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Karl Bayer

dblp:245/4656 · also Karl S. Bayer · DBLP profile ↗
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6ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0004-3330-0189ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 39% Computational photography and imaging · 22% Multimedia systems and quality of experience · 19%
Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 88% Personal fabrication and tangible interfaces · 12%
Network and information security
2 papers
Privacy and data protection · 66% Authentication and access control · 34%

Topics — the 16 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
light field display
0.912025
Privacy-Enabled Parallax Display · VR 2025
Privacy and data protection
image privacy
0.912025
Privacy-Enabled Parallax Display · VR 2025
Virtual and augmented reality
augmented reality display
0.812024
Perspective-Aligned AR Mirror with Under-Display Camera · ACM Trans. Graph. 2024
Image and video processing
image restoration
0.812024
Perspective-Aligned AR Mirror with Under-Display Camera · ACM Trans. Graph. 2024
Image and video processing › image restoration › degradation removal
under-display camera image restoration
0.812024
Perspective-Aligned AR Mirror with Under-Display Camera · ACM Trans. Graph. 2024
Multimedia systems and quality of experience › multimedia communication
visual codes
0.812024
Light Codes for Fast Two-Way Human-Centric Visual Communication · ACM Trans. Graph. 2024
Interaction techniques and input › touch interaction
back-of-device interaction
0.512021
BackTrack: 2D Back-of-device Interaction Through Front Touchscreen · CHI 2021
Interaction techniques and input › input sensing › touch sensing
capacitive touch sensing
0.512021
BackTrack: 2D Back-of-device Interaction Through Front Touchscreen · CHI 2021
Interaction techniques and input › input sensing › tracking › hand tracking
finger tracking
0.512021
BackTrack: 2D Back-of-device Interaction Through Front Touchscreen · CHI 2021
Interaction techniques and input
mobile interaction
0.412019
Vidgets: modular mechanical widgets for mobile devices · ACM Trans. Graph. 2019
Personal fabrication and tangible interfaces
tangible user interface
0.412019
Vidgets: modular mechanical widgets for mobile devices · ACM Trans. Graph. 2019
Authentication and access control
authentication
0.212024
Light Codes for Fast Two-Way Human-Centric Visual Communication · ACM Trans. Graph. 2024
Authentication and access control
device pairing
0.212024
Light Codes for Fast Two-Way Human-Centric Visual Communication · ACM Trans. Graph. 2024
Robotics › Motion planning and robot control › robot control › sensor-based control
visual servoing
0.212014
Active sensing for dynamic, non-holonomic, robust visual servoing · ICRA 2014
Interaction techniques and input › mobile interaction
mobile phone interaction
0.112021
BackTrack: 2D Back-of-device Interaction Through Front Touchscreen · CHI 2021
Robotics › Legged, aerial and field robots
legged robots
0.112014
Active sensing for dynamic, non-holonomic, robust visual servoing · ICRA 2014

Methods — techniques the papers use, named apart from their topics

transceiver prototype · 2.3temporal coding · 2.3randomized barrier design · 1.7physics-based data synthesis · 0.8neural network · 0.8image restoration · 0.8user study · 0.5finite element simulation · 0.5controlled laboratory experiment · 0.5signal processing · 0.4physics-based model · 0.4panning camera control · 0.2lyapunov function · 0.2
YearPublicationVenuePosition
2025 Privacy-Enabled Parallax Display
abstract
Privacy filters for displays are designed to obfuscate or hide visual content from unintended observers, while making the displayed information visible only to selected viewers. Existing privacy filters suffer from either wide viewing field (low selectivity) or limited user positioning. To solve this dilemma, we propose a display technology that allows a narrow but adaptive viewing field that can be directed to arbitrary user location. While conventional parallax barriers provide such capability of modulating the light field according to the user location, it suffers from repeated views. Our key observation is that this view repetition originates from the periodicity of barrier patterns, and we propose a privacy-enabled parallax display based on randomized barrier design. In addition to randomizing the locations of 1D slits, we also propose breaking down the slits into pinholes and randomizing their 2D locations, which results in privacy-preservation along the vertical direction as well. We build a hardware prototype using two off-the-shelf liquid-crystal displays. Experiments show that the proposed randomized parallax barrier can direct to the user a narrow viewing field of about ±6°, providing a significantly improved privacy protection as compared to traditional privacy screens.
Sizhuo Ma, Karl Bayer, Gurunandan Krishnan, Mohit Gupta 0001, Shree K. Nayar
VR2
2024 Light Codes for Fast Two-Way Human-Centric Visual Communication
abstract
Visual codes, such as QR codes, are widely used in several applications for conveying information to users. However, user interactions based on spatial codes (e.g., displaying codes on phone screens for exchanging contact information) are often tedious, time consuming, and prone to errors due to image corruptions such as noise, blur, saturation, and perspective distortions. We propose Light Codes (LICO), a novel method for fast and fluid exchange of information among users. Light codes are based on transmitting and receiving temporal codes (instead of spatial) using compact and low-cost transceiver devices. The resulting approach enables seamless and near instantaneous exchange of short messages among users with minimal physical and cognitive effort. We design novel coding techniques, hardware prototypes, and applications that are optimized for human-centric communication, and facilitate fast and fluid user-to-user interactions in various challenging conditions, including a range of distances, motion, and ambient illumination. We evaluate the performance of the proposed methods both via quantitative analysis and user study based comparisons with several existing approaches including display-camera links, Bluetooth, and near-field communication, which show strong preference toward Light Codes in various real-world application scenarios.
Mohit Gupta 0001, Jian Wang 0100, Karl Bayer, Shree K. Nayar
ACM Trans. Graph.3
2024 Perspective-Aligned AR Mirror with Under-Display Camera
abstract
Augmented reality (AR) mirrors are novel displays that have great potential for commercial applications such as virtual apparel try-on. Typically the camera is placed beside the display, leading to distorted perspectives during user interaction. In this paper, we present a novel approach to address this problem by placing the camera behind a transparent display, thereby providing users with a perspective-aligned experience. Simply placing the camera behind the display can compromise image quality due to optical effects. We meticulously analyze the image formation process, and present an image restoration algorithm that benefits from physics-based data synthesis and network design. Our method significantly improves image quality and outperforms existing methods especially on the underexplored wire and backscatter artifacts. We then carefully design a full AR mirror system including display and camera selection, real-time processing pipeline, and mechanical design. Our user study demonstrates that the system is exceptionally well-received by users, highlighting its advantages over existing camera configurations not only as an AR mirror, but also for video conferencing. Our work represents a step forward in the development of AR mirrors, with potential applications in retail, cosmetics, fashion, etc. The image restoration dataset and code are available at https://perspective-armirror.github.io/.
Jian Wang 0100, Sizhuo Ma, Karl Bayer, Yi Zhang 0108, Peihao Wang, Bing Zhou 0001, Shree K. Nayar, Gurunandan Krishnan
ACM Trans. Graph.3
2021 BackTrack: 2D Back-of-device Interaction Through Front Touchscreen
abstract
We present BackTrack, a trackpad placed on the back of a smartphone to track fine-grained finger motions. Our system has a small form factor, with all the circuits encapsulated in a thin layer attached to a phone case. It can be used with any off-the-shelf smartphone, requiring no power supply or modification of the operating systems. BackTrack simply extends the finger tracking area of the front screen, without interrupting the use of the front screen. It also provides a switch to prevent unintentional touch on the trackpad. All these features are enabled by a battery-free capacitive circuit, part of which is a transparent, thin-film conductor coated on a thin glass and attached to the front screen. To ensure accurate and robust tracking, the capacitive circuits are carefully designed. Our design is based on a circuit model of capacitive touchscreens, justified through both physics-based finite-element simulation and controlled laboratory experiments. We conduct user studies to evaluate the performance of using BackTrack. We also demonstrate its use in a number of smartphone applications.
Chang Xiao 0003, Karl Bayer, Changxi Zheng, Shree K. Nayar
CHI2
2019 Vidgets: modular mechanical widgets for mobile devices
abstract
We present Vidgets , a family of mechanical widgets, specifically push buttons and rotary knobs that augment mobile devices with tangible user interfaces. When these widgets are attached to a mobile device and a user interacts with them, the widgets' nonlinear mechanical response shifts the device slightly and quickly, and this subtle motion can be detected by the accelerometer commonly equipped on mobile devices. We propose a physics-based model to understand the nonlinear mechanical response of widgets. This understanding enables us to design tactile force profiles of these widgets so that the resulting accelerometer signals become easy to recognize. We then develop a lightweight signal processing algorithm that analyzes the accelerometer signals and recognizes how the user interacts with the widgets in real time. Vidgets widgets are low-cost, compact, reconfigurable, and power efficient. They can form a diverse set of physical interfaces that enrich users' interactions with mobile devices in various practical scenarios. We demonstrate their use in three applications: photo capture with single-handed zoom, control of mobile games, and making a playable mobile music instrument.
Chang Xiao 0003, Karl Bayer, Changxi Zheng, Shree K. Nayar
ACM Trans. Graph.2
2014 Active sensing for dynamic, non-holonomic, robust visual servoing
abstract
We consider the problem of visually servoing a legged vehicle with unicycle-like nonholonomic constraints subject to second-order fore-aft dynamics in its horizontal-plane. We target applications to rugged environments characterized by complex terrain likely to significantly perturb the robot's nominal dynamics. At the same time, it is crucial that the camera avoid “obstacle” poses where absolute localization would be compromised by even partial loss of landmark visibility. Hence, we seek a controller whose robustness against disturbances and obstacle avoidance capabilities can be assured by a strict global Lyapunov function. Since the nonholonomic constraints preclude smooth point stabilizability we introduce an extra degree of sensory freedom, affixing the camera to an actuated panning axis on the robot's back. Smooth stabilizability to the robot-orientation-indifferent goal cycle no longer precluded, we construct a controller and strict global Lyapunov function with the desired properties. We implement several versions of the scheme on a RHex robot maneuvering over slippery ground and document its successful empirical performance.
Avik De, Karl Bayer, Daniel E. Koditschek
ICRA2