EDBT 2026 Demo / reviewers in the wild / expert
Bingqian Du
dblp:245/3556
· DBLP profile ↗
7ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0002-4825-8153ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Computer networks · 2 · 2 first-author · 2 since 2021Security and privacy · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Efficient and distributed learning · 43% Graph learning · 31% Trustworthy machine learning · 20% | |
| Theoretical computer science
1 paper |
Approximation and online algorithms · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
3 papers |
Cloud and datacenter computing · 44% Parallel and multicore computing · 30% Distributed systems · 26% | |
| Network and information security
1 paper |
Security and privacy of machine learning · 100% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning › graph neural network
dynamic graph neural network |
0.9 | 1 | 2025 | PipeTGL: (Near) Zero Bubble Memory-based Temporal Graph Neural Network Training via Pipeline Optimization · Proc. VLDB Endow. 2025 |
Machine learning › Efficient and distributed learning › distributed training › parallelization › parallel training
multi-GPU training |
0.9 | 1 | 2025 | PipeTGL: (Near) Zero Bubble Memory-based Temporal Graph Neural Network Training via Pipeline Optimization · Proc. VLDB Endow. 2025 |
Machine learning › Efficient and distributed learning › distributed training › model parallelism
pipeline parallelism |
0.9 | 1 | 2025 | PipeTGL: (Near) Zero Bubble Memory-based Temporal Graph Neural Network Training via Pipeline Optimization · Proc. VLDB Endow. 2025 |
Machine learning › Efficient and distributed learning › distributed training › communication-efficient training
communication optimization |
0.8 | 1 | 2024 | Expediting Distributed GNN Training with Feature-only Partition and Optimized Communication Planning · INFOCOM 2024 |
Machine learning › Graph learning › graph neural network training
distributed GNN training |
0.8 | 1 | 2024 | Expediting Distributed GNN Training with Feature-only Partition and Optimized Communication Planning · INFOCOM 2024 |
Machine learning › Efficient and distributed learning
distributed training |
0.8 | 1 | 2024 | Expediting Distributed GNN Training with Feature-only Partition and Optimized Communication Planning · INFOCOM 2024 |
Machine learning › Graph learning
graph neural network training |
0.8 | 1 | 2024 | Expediting Distributed GNN Training with Feature-only Partition and Optimized Communication Planning · INFOCOM 2024 |
Machine learning › Trustworthy machine learning › privacy
membership inference defense |
0.8 | 1 | 2024 | Membership Inference Attacks against Vision Transformers: Mosaic MixUp Training to the Defense · CCS 2024 |
Machine learning › Trustworthy machine learning › privacy
privacy-preserving machine learning |
0.8 | 1 | 2024 | Membership Inference Attacks against Vision Transformers: Mosaic MixUp Training to the Defense · CCS 2024 |
Security and privacy of machine learning
membership inference |
0.8 | 1 | 2024 | Membership Inference Attacks against Vision Transformers: Mosaic MixUp Training to the Defense · CCS 2024 |
Approximation and online algorithms › online algorithms
competitive analysis |
0.8 | 1 | 2024 | Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement Learning · ICML 2024 |
Approximation and online algorithms › online algorithms › online matching
online bipartite matching |
0.8 | 1 | 2024 | Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement Learning · ICML 2024 |
Approximation and online algorithms › online algorithms
online matching |
0.8 | 1 | 2024 | Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement Learning · ICML 2024 |
Approximation and online algorithms › online allocation
online matching with stochastic rewards |
0.8 | 1 | 2024 | Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement Learning · ICML 2024 |
Cloud and datacenter computing › resource management
cloud resource management |
0.4 | 1 | 2019 | Learning Resource Allocation and Pricing for Cloud Profit Maximization · AAAI 2019 |
Parallel and multicore computing › parallel computing › parallel machine learning
pipelined training |
0.3 | 1 | 2025 | PipeTGL: (Near) Zero Bubble Memory-based Temporal Graph Neural Network Training via Pipeline Optimization · Proc. VLDB Endow. 2025 |
Machine learning › Reinforcement learning › robust reinforcement learning
adversarial reinforcement learning |
0.2 | 1 | 2024 | Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement Learning · ICML 2024 |
Machine learning › Deep learning architectures and training › transformer
vision transformer |
0.2 | 1 | 2024 | Membership Inference Attacks against Vision Transformers: Mosaic MixUp Training to the Defense · CCS 2024 |
Methods — techniques the papers use, named apart from their topics
runtime analysis DAG · 1.7pipeline parallelism · 1.7communication optimization · 1.7rollout attention · 1.5reinforcement learning · 1.5positional embedding mixing · 1.5mosaic mixup training · 1.5feature-only partition · 1.5convergence analysis · 1.5adversarial reinforcement learning · 1.5deep reinforcement learning · 0.4LSTM · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PipeTGL: (Near) Zero Bubble Memory-based Temporal Graph Neural Network Training via Pipeline OptimizationabstractMemory-based Temporal Graph Neural Networks (M-TGNNs) demonstrate superior performance in dynamic graph learning tasks. Their success attributes to a memory module, which captures historical information for each node and implicitly creates a memory dependency constraint among chronologically ordered minibatches. This unique characteristic of M-TGNN introduces new challenges for parallel training that have not been encountered before. Existing parallelism strategies for M-TGNN either sacrifice memory accuracy (minibatch parallelism and epoch parallelism) or compromise space efficiency (memory parallelism) to optimize runtime. This paper proposes a pipeline parallel approach for multi-GPU M-TGNN training that effectively addresses both inter-minibatch memory dependencies and intra-minibatch task dependencies, based on a runtime analysis DAG for M-TGNNs. We further optimize pipeline efficiency by incorporating improved scheduling, finer-grained operation reorganization, and targeted communication optimizations tailored to the specific training properties of M-TGNN. These enhancements significantly reduce GPU waiting and idle time caused by memory dependencies and frequent communication and result in zero pipeline bubbles for common training configurations. Extensive evaluations demonstrate that PipeTGL achieves a speedup of 1.27x to 4.74x over other baselines while also improving the accuracy of M-TGNN training across multiple GPUs. Jun Liu 0002, Bingqian Du, Ziyue Luo, Sitian Lu, Qiankun Zhang 0001, Hai Jin 0001 |
Proc. VLDB Endow. | 2 |
| 2024 | Membership Inference Attacks against Vision Transformers: Mosaic MixUp Training to the DefenseabstractVision transformers (ViTs) have demonstrated great success in various fundamental CV tasks, mainly benefiting from their self-attention-based transformer architectures, and the paradigm of pre-training followed by fine-tuning. However, such advantages may lead to significant data privacy risks, such as membership inference attacks (MIAs), which remain unclear. This paper presents the first comprehensive study on MIAs and corresponding defenses against ViTs. Our first contribution is a rollout-attention-based MIA method (RAMIA), based on an experimental observation that the attention, more precisely the rollout attention, behaves disproportionately for members and non-members. We evaluate RAMIA on the standard ViT architecture proposed by Google (ICLR 2021), achieving high accuracy, precision, and recall performance. Further, inspired by another experimental observation on a strong connection between positional embeddings (PEs) and attentions, we propose a novel framework for training ViTs, named Mosaic MixUp Training (MMUT), as a defense against RAMIA. Intuitively, MMUT mixes up private images and public ones at a patch level, and mosaics the corresponding PEs with a global learnable mosaic embedding. Our empirical results show MMUT achieves a much better accuracy-privacy trade-off than some common defense mechanisms. Extensive experiments are conducted to rigorously evaluate both RAMIA and MMUT. Qiankun Zhang 0001, Bin Yuan 0002, Bingqian Du |
CCS | 5 |
| 2024 | Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement LearningabstractFor a specific online optimization problem, for example, online bipartite matching (OBM), research efforts could be made in two directions before it is finally closed, i.e., the optimal competitive online algorithm is found. One is to continuously design algorithms with better performance. To this end, reinforcement learning (RL) has demonstrated great success in literature. However, little is known on the other direction: whether RL helps explore how hard an online problem is. In this paper, we study a generalized model of OBM, named online matching with stochastic rewards (OMSR, FOCS 2012), for which the optimal competitive ratio is still unknown. We adopt an adversarial RL approach that trains two RL agents adversarially and iteratively: the algorithm agent learns for algorithms with larger competitive ratios, while the adversarial agent learns to produce a family of hard instances. Through such a framework, agents converge at the end with a robust algorithm, which empirically outperforms the state of the art (STOC 2020). Much more significantly, it allows to track how the hard instances are generated. We succeed in distilling two structural properties from the learned graph patterns, which remarkably reduce the action space, and further enable theoretical improvement on the best-known hardness result of OMSR, from $0.621$ (FOCS 2012) to $0.597$. To the best of our knowledge, this gives the first evidence that RL can help enhance the theoretical understanding of an online problem. Qiankun Zhang 0001, Aocheng Shen, Hanrui Jiang, Bingqian Du |
ICML | 5 |
| 2024 | Expediting Distributed GNN Training with Feature-only Partition and Optimized Communication PlanningabstractFeature-only partition of large graph data in distributed Graph Neural Network (GNN) training offers advantages over commonly adopted graph structure partition, such as minimal graph preprocessing cost and elimination of cross-worker subgraph sampling burdens. Nonetheless, performance bottleneck of GNN training with feature-only partitions still largely lies in the substantial communication overhead due to cross-worker feature fetching. To reduce the communication overhead and expedite distributed training, we first investigate and answer two key questions on convergence behaviors of GNN model in feature-partition based distribute GNN training: 1) As no worker holds a complete copy of each feature, can gradient exchange among workers compensate for the information loss due to incomplete local features? 2) If the answer to the first question is negative, is feature fetching in every training iteration of the GNN model necessary to ensure model convergence? Based on our theoretical findings on these questions, we derive an optimal communication plan that decides the frequency for feature fetching during the training process, taking into account bandwidth levels among workers and striking a balance between model loss and training time. Extensive evaluation demonstrates consistent results with our theoretical analysis, and the effectiveness of our proposed design. Bingqian Du, Jun Liu 0002, Ziyue Luo, Chuan Wu 0001, Qiankun Zhang 0001, Hai Jin 0001 |
INFOCOM | 1 |
| 2022 | Federated Graph Learning with Periodic Neighbour SamplingabstractGraph Convolutional Networks (GCN) proposed recently have achieved promising results on various graph learning tasks. Federated learning (FL) for GCN training is needed when learning from geo-distributed graph datasets. Existing FL paradigms are inefficient for geo-distributed GCN training since neighbour sampling across geo-locations will soon dominate the whole training process and consume large WAN bandwidth. We derive a practical federated graph learning algorithm, carefully striking the trade-off among GCN convergence error, wall-clock runtime, and neighbour sampling interval. Our analysis is divided into two cases according to the budget for neighbour sampling. In the unconstrained case, we obtain the optimal neighbour sampling interval, that achieves the best trade-off between convergence and runtime; in the constrained case, we show that determining the optimal sampling interval is actually an online problem and we propose a novel online algorithm with bounded competitive ratio to solve it. Combining the two cases, we propose a unified algorithm to decide the neighbour sampling interval in federated graph learning, and demonstrate its effectiveness with extensive simulation over graph datasets from real applications. Bingqian Du, Chuan Wu 0001 |
IWQoS | 1 |
| 2022 | Differentially private recommender system with variational autoencoders
Le Fang 0003, Bingqian Du, Chuan Wu 0001 |
Knowl. Based Syst. | 2 |
| 2019 | Learning Resource Allocation and Pricing for Cloud Profit MaximizationabstractCloud computing has been widely adopted to support various computation services. A fundamental problem faced by cloud providers is how to efficiently allocate resources upon user requests and price the resource usage, in order to maximize resource efficiency and hence provider profit. Existing studies establish detailed performance models of cloud resource usage, and propose offline or online algorithms to decide allocation and pricing. Differently, we adopt a blackbox approach, and leverage model-free Deep Reinforcement Learning (DRL) to capture dynamics of cloud users and better characterize inherent connections between an optimal allocation/pricing policy and the states of the dynamic cloud system. The goal is to learn a policy that maximizes net profit of the cloud provider through trial and error, which is better than decisions made on explicit performance models. We combine long short-term memory (LSTM) units with fully-connected neural networks in our DRL to deal with online user arrivals, and adjust the output and update methods of basic DRL algorithms to address both resource allocation and pricing. Evaluation based on real-world datasets shows that our DRL approach outperforms basic DRL algorithms and state-of-theart white-box online cloud resource allocation/pricing algorithms significantly, in terms of both profit and the number of accepted users. Bingqian Du, Chuan Wu 0001, Zhiyi Huang 0002 |
AAAI | 1 |