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Thibault Tricard

dblp:245/4793 · DBLP profile ↗
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4ranked-venue papers
3as first author
1since 2021 · last 2023
0009-0001-3595-4520ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 59% Computational fabrication · 22% Rendering · 19%
Artificial intelligence
1 paper
Reinforcement learning · 77% Motion planning and robot control · 23%
Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
policy learning
0.712023
Learning Deposition Policies for Fused Multi-Material 3D Printing · ICRA 2023
Personal fabrication and tangible interfaces › digital fabrication › 3d printing
multi-material 3d printing
0.712023
Learning Deposition Policies for Fused Multi-Material 3D Printing · ICRA 2023
Computational fabrication
additive manufacturing
0.412020
Freely orientable microstructures for designing deformable 3D prints · ACM Trans. Graph. 2020
Geometric modeling and processing › shape modeling
microstructure modeling
0.412019
Procedural phasor noise · ACM Trans. Graph. 2019
Rendering
procedural texture synthesis
0.412019
Procedural phasor noise · ACM Trans. Graph. 2019
Geometric modeling and processing › shape modeling › surface modeling
surface detail modeling
0.412019
Procedural phasor noise · ACM Trans. Graph. 2019
Robotics › Motion planning and robot control
path planning
0.212023
Learning Deposition Policies for Fused Multi-Material 3D Printing · ICRA 2023

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.3numerical deposition model · 1.3procedural texturing · 0.4stochastic phase field · 0.4gabor noise · 0.4
YearPublicationVenuePosition
2023 Learning Deposition Policies for Fused Multi-Material 3D Printing
abstract
3D printing based on continuous deposition of materials, such as filament-based 3D printing, has seen widespread adoption thanks to its versatility in working with a wide range of materials. An important shortcoming of this type of technology is its limited multi-material capabilities. While there are simple hardware designs that enable multi-material printing in principle, the required software is heavily underdeveloped. A typical hardware design fuses together individual materials fed into a single chamber from multiple inlets before they are deposited. This design, however, introduces a time delay between the intended material mixture and its actual deposition. In this work, inspired by diverse path planning research in robotics, we show that this mechanical challenge can be addressed via improved printer control. We propose to formulate the search for optimal multi-material printing policies in a reinforcement learning setup. We put forward a simple numerical deposition model that takes into account the non-linear material mixing and delayed material deposition. To validate our system we focus on color fabrication, a problem known for its strict requirements for varying material mixtures at a high spatial frequency. We demonstrate that our learned control policy outperforms state-of-the-art hand-crafted algorithms.
Kang Liao, Thibault Tricard, Michal Piovarci, Hans-Peter Seidel, Vahid Babaei
ICRA2
2020 Ribbed Support Vaults for 3D Printing of Hollowed Objects
abstract
Abstract Additive manufacturing techniques form an object by accumulating layers of material on top of one another. Each layer has to be supported by the one below for the fabrication process to succeed. To reduce print time and material usage, especially in the context of prototyping, it is often desirable to fabricate hollow objects. This exacerbates the requirement of support between consecutive layers: standard hollowing produces surfaces in overhang that cannot be directly fabricated anymore. Therefore, these surfaces require internal support structures. These are similar to external supports for overhangs, with the key difference that internal supports remain invisible within the object after fabrication. A fundamental challenge is to generate structures that provide a dense support while using little material. In this paper, we propose a novel type of support inspired by rib structures. Our approach guarantees that any point in a layer is supported by a point below, within a given threshold distance. Despite providing strong guarantees for printability, our supports remain lightweight and reliable to print. We propose a greedy support generation algorithm that creates compact hierarchies of rib‐like walls. The walls are progressively eroded away and straightened, eventually merging with the interior object walls. We demonstrate our technique on a variety of models and provide performance figures in the context of fused filament fabrication 3D printing.
Thibault Tricard, Frédéric Claux, Sylvain Lefebvre 0001
Comput. Graph. Forum1
2020 Freely orientable microstructures for designing deformable 3D prints
abstract
Nature offers a marvel of astonishing and rich deformation behaviors. Yet, most of the objects we fabricate are comparatively rather inexpressive, either rigid or exhibiting simple homogeneous deformations when interacted with. We explore the synthesis and fabrication of novel microstructures that mimic the effects of having oriented rigid fibers in an otherwise flexible material: the result is extremely rigid along a transverse direction while being comparatively very flexible in the locally orthogonal plane. By allowing free gradation of the rigidity direction orientation within the object, the microstructures can be designed such that, under deformation, distances along fibers in the volume are preserved while others freely change. Through a simple painting tool, this allows a designer to influence the way the volume reshapes when deformed, and results in a wide range of novel possibilities. Many gradations are possible: local free orientation of the fibers; local control of the overall material rigidity (structure density); local canceling of the effect of the fibers, obtaining a more isotropic material. Our algorithm to synthesize the structures builds upon procedural texturing. It produces a cellular geometry that can be fabricated reliably despite 3D printing walls at a minimal thickness, allowing prints to be very flexible. The synthesis algorithm is efficient and scales to large volumes.
Thibault Tricard, Vincent Tavernier, Cédric Zanni, Jonàs Martínez, Pierre-Alexandre Hugron, Fabrice Neyret, Sylvain Lefebvre 0001
ACM Trans. Graph.1
2019 Procedural phasor noise
abstract
Procedural pattern synthesis is a fundamental tool of Computer Graphics, ubiquitous in games and special effects. By calling a single procedure in every pixel - or voxel - large quantities of details are generated at low cost, enhancing textures, producing complex structures within and along surfaces. Such procedures are typically implemented as pixel shaders. We propose a novel procedural pattern synthesis technique that exhibits desirable properties for modeling highly contrasted patterns, that are especially well suited to produce surface and microstructure details. In particular, our synthesizer affords for a precise control over the profile, orientation and distribution of the produced stochastic patterns, while allowing to grade all these parameters spatially. Our technique defines a stochastic smooth phase field - a phasor noise - that is then fed into a periodic function (e.g. a sine wave), producing an oscillating field with prescribed main frequencies and preserved contrast oscillations. In addition, the profile of each oscillation is directly controllable (e.g. sine wave, sawtooth, rectangular or any 1D profile). Our technique builds upon a reformulation of Gabor noise in terms of a phasor field that affords for a clear separation between local intensity and phase. Applications range from texturing to modeling surface displacements, as well as multi-material microstructures in the context of additive manufacturing.
Thibault Tricard, Semyon Efremov, Cédric Zanni, Fabrice Neyret, Jonàs Martínez, Sylvain Lefebvre 0001
ACM Trans. Graph.1