Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhongyuan Hu
dblp:245/3638
· DBLP profile ↗
5ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Generative modeling · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward · CVPR 2025 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.9 | 1 | 2025 | AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward · CVPR 2025 |
Machine learning › Reinforcement learning › reward learning
vision-language model reward |
0.9 | 1 | 2025 | AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward · CVPR 2025 |
Human-AI interaction
cognitive bias |
0.3 | 1 | 2025 | Cognitive Bias and Reassignment: Who Can Contribute High Quality LLM Data · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
small language model · 0.9reinforcement learning fine-tuning · 0.9multi-task fine-tuning · 0.9GPT-4Vision reward · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Cognitive Bias and Reassignment: Who Can Contribute High Quality LLM DataabstractIn recent years, the rapid development of Large Language Models has highlighted the urgent need for large-scale, high-quality, and diverse data. We have launched an LLM data co-creation platform aimed at bringing together a wide range of participants to contribute data. Within six months, the platform has attracted over 10,000 participants who contributed more than 150,000 data entries across more than 200 tasks. An observable user cohort was constructed around the question, "Who is the best data contributor?" along with sub-questions concerning user preferences, task competence, and more. Through a detailed analysis of data contributors, this paper reveals several data collection patterns related to human factors. It reveals that contributors who provide high-quality data often do not meet initial expectations, as their behavior exhibits typical characteristics of the Dunning-Kruger effect. This paper examined the cognitive bias between users' self-assessment and actual abilities, where individuals tend to overestimate their capabilities in certain tasks, leading to a decreased willingness to continue contributing and a consequent waste of human resources. To address this issue, we propose a task reassignment method based on multi-task fine-tuning of small language models (SLMs) to better align user groups with appropriate task types. After the reallocation, we observed a significant increase in user engagement and platform benefits, along with improved overall platform efficiency. The versatility of this method makes it applicable to broader data collection scenarios. Yun Xiong, Zhongyuan Hu, Meng Wang 0009, Haofen Wang |
AAAI | 3 |
| 2025 | AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision RewardabstractRecently, text-to-motion models have opened new possibilities for creating realistic human motion with greater efficiency and flexibility. However, aligning motion generation with event-level textual descriptions presents unique challenges due to the complex relationship between textual prompts and desired motion outcomes. To address this, we introduce AToM, a framework that enhances the alignment between generated motion and text prompts by leveraging reward from GPT-4Vision. AToM comprises three main stages: Firstly, we construct a dataset MotionPreferthat pairs three types of event-level textual prompts with generated motions, which cover the integrity, temporal relationship and frequency of motion. Secondly, we design a paradigm that utilizes GPT-4Vision for detailed motion annotation, including visual data formatting, task-specific instructions and scoring rules for each sub-task. Finally, we fine-tune an existing text-to-motion model using reinforcement learning guided by this paradigm. Experimental results demonstrate that AToM significantly improves the event-level alignment quality of text-to-motion generation. Project page is available at https://atom-motion.github.io/. Haonan Han, Xiangzuo Wu, Huan Liao, Zunnan Xu, Zhongyuan Hu, Ronghui Li, Yachao Zhang 0001, Xiu Li 0001 |
CVPR | 5 |
| 2021 | Transfer learning based intrusion detection scheme for Internet of vehicles
Xinghua Li 0001, Zhongyuan Hu, Mengfan Xu, Yunwei Wang, Jianfeng Ma 0001 |
Inf. Sci. | 2 |
| 2019 | Cover ImageabstractThe cover image is based on the Special Issue Paper Sketch2VF: Sketch-based Flow Design with Conditional Generative Adversarial Network by Xie Haoran et al., https://doi.org/10.1002/cav.1889. Zhongyuan Hu, Haoran Xie 0002, Tsukasa Fukusato, Takeo Igarashi |
Comput. Animat. Virtual Worlds | 1 |
| 2019 | Sketch2VF: Sketch-based flow design with conditional generative adversarial networkabstractAbstract We present an interactive user interface to support sketch‐based fluid design with a perceptual understanding of human sketches. In particular, the proposed system generates a 2D fluid animation from hand‐drawn sketches. The proposed system utilizes a conditional generative adversarial network model to generate stationary velocity fields from a sketch input. The network model is trained with hand‐drawn strokes and corresponding 2D velocity fields. On the basis of the generated velocity field, the system calculates fluid dynamics using a semi‐Lagrangian method. We ran a user study of the proposed system and confirmed that the proposed interface is effective for a 2D fluid design and that the system achieves good results based on user input. Zhongyuan Hu, Haoran Xie 0002, Tsukasa Fukusato, Takeo Igarashi |
Comput. Animat. Virtual Worlds | 1 |