Belief TransitionsabstractHeuristic search solvers like RTDP-Bel and LAO* have proven effective for computing optimal and bounded sub-optimal solutions for Partially Observable Markov Decision Processes (POMDPs), which are typically formulated as belief MDPs. A belief represents a probability distribution over possible system states. Given a parent belief and an action, computing belief state transitions involves Bayesian updates that combine the transition and observation models of the POMDP to determine successor beliefs and their transition probabilities. However, there is a class of problems, specifically in robotics, where computing these transitions can be prohibitively expensive due to costly physics simulations, raycasting, or expensive collision checks required by the underlying transition and observation models, leading to long planning times. To address this challenge, we propose Lazy RTDP-Bel and Lazy LAO*, which defer computing expensive belief state transitions by leveraging Q-value estimation, significantly reducing planning time. These algorithms are specific instantiations of the broader idea of lazy search for POMDPs. We demonstrate the superior performance of the proposed lazy planners in domains such as contact-rich manipulation for pose estimation, outdoor navigation in rough terrain, and indoor navigation with a 1-D Lidar sensor. Additionally, we discuss practical Q-value estimation techniques for commonly encountered problem classes that our lazy planners can leverage. Our results show that lazy heuristic search methods dramatically improve planning speed by postponing expensive belief transition evaluations while maintaining solution quality. Muhammad Suhail Saleem, Rishi Veerapaneni, Maxim Likhachev |
SOCS | 1 |
| 2024 | Preprocessing-based Kinodynamic Motion Planning Framework for Intercepting Projectiles using a Robot ManipulatorabstractWe are interested in studying sports with robots and starting with the problem of intercepting a projectile moving toward a robot manipulator equipped with a shield. To successfully perform this task, the robot needs to (i) detect the incoming projectile, (ii) predict the projectile’s future motion, (iii) plan a minimum-time rapid trajectory that can evade obstacles and intercept the projectile, and (iv) execute the planned trajectory. These four steps must be performed under the manipulator’s dynamic limits and extreme time constraints (≤ 350ms in our setting) to successfully intercept the projectile. In addition, we want these trajectories to be smooth to reduce the robot’s joint torques and the impulse on the platform on which it is mounted. To this end, we propose a kinodynamic motion planning framework that preprocesses smooth trajectories offline to allow real-time collision-free executions online. We present an end-to-end pipeline along with our planning framework, including perception, prediction, and execution modules. We evaluate our framework experimentally in simulation and show that it has a higher blocking success rate than the baselines. Further, we deploy our pipeline on a robotic system comprising an industrial arm (ABB IRB-1600) and an onboard stereo camera (ZED 2i), which achieves a 78% success rate in projectile interceptions. Ramkumar Natarajan, Hanlan Yang, Qintong Xie, Yash Oza, Manash Pratim Das, Fahad Islam 0002, Muhammad Suhail Saleem, Howie Choset, Maxim Likhachev |
ICRA | 7 |
| 2024 | A Data Efficient Framework for Learning Local HeuristicsabstractWith the advent of machine learning, there have been several recent attempts to learn effective and generalizable heuristics. Local Heuristic A* (LoHA*) is one recent method that instead of learning the entire heuristic estimate, learns a "local" residual heuristic that estimates the cost to escape a region. LoHA*, like other supervised learning methods, collects a dataset of target values by querying an oracle on many planning problems (in this case, local planning problems). This data collection process can become slow as the size of the local region increases or if the domain requires expensive collision checks. Our main insight is that when an A* search solves a start-goal planning problem it inherently ends up solving multiple local planning problems. We exploit this observation to propose an efficient data collection framework that does Rishi Veerapaneni, Jonathan Park, Muhammad Suhail Saleem, Maxim Likhachev |
SOCS | 3 |
| 2021 | Manipulation Planning Among Movable Obstacles Using Physics-Based Adaptive Motion PrimitivesabstractRobot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose, instead of deliberate prehensile rearrangement of the scene. For each object in a scene, depending on its properties, the robot may or may not be allowed to make contact with, tilt, or topple it. To ensure that these constraints are satisfied during non-prehensile interactions, a planner can query a physics-based simulator to evaluate the complex multi-body interactions caused by robot actions. Unfortunately, it is infeasible to query the simulator for thousands of actions that need to be evaluated in a typical planning problem as each simulation is time-consuming. In this work, we show that (i) manipulation tasks (specifically pick-and-place style tasks from a tabletop or a refrigerator) can often be solved by restricting robot-object interactions to adaptive motion primitives in a plan, (ii) these actions can be incorporated as subgoals within a multi-heuristic search framework, and (iii) limiting interactions to these actions can help reduce the time spent querying the simulator during planning by up to 40× in comparison to baseline algorithms. Our algorithm is evaluated in simulation and in the real-world on a PR2 robot using PyBullet as our physics-based simulator. Supplementary video: https://youtu.be/ABQc7JbeJPM. Dhruv Mauria Saxena, Muhammad Suhail Saleem, Maxim Likhachev |
ICRA | 2 |
| 2021 | Search-based Path Planning for a High Dimensional Manipulator in Cluttered Environments Using Optimization-based PrimitivesabstractIn this work we tackle the path planning problem for a 21-dimensional snake robot-like manipulator, navigating a cluttered gas turbine for the purposes of inspection. Heuristic search based approaches are effective planning strategies for common manipulation domains. However, their performance on high dimensional systems is heavily reliant on the effectiveness of the action space and the heuristics chosen. The complex nature of our system, reachability constraints, and highly cluttered turbine environment renders naive choices of action spaces and heuristics ineffective. To this extent we have developed i) a methodology for dynamically generating actions based on online optimization that help the robot navigate narrow spaces, ii) a technique for lazily generating these computationally expensive optimization actions to effectively utilize resources, and iii) heuristics that reason about the homotopy classes induced by the blades of the turbine in the robot workspace and a Multi-Heuristic framework which guides the search along the relevant classes. The impact of our contributions is presented through an experimental study in simulation, where the 21 DOF manipulator navigates towards regions of inspection within a turbine. Muhammad Suhail Saleem, Raghav Sood, Sho Onodera, Rohit Arora, Hiroyuki Kanazawa, Maxim Likhachev |
IROS | 1 |
| 2020 | Planning with Selective Physics-based Simulation for Manipulation Among Movable ObjectsabstractUse of physics-based simulation as a planning model enables a planner to reason and generate plans that involve non-trivial interactions with the world. For example, grasping a milk container out of a cluttered refrigerator may involve moving a robot manipulator in between other objects, pushing away the ones that are moveable and avoiding interactions with certain fragile containers. A physics-based simulator allows a planner to reason about the effects of interactions with these objects and to generate a plan that grasps the milk container successfully. The use of physics-based simulation for planning however is underutilized. One of the reasons for it being that physics-based simulations are typically way too slow for being used within a planning loop that typically requires tens of thousands of actions to be evaluated within a matter of a second or two. In this work, we develop a planning algorithm that tries to address this challenge. In particular, it builds on the observation that only a small number of actions actually need to be simulated using physics, and the remaining set of actions, such as moving an arm around obstacles, can be evaluated using a much simpler internal planning model, e.g., a simple collision-checking model. Motivated by this, we develop an algorithm called Planning with Selective Physics-based Simulation that automatically discovers what should be simulated with physics and what can utilize an internal planning model for pick-and-place tasks. Muhammad Suhail Saleem, Maxim Likhachev |
ICRA | 1 |
| 2019 | A-MHA*: Anytime Multi-Heuristic AabstractDesigning good heuristic functions for graph search requires adequate domain knowledge. It is often easy to design heuristics that perform well and correlate with the underlying true cost-to-go values in certain parts of the search space but these may not be admissible throughout the domain thereby affecting the optimality guarantees of the search. Bounded suboptimal search using several of such partially good but inadmissible heuristics was developed in Multi-Heuristic A* (MHA*). Although MHA* leverages multiple inadmissible heuristics to potentially generate a faster suboptimal solution, the original version does not improve the solution over time. It is an one shot algorithm that requires careful setting of inflation factors to obtain a desired one time solution. In this work, we tackle this issue by extending MHA* to an anytime version that finds a feasible suboptimal solution quickly and continually improve it until time runs out. Our work is inspired from the Anytime Repairing A* (ARA*) algorithm. We prove that our precise adaptation of ARA* concepts in the MHA* framework preserves the original suboptimal and completeness guarantees and enhances MHA* to perform in an anytime fashion. Furthermore, we report the performance of A-MHA* in 3-D path planning domain and sliding tiles puzzle and compare against MHA* and other anytime algorithms. Ramkumar Natarajan, Muhammad Suhail Saleem, Sandip Aine, Maxim Likhachev, Howie Choset |
SOCS | 2 |