EDBT 2026 Demo / reviewers in the wild / expert
Siyan Dong
dblp:245/4799
· DBLP profile ↗
12ranked-venue papers
4as first author
11since 2021 · last 2025
0009-0003-7914-3185ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 9 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reloc3r: Large-Scale Training of Relative Camera Pose Regression for Generalizable, Fast, and Accurate Visual LocalizationabstractVisual localization aims to determine the camera pose of a query image relative to a database of posed images. In recent years, deep neural networks that directly regress camera poses have gained popularity due to their fast inference capabilities. However, existing methods struggle to either generalize well to new scenes or provide accurate camera pose estimates. To address these issues, we present Reloc3r, a simple yet effective visual localization framework. It consists of an elegantly designed relative pose regression network, and a minimalist motion averaging module for absolute pose estimation. Trained on approximately eight million posed image pairs, Reloc3r achieves surprisingly good performance and generalization ability. We conduct extensive experiments on six public datasets, consistently demonstrating the effectiveness and efficiency of the proposed method. It provides high-quality camera pose estimates in real time and generalizes to novel scenes. Code: https://github.com/ffrivera0/reloc3r. Siyan Dong, Shuzhe Wang, Shaohui Liu, Lulu Cai, Qingnan Fan, Juho Kannala, Yanchao Yang 0001 |
CVPR | 1 |
| 2025 | SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB VideosabstractIn this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction-all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R. Yuzheng Liu, Siyan Dong, Shuzhe Wang, Yingda Yin, Yanchao Yang 0001, Qingnan Fan, Baoquan Chen |
CVPR | 2 |
| 2025 | HyPoGen: Optimization-Biased Hypernetworks for Generalizable Policy GenerationabstractPolicy learning through behavior cloning poses significant challenges, particularly when demonstration data is limited. In this work, we present HyPoGen, a novel optimization-biased hypernetwork for policy generation. The proposed hypernetwork learns to synthesize optimal policy parameters solely from task specifications -- without accessing training data -- by modeling policy generation as an approximation of the optimization process executed over a finite number of steps and assuming these specifications serve as a sufficient representation of the demonstration data. By incorporating structural designs that bias the hypernetwork towards optimization, we can improve its generalization capability while only training on source task demonstrations. During the feed-forward prediction pass, the hypernetwork effectively performs an optimization in the latent (compressed) policy space, which is then decoded into policy parameters for action prediction. Experimental results on locomotion and manipulation benchmarks show that HyPoGen significantly outperforms state-of-the-art methods in generating policies for unseen target tasks without any demonstrations, achieving higher success rates and underscoring the potential of optimization-biased hypernetworks in advancing generalizable policy generation. Our code and data are available at: https://github.com/ReNginx/HyPoGen. Hanxiang Ren, Zewen Wu, Siyan Dong, Difan Zou, Youyi Zheng, Yanchao Yang 0001 |
ICLR | 6 |
| 2024 | SG-NeRF: Neural Surface Reconstruction with Scene Graph Optimization
Siyan Dong, Lulu Cai, Youyi Zheng, Yanchao Yang 0001 |
ECCV (70) | 2 |
| 2024 | InfoNorm: Mutual Information Shaping of Normals for Sparse-View Reconstruction
Siyan Dong, Youyi Zheng, Yanchao Yang 0001 |
ECCV (70) | 2 |
| 2024 | OLAT Gaussians for Generic Relightable Appearance AcquisitionabstractOne-light-at-a-time (OLAT) images sample a broader range of object appearance changes than images captured under constant lighting and are superior as input to object relighting. Although existing methods have produced reasonable relighting quality using OLAT images, they utilize surface-like representations, limiting their capacity to model volumetric objects, such as furs. Besides, their rendering process is time-consuming and still far from being used in real-time applications. To address these issues, we propose OLAT Gaussians to build relightable representations of objects from multiview OLAT images. We build our pipeline on 3D Gaussian Splatting (3DGS), which achieves real-time high-quality rendering. To augment 3DGS with relighting capability, we assign each Gaussian a learnable feature vector, serving as an index to query the objects’ appearance field. Specifically, we decompose the appearance field into an incident illumination function and a scattering function. The former accounts for light transmittance and foreshortening effects, while the latter represents the object’s material properties to scatter light. Rather than using an off-the-shelf physically-based parametric rendering formulation, we model both functions using multi-layer perceptrons (MLPs). This makes our method suitable for various objects, e.g., opaque surfaces, semi-transparent volumes, furs, fabrics, etc. Given a camera view and a point light position, we compute each Gaussian’s color as the product of the light intensity, the incident illumination value, and the scattering value, and then render the target image through the 3DGS rasterizer. To enhance rendering quality, we further utilize a proxy mesh to provide OLAT Gaussians with normals to improve highlights and visibility cues to improve shadows. Extensive experiments demonstrate that our method produces state-of-the-art rendering quality with significantly more details in texture-rich areas than previous methods. Our method also achieves real-time rendering, allowing users to interactively modify camera views and point light positions to get immediate rendering results, which are not available from the offline rendering of previous methods. Zhiyi Kuang 0001, Yanchao Yang 0001, Siyan Dong, Jiayue Ma, Hongbo Fu 0001, Youyi Zheng |
SIGGRAPH Asia | 3 |
| 2023 | MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting ObjectsabstractRecently, many advances in inverse rendering are achieved by high-dimensional lighting representations and differentiable rendering. However, multi-bounce lighting effects can hardly be handled correctly in scene editing using high-dimensional lighting representations, and light source model deviation and ambiguities exist in differentiable rendering methods. These problems limit the applications of inverse rendering. In this paper, we present a multi-bounce inverse rendering method based on Monte Carlo path tracing, to enable correct complex multi-bounce lighting effects rendering in scene editing. We propose a novel light source model that is more suitable for light source editing in indoor scenes, and design a specific neural network with corresponding disambiguation constraints to alleviate ambiguities during the inverse rendering. We evaluate our method on both synthetic and real indoor scenes through virtual object insertion, material editing, relighting tasks, and so on. The results demonstrate that our method achieves better photo-realistic quality. Bohan Yu, Xuanning Cui, Siyan Dong, Baoquan Chen, Boxin Shi |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2022 | Visual Localization via Few-Shot Scene Region ClassificationabstractVisual (re)localization addresses the problem of estimating the 6-DoF (Degree of Freedom) camera pose of a query image captured in a known scene, which is a key building block of many computer vision and robotics applications. Recent advances in structure-based localization solve this problem by memorizing the mapping from image pixels to scene coordinates with neural networks to build 2D-3D correspondences for camera pose optimization. However, such memorization requires training by amounts of posed images in each scene, which is heavy and inefficient. On the contrary, few-shot images are usually sufficient to cover the main regions of a scene for a human operator to perform visual localization. In this paper, we propose a scene region classification approach to achieve fast and effective scene memorization with few-shot images. Our insight is leveraging a) pre-learned feature extractor, b) scene region classifier, and c) meta-learning strategy to accelerate training while mitigating overfitting. We evaluate our method on both indoor and outdoor benchmarks. The experiments validate the effectiveness of our method in the few-shot setting, and the training time is significantly reduced to only a few minutes.11Code available at: https://github.com/siyandong/SRC Siyan Dong, Shuzhe Wang, Yixin Zhuang, Juho Kannala, Marc Pollefeys, Baoquan Chen |
3DV | 1 |
| 2022 | Multi-Robot Active Mapping via Neural Bipartite Graph MatchingabstractWe study the problem of multi-robot active mapping, which aims for complete scene map construction in minimum time steps. The key to this problem lies in the goal position estimation to enable more efficient robot movements. Previous approaches either choose the frontier as the goal position via a myopic solution that hinders the time efficiency, or maximize the long-term value via reinforcement learning to directly regress the goal position, but does not guarantee the complete map construction. In this paper, we propose a novel algorithm, namely NeuralCoMapping, which takes advantage of both approaches. We reduce the problem to bipartite graph matching, which establishes the node correspondences between two graphs, denoting robots and frontiers. We introduce a multiplex graph neural network (mGNN) that learns the neural distance to fill the affinity matrix for more effective graph matching. We optimize the mGNN with a differentiable linear assignment layer by maximizing the long-term values that favor time efficiency and map completeness via reinforcement learning. We compare our algorithm with several state-of-the-art multi-robot active mapping approaches and adapted reinforcement-learning baselines. Experimental results demonstrate the superior performance and exceptional generalization ability of our algorithm on various indoor scenes and unseen number of robots, when only trained with 9 indoor scenes. Kai Ye 0007, Siyan Dong, Qingnan Fan, He Wang 0010, Li Yi 0001, Fei Xia 0002, Jue Wang 0001, Baoquan Chen |
CVPR | 2 |
| 2022 | Towards Accurate Active Camera Localization
Qihang Fang, Yingda Yin, Qingnan Fan, Fei Xia 0002, Siyan Dong, Jue Wang 0001, Leonidas J. Guibas, Baoquan Chen |
ECCV (10) | 5 |
| 2021 | Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor EnvironmentsabstractLocalizing the camera in a known indoor environment is a key building block for scene mapping, robot navigation, AR, etc. Recent advances estimate the camera pose via optimization over the 2D/3D-3D correspondences established between the coordinates in 2D/3D camera space and 3D world space. Such a mapping is estimated with either a convolution neural network or a decision tree using only the static input image sequence, which makes these approaches vulnerable to dynamic indoor environments that are quite common yet challenging in the real world. To address the aforementioned issues, in this paper, we propose a novel outlier-aware neural tree which bridges the two worlds, deep learning and decision tree approaches. It builds on three important blocks: (a) a hierarchical space partition over the indoor scene to construct the decision tree; (b) a neural routing function, implemented as a deep classification network, employed for better 3D scene understanding; and (c) an outlier rejection module used to filter out dynamic points during the hierarchical routing process. Our proposed algorithm is evaluated on the RIO-10 benchmark developed for camera relocalization in dynamic indoor environments. It achieves robust neural routing through space partitions and outperforms the state-of-the-art approaches by around 30% on camera pose accuracy, while running comparably fast for evaluation. Siyan Dong, Qingnan Fan, He Wang 0010, Li Yi 0001, Thomas A. Funkhouser, Baoquan Chen, Leonidas J. Guibas |
CVPR | 1 |
| 2019 | Multi-robot collaborative dense scene reconstructionabstractWe present an autonomous scanning approach which allows multiple robots to perform collaborative scanning for dense 3D reconstruction of unknown indoor scenes. Our method plans scanning paths for several robots, allowing them to efficiently coordinate with each other such that the collective scanning coverage and reconstruction quality is maximized while the overall scanning effort is minimized. To this end, we define the problem as a dynamic task assignment and introduce a novel formulation based on Optimal Mass Transport (OMT). Given the currently scanned scene, a set of task views are extracted to cover scene regions which are either unknown or uncertain. These task views are assigned to the robots based on the OMT optimization. We then compute for each robot a smooth path over its assigned tasks by solving an approximate traveling salesman problem. In order to showcase our algorithm, we implement a multi-robot auto-scanning system. Since our method is computationally efficient, we can easily run it in real time on commodity hardware, and combine it with online RGB-D reconstruction approaches. In our results, we show several real-world examples of large indoor environments; in addition, we build a benchmark with a series of carefully designed metrics for quantitatively evaluating multi-robot autoscanning. Overall, we are able to demonstrate high-quality scanning results with respect to reconstruction quality and scanning efficiency, which significantly outperforms existing multi-robot exploration systems. Siyan Dong, Kai Xu 0004, Andrea Tagliasacchi, Shi-Qing Xin, Matthias Nießner, Baoquan Chen |
ACM Trans. Graph. | 1 |