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Vanessa Kosoy

dblp:245/2746 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Learning theory · 56% Reinforcement learning · 44%
Theoretical computer science
2 papers
Computational complexity · 79% Algorithmic game theory and mechanism design · 21%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory › online learning
mistake bounds
1.012026
Ambiguous Online Learning · COLT 2026
Machine learning › Learning theory
online learning
1.012026
Ambiguous Online Learning · COLT 2026
Computational complexity › learning theory
littlestone dimension
1.012026
Ambiguous Online Learning · COLT 2026
Machine learning › Reinforcement learning › reinforcement learning theory
decision-estimation coefficient
0.912025
Regret Bounds for Robust Online Decision Making · COLT 2025
Machine learning › Reinforcement learning
multi-armed bandit
0.912025
Imprecise Multi-Armed Bandits: Representing Irreducible Uncertainty as a Zero-Sum Game · J. Mach. Learn. Res. 2025
Machine learning › Learning theory › online learning
regret bounds
0.912025
Regret Bounds for Robust Online Decision Making · COLT 2025
Machine learning › Reinforcement learning
bandit
0.312025
Regret Bounds for Robust Online Decision Making · COLT 2025
Machine learning › Reinforcement learning › online decision making
online reinforcement learning
0.312025
Regret Bounds for Robust Online Decision Making · COLT 2025
Algorithmic game theory and mechanism design
zero-sum game
0.312025
Imprecise Multi-Armed Bandits: Representing Irreducible Uncertainty as a Zero-Sum Game · J. Mach. Learn. Res. 2025

Methods — techniques the papers use, named apart from their topics

regret bounds · 1.7lower prevision · 1.7credal sets · 1.7minimax analysis · 0.9convex sets · 0.9
YearPublicationVenuePosition
2026 Ambiguous Online Learning
abstract
We propose a new variant of online learning that we call “ambiguous online learning". In this setting, the learner is allowed to produce multiple predicted labels. Such an “ambiguous prediction" is considered correct when at least one of the labels is correct, and none of the labels are “predictably wrong". The definition of “predictably wrong" comes from a hypothesis class in which hypotheses are also multi-valued. Thus, a prediction is “predictably wrong" if it’s not allowed by the (unknown) true hypothesis. In particular, this setting is natural in the context of multivalued dynamical systems, recommendation algorithms and lossless compression. It is also strongly related to so-called “apple tasting". We show that in this setting, the asymptotic minimax mistake bound is controlled by a combination of the classical Littlestone dimension $\mathrm{L}$ and a new parameter that we call “ambiguous Littlestone dimension" (denoted $\mathrm{AL}$). There is a trichotomy of behaviors: up to logarithmic factors, any hypothesis class has a mistake bound of either $O(1)$ (when both $\mathrm{AL}$ and $\mathrm{L}$ are finite), $\tilde{\Theta}(\sqrt{N})$ (when $\mathrm{AL}$ is infinite but $\mathrm{L}$ is finite) or $\Theta(N)$ (when both are infinite).
Vanessa Kosoy
COLT1
2025 Regret Bounds for Robust Online Decision Making
abstract
We propose a framework which generalizes “decision making with structured observations" from Foster et al. (2023) by allowing \emph{robust} (i.e. multivalued) models. In this framework, each model associates each decision with a \emph{convex set} of probability distributions over outcomes. Nature can choose distributions out of this set in an arbitrary (adversarial) manner, that can be non-oblivious and depend on past history. The resulting framework offers much greater generality than classical bandits and reinforcement learning, since the realizability assumption becomes much weaker and more realistic. We then derive a theory of regret bounds for this framework, which extends the “decision-estimation coefficients" of Foster et al. (2023). Although our lower and upper bounds are not tight, they are sufficient to fully characterize power-law learnability. We demonstrate this theory in two special cases: robust linear bandits (previously studied in Kosoy (2024)) and tabular robust online reinforcement learning (previously studied in Tian et al. (2021)). In both cases, we derive regret bounds that improve state-of-the-art (except that we do not address computational efficiency).
Alexander Appel, Vanessa Kosoy
COLT2
2025 Imprecise Multi-Armed Bandits: Representing Irreducible Uncertainty as a Zero-Sum Game
abstract
We introduce a novel multi-armed bandit framework, where each arm is associated with a fixed unknown credal set over the space of outcomes (which can be richer than just the reward). The arm-to-credal-set correspondence comes from a known class of hypotheses. We then define a notion of regret corresponding to the lower prevision defined by these credal sets. Equivalently, the setting can be regarded as a two-player zero-sum game, where, on each round, the agent chooses an arm and the adversary chooses the distribution over outcomes from a set of options associated with this arm. The regret is defined with respect to the value of game. For certain natural hypothesis classes, loosely analogous to stochastic linear bandits (which are a special case of the resulting setting), we propose an algorithm and prove a corresponding upper bound on regret.
Vanessa Kosoy
J. Mach. Learn. Res.1