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Semyon Efremov

dblp:245/4693 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 70% Rendering · 21% Computational fabrication · 8%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
microstructure modeling
0.412019
Procedural phasor noise · ACM Trans. Graph. 2019
Rendering
procedural texture synthesis
0.412019
Procedural phasor noise · ACM Trans. Graph. 2019
Geometric modeling and processing › shape modeling › surface modeling
surface detail modeling
0.412019
Procedural phasor noise · ACM Trans. Graph. 2019

Methods — techniques the papers use, named apart from their topics

symmetry tailoring · 0.5implicit grading · 0.5stochastic phase field · 0.4gabor noise · 0.4
YearPublicationVenuePosition
2021 3D Periodic Cellular Materials with Tailored Symmetry and Implicit Grading
Semyon Efremov, Jonàs Martínez, Sylvain Lefebvre 0001
Comput. Aided Des.1
2019 Procedural phasor noise
abstract
Procedural pattern synthesis is a fundamental tool of Computer Graphics, ubiquitous in games and special effects. By calling a single procedure in every pixel - or voxel - large quantities of details are generated at low cost, enhancing textures, producing complex structures within and along surfaces. Such procedures are typically implemented as pixel shaders. We propose a novel procedural pattern synthesis technique that exhibits desirable properties for modeling highly contrasted patterns, that are especially well suited to produce surface and microstructure details. In particular, our synthesizer affords for a precise control over the profile, orientation and distribution of the produced stochastic patterns, while allowing to grade all these parameters spatially. Our technique defines a stochastic smooth phase field - a phasor noise - that is then fed into a periodic function (e.g. a sine wave), producing an oscillating field with prescribed main frequencies and preserved contrast oscillations. In addition, the profile of each oscillation is directly controllable (e.g. sine wave, sawtooth, rectangular or any 1D profile). Our technique builds upon a reformulation of Gabor noise in terms of a phasor field that affords for a clear separation between local intensity and phase. Applications range from texturing to modeling surface displacements, as well as multi-material microstructures in the context of additive manufacturing.
Thibault Tricard, Semyon Efremov, Cédric Zanni, Fabrice Neyret, Jonàs Martínez, Sylvain Lefebvre 0001
ACM Trans. Graph.2