EDBT 2026 Demo / reviewers in the wild / expert
Hans Gawendowicz
dblp:245/0348
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9ranked-venue papers
1as first author
9since 2021 · last 2026
0000-0001-8394-4469ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Theory of computation · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Temporal network creation games: the impact of non-locality and terminals
Davide Bilò, Sarel Cohen, Tobias Friedrich 0001, Hans Gawendowicz, Nicolas Klodt, Pascal Lenzner, George Skretas |
Auton. Agents Multi Agent Syst. | 4 |
| 2025 | Temporal Network Creation Games: The Impact of Non-Locality and Terminals
Davide Bilò, Sarel Cohen, Tobias Friedrich 0001, Hans Gawendowicz, Nicolas Klodt, Pascal Lenzner, George Skretas |
AAMAS | 4 |
| 2025 | Cooperation in Bilateral Generalized Network Creation
Hans Gawendowicz, Pascal Lenzner, Lukas Weyand |
WINE | 1 |
| 2024 | How to Reduce Temporal Cliques to Find Sparse SpannersabstractMany real-world networks, such as transportation or trade networks, are dynamic in the sense that the edge set may change over time, but these changes are known in advance. This behavior is captured by the temporal graphs model, which has recently become a trending topic in theoretical computer science. A core open problem in the field is to prove the existence of linear-size temporal spanners in temporal cliques, i.e., sparse subgraphs of complete temporal graphs that ensure all-pairs reachability via temporal paths. So far, the best known result is the existence of temporal spanners with $\mathcal{O}(n\log n)$ many edges. We present significant progress towards proving that linear-size temporal spanners exist in all temporal cliques. We adapt techniques used in previous works and heavily expand and generalize them to provide a simpler and more intuitive proof of the $\mathcal{O}(n\log n)$ bound. Moreover, we use our novel approach to show that a large class of temporal cliques, called edge-pivot graphs, admit linear-size temporal spanners. To contrast this, we investigate other classes of temporal cliques that do not belong to the class of edge-pivot graphs. We introduce two such graph classes and we develop novel techniques for establishing the existence of linear temporal spanners in these graph classes as well. Sebastian Angrick, Ben Bals, Tobias Friedrich 0001, Hans Gawendowicz, Niko Hastrich, Nicolas Klodt, Pascal Lenzner, Jonas Schmidt 0002, George Skretas, Armin Wells |
ESA | 4 |
| 2023 | Temporal Network Creation GamesabstractMost networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between them are only available at certain time steps. This gives rise to a plethora of algorithmic problems on such graphs, most prominently the problem of finding temporal spanners, i.e., the computation of subgraphs that guarantee all pairs reachability via temporal paths. To the best of our knowledge, only centralized approaches for the solution of this problem are known. However, many real-world networks are not shaped by a central designer but instead they emerge and evolve by the interaction of many strategic agents. This observation is the driving force of the recent intensive research on game-theoretic network formation models. In this work we bring together these two recent research directions: temporal graphs and game-theoretic network formation. As a first step into this new realm, we focus on a simplified setting where a complete temporal host graph is given and the agents, corresponding to its nodes, selfishly create incident edges to ensure that they can reach all other nodes via temporal paths in the created network. This yields temporal spanners as equilibria of our game. We prove results on the convergence to and the existence of equilibrium networks, on the complexity of finding best agent strategies, and on the quality of the equilibria. By taking these first important steps, we uncover challenging open problems that call for an in-depth exploration of the creation of temporal graphs by strategic agents. Davide Bilò, Sarel Cohen, Tobias Friedrich 0001, Hans Gawendowicz, Nicolas Klodt, Pascal Lenzner, George Skretas |
IJCAI | 4 |
| 2023 | The Impact of Cooperation in Bilateral Network CreationabstractMany real-world networks, like the Internet or social networks, are not the result of central design but instead the outcome of the interaction of local agents that selfishly optimize their individual utility. The well-known Network Creation Game by Fabrikant, Luthra, Maneva, Papadimitriou, and Shenker [23] models this. There, agents corresponding to network nodes buy incident edges towards other agents for a price of α > 0 and simultaneously try to minimize their buying cost and their total hop distance. Since in many real-world networks, e.g., social networks, consent from both sides is required to establish and maintain a connection, Corbo and Parkes [14] proposed a bilateral version of the Network Creation Game, in which mutual consent and payment are required in order to create edges. It is known that this cooperative version has a significantly higher Price of Anarchy compared to the unilateral version. On the first glance this is counter-intuitive, since cooperation should help to avoid socially bad states. However, in the bilateral version only a very restrictive form of cooperation is considered. Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Arthur Zahn |
PODC | 2 |
| 2023 | Social Distancing Network CreationabstractDuring a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, but at the same time, they want to maximize their distance to all other agents. This models the inherent conflict that social distancing rules impose on the behavior of selfish agents in a social network. Besides addressing this familiar issue, our model can be seen as the inverse to the well-studied Network Creation Game by Fabrikant et al. (in: PODC 2003, pp 347-351, 2003. 10.1145/872035.872088), where agents aim at being as central as possible in the created network. We look at two variants of network creation governed by social distancing. Firstly, a variant without connection restrictions, where we characterize optimal and equilibrium networks, and derive asymptotically tight bounds on the Price of Anarchy and Price of Stability. The second variant allows connection restrictions. As our main result, we prove that Swap-Maximal Routing-Cost Spanning Trees, an efficiently computable weaker variant of Maximum Routing-Cost Spanning Trees, actually resemble equilibria for a significant range of the parameter space. Moreover, we give almost tight bounds on the Price of Anarchy and Price of Stability. These results imply that under social distancing the agents' selfishness has a strong impact on the quality of the equilibria. Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Anna Melnichenko |
Algorithmica | 2 |
| 2022 | Social Distancing Network CreationabstractDuring a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, but at the same time, they want to maximize their distance to all other agents. This models the inherent conflict that social distancing rules impose on the behavior of selfish agents in a social network. Besides addressing this familiar issue, our model can be seen as the inverse to the well-studied Network Creation Game by Fabrikant et al. [PODC 2003] where agents aim at being as central as possible in the created network. Thus, our work is in-line with studies that compare minimization problems with their maximization versions. We look at two variants of network creation governed by social distancing. In the first variant, there are no restrictions on the connections being formed. We characterize optimal and equilibrium networks, and we derive asymptotically tight bounds on the Price of Anarchy and Price of Stability. The second variant is the model's generalization that allows restrictions on the connections that can be formed. As our main result, we prove that Swap-Maximal Routing-Cost Spanning Trees, an efficiently computable weaker variant of Maximum Routing-Cost Spanning Trees, actually resemble equilibria for a significant range of the parameter space. Moreover, we give almost tight bounds on the Price of Anarchy and Price of Stability. These results imply that, compared the well-studied inverse models, under social distancing the agents' selfish behavior has a significantly stronger impact on the quality of the equilibria, i.e., allowing socially much worse stable states. Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Anna Melnichenko |
ICALP | 2 |
| 2021 | Efficiency and Stability in Euclidean Network DesignabstractNetwork Design problems typically ask for a minimum cost sub-network from a given host network. This classical point-of-view assumes a central authority enforcing the optimum solution. But how should networks be designed to cope with selfish agents that own parts of the network? In this setting, minimum cost networks may be very unstable in that agents will deviate from a proposed solution if this decreases their individual cost. Hence, designed networks should be both efficient in terms of total cost and stable in terms of the agents' willingness to accept the network. Wilhelm Friedemann, Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Anna Melnichenko, Jannik Peters 0001, Daniel Stephan, Michael Vaichenker |
SPAA | 3 |