EDBT 2026 Demo / reviewers in the wild / expert
Avinash Ummadisingu
dblp:245/4753
· DBLP profile ↗
10ranked-venue papers
2as first author
8since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 2 first-author · 8 since 2021Systems, architecture and hardware · 7 · 2 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Four-Axis Adaptive Fingers Hand for Object Insertion: FAAF HandabstractRobots operating in the real world face significant but unavoidable issues in object localization that must be dealt with. A typical approach to address this is the addition of compliance mechanisms to hardware to absorb and compensate for some of these errors. However, for fine-grained manipulation tasks, the location and choice of appropriate compliance mechanisms are critical for success. For objects to be inserted in a target site on a flat surface, the object must first be successfully aligned with the opening of the slot, as well as correctly oriented along its central axis, before it can be inserted. We developed the Four-Axis Adaptive Finger Hand (FAAF hand) that is equipped with fingers that can passively adapt in four axes (x, y, z, yaw) enabling it to perform insertion tasks including lid fitting in the presence of significant localization errors. Furthermore, this adaptivity allows the use of simple control methods without requiring contact sensors or other devices. Our results confirm the ability of the FAAF hand on challenging insertion tasks of square and triangle-shaped pegs (or prisms) and placing of container lids in the presence of position errors in all directions and rotational error along the object’s central axis, using a simple control scheme. Naoki Fukaya, Koki Yamane, Shimpei Masuda, Avinash Ummadisingu, Shin-ichi Maeda, Kuniyuki Takahashi |
IROS | 4 |
| 2024 | Precise Well-plate Placing Utilizing Contact During Sliding with Tactile-based Pose Estimation for Laboratory AutomationabstractMicro well-plates are an apparatus commonly used in chemical and biological experiments that are a few centimeters thick and contain wells or divets. In this paper, we aim to solve the task of placing the well-plate onto a well-plate holder (referred to as holder). This task is challenging due to the holder’s raised grooves being a few millimeters in height, with a clearance of less than 1 mm between the well-plate and holder, thus requiring precise control during placing. Our placing task has the following challenges: 1) The holder’s detected pose is uncertain; 2) the required accuracy is at the millimeter to sub-millimeter level due to the raised groove’s shallow height and small clearance; 3) the holder is not fixed to a desk and is susceptible to movement from external forces. To address these challenges, we developed methods including a) using tactile sensors for accurate pose estimation of the grasped well-plate to handle issue (1); b) sliding the well-plate onto the target holder while maintaining contact with the holder’s groove and estimating its orientation for accurate alignment. This allows for high precision control (addressing issue (2)) and prevents displacement of the holder during placement (addressing issue (3)). We demonstrate a high success rate for the well-plate placing task, even under noisy observation of the holder’s pose.4 Sameer Pai, Kuniyuki Takahashi, Shimpei Masuda, Naoki Fukaya, Koki Yamane, Avinash Ummadisingu |
IROS | 6 |
| 2024 | SAID-NeRF: Segmentation-AIDed NeRF for Depth Completion of Transparent ObjectsabstractAcquiring accurate depth information of transparent objects using off-the-shelf RGB-D cameras is a well-known challenge in Computer Vision and Robotics. Depth estimation/completion methods are typically employed and trained on datasets with quality depth labels acquired from either simulation, additional sensors or specialized data collection setups and known 3d models. However, acquiring reliable depth information for datasets at scale is not straightforward, limiting training scalability and generalization. Neural Radiance Fields (NeRFs) are learning-free approaches and have demonstrated wide success in novel view synthesis and shape recovery. However, heuristics and controlled environments (lights, backgrounds, etc) are often required to accurately capture specular surfaces. In this paper, we propose using Visual Foundation Models (VFMs) for segmentation in a zero-shot, label-free way to guide the NeRF reconstruction process for these objects via the simultaneous reconstruction of semantic fields and extensions to increase robustness. Our proposed method Segmentation-AIDed NeRF (SAID-NeRF) shows significant performance on depth completion datasets for transparent objects and robotic grasping. Avinash Ummadisingu, Jongkeum Choi, Koki Yamane, Shimpei Masuda, Naoki Fukaya, Kuniyuki Takahashi |
IROS | 1 |
| 2023 | Two-Fingered Hand with Gear-Type Synchronization Mechanism with Magnet for Improved Small and Offset Objects Grasping: F2 HandabstractA problem that plagues robotic grasping is the misalignment of the object and gripper due to difficulties in precise localization, actuation, etc. Under-actuated robotic hands with compliant mechanisms are used to adapt and compensate for these inaccuracies. However, these mechanisms come at the cost of controllability and coordination. For instance, adaptive functions that let the fingers of a two-fingered gripper adapt independently may affect the coordination necessary for grasping small objects. In this work, we develop a two-fingered robotic hand capable of grasping objects that are offset from the gripper's center, while still having the requisite coordination for grasping small objects via a novel gear-type synchronization mechanism with a magnet. This gear synchronization mechanism allows the adaptive finger's tips to be aligned enabling it to grasp objects as small as toothpicks and washers. The magnetic component allows this coordination to automatically turn off when needed, allowing for the grasping of objects that are offset/misaligned from the gripper. This equips the hand with the capability of grasping light, fragile objects (strawberries, creampuffs, etc.) to heavy frying pan lids, all while maintaining their position and posture which is vital in numerous applications that require precise positioning or careful manipulation. Naoki Fukaya, Avinash Ummadisingu, Kuniyuki Takahashi, Guilherme Maeda, Shin-ichi Maeda |
IROS | 2 |
| 2022 | Cluttered Food Grasping with Adaptive Fingers and Synthetic-Data Trained Object DetectionabstractThe food packaging industry handles an immense variety of food products with wide-ranging shapes and sizes, even within one kind of food. Menus are also diverse and change frequently, making automation of pick-and-place difficult. A popular approach to bin-picking is to first identify each piece of food in the tray by using an instance segmentation method. However, human annotations to train these methods are unreli-able and error-prone since foods are packed close together with unclear boundaries and visual similarity making separation of pieces difficult. To address this problem, we propose a method that trains purely on synthetic data and successfully transfers to the real world using sim2real methods by creating datasets of filled food trays using high-quality 3d models of real pieces of food for the training instance segmentation models. Another concern is that foods are easily damaged during grasping. We address this by introducing two additional methods- a novel adaptive finger mechanism to passively retract when a collision occurs, and a method to filter grasps that are likely to cause damage to neighbouring pieces of food during a grasp. We demonstrate the effectiveness of the proposed method on several kinds of real foods. Avinash Ummadisingu, Kuniyuki Takahashi, Naoki Fukaya |
ICRA | 1 |
| 2022 | F3 Hand: A Versatile Robot Hand Inspired by Human Thumb and Index FingersabstractIt is challenging to grasp numerous objects with varying sizes and shapes with a single robot hand. To address this, we propose a new robot hand called the "F3 hand" inspired by the complex movements of human index finger and thumb. The F3 hand attempts to realize complex human-like grasping movements by combining a parallel motion finger and a rotational motion finger with an adaptive function. In order to confirm the performance of our hand, we attached it to a mobile manipulator - the Toyota Human Support Robot (HSR) and conducted grasping experiments. In our results, we show that it is able to grasp all YCB objects (82 in total), including washers with outer diameters as small as 6.4 mm. We also built a system for intuitive operation with a 3D mouse and grasp an additional 24 objects, including small toothpicks and paper clips and large pitchers and cracker boxes. The F3 hand is able to achieve a 98% success rate in grasping even under imprecise control and positional offsets. Furthermore, owing to the finger’s adaptive function, we demonstrate characteristics of the F3 hand that facilitate the grasping of soft objects such as strawberries in a desirable posture. Naoki Fukaya, Avinash Ummadisingu, Guilherme Maeda, Shin-ichi Maeda |
RO-MAN | 2 |
| 2021 | Uncertainty-aware Self-supervised Target-mass Grasping of Granular FoodsabstractFood packing industry workers typically pick a target amount of food by hand from a food tray and place them in containers. Since menus are diverse and change frequently, robots must adapt and learn to handle new foods in a short time-span. Learning to grasp a specific amount of granular food requires a large training dataset, which is challenging to collect reasonably quickly. In this study, we propose ways to reduce the necessary amount of training data by augmenting a deep neural network with models that estimate its uncertainty through self-supervised learning. To further reduce human effort, we devise a data collection system that automatically generates labels. We build on the idea that we can grasp sufficiently well if there is at least one low-uncertainty (high-confidence) grasp point among the various grasp point candidates. We evaluate the methods we propose in this work on a variety of granular foods-coffee beans, rice, oatmeal and peanuts, each of which has a different size, shape and material properties such as volumetric mass density or friction. For these foods, we show significantly improved grasp accuracy of user-specified target masses using smaller datasets by incorporating uncertainty. Kuniyuki Takahashi, Wilson Ko, Avinash Ummadisingu, Shin-ichi Maeda |
ICRA | 3 |
| 2021 | Reinforcement Learning in Sparse-Reward Environments With Hindsight Policy GradientsabstractA reinforcement learning agent that needs to pursue different goals across episodes requires a goal-conditional policy. In addition to their potential to generalize desirable behavior to unseen goals, such policies may also enable higher-level planning based on subgoals. In sparse-reward environments, the capacity to exploit information about the degree to which an arbitrary goal has been achieved while another goal was intended appears crucial to enabling sample efficient learning. However, reinforcement learning agents have only recently been endowed with such capacity for hindsight. In this letter, we demonstrate how hindsight can be introduced to policy gradient methods, generalizing this idea to a broad class of successful algorithms. Our experiments on a diverse selection of sparse-reward environments show that hindsight leads to a remarkable increase in sample efficiency. Paulo E. Rauber, Avinash Ummadisingu, Filipe Wall Mutz, Jürgen Schmidhuber |
Neural Comput. | 2 |
| 2020 | Distributed Reinforcement Learning of Targeted Grasping with Active Vision for Mobile ManipulatorsabstractDeveloping personal robots that can perform a diverse range of manipulation tasks in unstructured environments necessitates solving several challenges for robotic grasping systems. We take a step towards this broader goal by presenting the first RL-based system, to our knowledge, for a mobile manipulator that can (a) achieve targeted grasping generalizing to unseen target objects, (b) learn complex grasping strategies for cluttered scenes with occluded objects, and (c) perform active vision through its movable wrist camera to better locate objects. The system is informed of the desired target object in the form of a single, arbitrary-pose RGB image of that object, enabling the system to generalize to unseen objects without retraining. To achieve such a system, we combine several advances in deep reinforcement learning and present a large-scale distributed training system using synchronous SGD that seamlessly scales to multi-node, multi-GPU infrastructure to make rapid prototyping easier. We train and evaluate our system in a simulated environment, identify key components for improving performance, analyze its behaviors, and transfer to a real-world setup. Yasuhiro Fujita 0001, Kota Uenishi, Avinash Ummadisingu, Prabhat Nagarajan, Shimpei Masuda, Mario Ynocente Castro |
IROS | 3 |
| 2019 | Hindsight policy gradients
Paulo E. Rauber, Avinash Ummadisingu, Filipe Wall Mutz, Jürgen Schmidhuber |
ICLR (Poster) | 2 |