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Micah Davis

dblp:245/4632 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 70% Face, body and person analysis · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape reconstruction
0.412019
Real-time pose and shape reconstruction of two interacting hands with a single depth camera · ACM Trans. Graph. 2019
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.412019
Real-time pose and shape reconstruction of two interacting hands with a single depth camera · ACM Trans. Graph. 2019
Computer vision › 3D vision › 3d human reconstruction
hand shape reconstruction
0.412019
Real-time pose and shape reconstruction of two interacting hands with a single depth camera · ACM Trans. Graph. 2019
Computer vision › 3D vision › range sensing
depth sensing
0.112019
Real-time pose and shape reconstruction of two interacting hands with a single depth camera · ACM Trans. Graph. 2019

Methods — techniques the papers use, named apart from their topics

gauss-newton optimization · 0.4energy minimization · 0.4deep neural network · 0.4
YearPublicationVenuePosition
2019 Real-time pose and shape reconstruction of two interacting hands with a single depth camera
abstract
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less, uses a single consumer-level depth camera, runs in real time, handles inter- and intra-hand collisions, and automatically adjusts to the user's hand shape. In order to achieve this, we embed a recent parametric hand pose and shape model and a dense correspondence predictor based on a deep neural network into a suitable energy minimization framework. For training the correspondence prediction network, we synthesize a two-hand dataset based on physical simulations that includes both hand pose and shape annotations while at the same time avoiding inter-hand penetrations. To achieve real-time rates, we phrase the model fitting in terms of a nonlinear least-squares problem so that the energy can be optimized based on a highly efficient GPU-based Gauss-Newton optimizer. We show state-of-the-art results in scenes that exceed the complexity level demonstrated by previous work, including tight two-hand grasps, significant inter-hand occlusions, and gesture interaction. 1
Franziska Mueller 0001, Micah Davis, Florian Bernard 0001, Oleksandr Sotnychenko, Mickeal Verschoor, Miguel A. Otaduy, Dan Casas, Christian Theobalt
ACM Trans. Graph.2