Demo Data from EDBT 2026 / reviewers in the wild / expert
Hangkai Hu
dblp:245/5686
· DBLP profile ↗
4ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0002-9825-8186ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
large language model reasoning |
1.0 | 1 | 2026 | SHAPE: Stage-aware Hierarchical Advantage via Potential Estimation for LLM Reasoning · ACL (1) 2026 |
Natural language and speech › Language models and text generation › large language model reasoning
process supervision |
1.0 | 1 | 2026 | SHAPE: Stage-aware Hierarchical Advantage via Potential Estimation for LLM Reasoning · ACL (1) 2026 |
Methods — techniques the papers use, named apart from their topics
potential-based reward shaping · 1.0hierarchical credit assignment · 1.0entropy-driven redistribution · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SHAPE: Stage-aware Hierarchical Advantage via Potential Estimation for LLM ReasoningabstractProcess supervision has emerged as a promising approach for enhancing LLM reasoning, yet existing methods fail to distinguish meaningful progress from mere verbosity, leading to limited reasoning capabilities and unresolved token inefficiency.To address this, we propose Stage-aware Hierarchical Advantage via Potential Estimation (SHAPE), a framework that formalizes reasoning as a trajectory through a state space of empirical solvability.SHAPE introduces a hierarchical credit assignment mechanism: at the segment level, it employs a stageaware advantage function to prioritize efficient breakthroughs in low-potential states; at the token level, it utilizes entropy-driven redistribution to sharpen execution signals.Extensive experiments in math reasoning across three base models and five benchmarks demonstrate that SHAPE achieves an average accuracy gain of 3% with 30% reduced token consumption. Zhengyang Ai, Zikang Shan, Xiaodong Ai, Jingxian Tang, Hangkai Hu, Pinyan Lu |
ACL (1) | 5 |
| 2023 | Meta-Reinforcement Learning With Dynamic Adaptiveness DistillationabstractDeep reinforcement learning is confronted with problems of sampling inefficiency and poor task migration capability. Meta-reinforcement learning (meta-RL) enables meta-learners to utilize the task-solving skills trained on similar tasks and quickly adapt to new tasks. However, meta-RL methods lack enough queries toward the relationship between task-agnostic exploitation of data and task-related knowledge introduced by latent context, limiting their effectiveness and generalization ability. In this article, we develop an algorithm for off-policy meta-RL that can provide the meta-learners with self-oriented cognition toward how they adapt to the family of tasks. In our approach, we perform dynamic task-adaptiveness distillation to describe how the meta-learners adjust the exploration strategy in the meta-training process. Our approach also enables the meta-learners to balance the influence of task-agnostic self-oriented adaption and task-related information through latent context reorganization. In our experiments, our method achieves 10%-20% higher asymptotic reward than probabilistic embeddings for actor-critic RL (PEARL). Hangkai Hu, Gao Huang 0001, Xiang Li 0009, Shiji Song |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2021 | Self-Attention-Based Temporary Curiosity in Reinforcement Learning ExplorationabstractIn many real-world scenarios, extrinsic rewards provided by the environment are sparse. An agent trained with classic reinforcement learning algorithm fails to explore these environments in a sufficient and effective way. To address this problem, the exploration bonus which derives from environmental novelty serves as intrinsic motivation for the agent. In recent years, curiosity-driven exploration is a mainstream approach to describe environmental novelty through prediction errors of dynamics models. Due to the expressive ability limitations of curiosity-based environmental novelty and the difficulty of finding appropriate feature space, most curiosity-driven exploration methods have the problem of overprotection against repetition. This problem can reduce the efficiency of exploration and lead the agent into a trap with local optimality. In this article, we propose a combination of persisting curiosity and temporary curiosity framework to deal with the problem of overprotection against repetition. We introduce the self-attention mechanism from the field of computer vision and propose a sequence-based self-attention mechanism for temporary curiosity generation. We compare our framework with some previous exploration methods in hard-exploration environments, provide a series of comprehensive analysis of the proposed framework and investigate the effect of the individual components of our method. The experimental results indicate that the proposed framework delivers superior performance than existing methods. Hangkai Hu, Shiji Song, Gao Huang 0001 |
IEEE Trans. Syst. Man Cybern. Syst. | 1 |
| 2019 | Plume Tracing via Model-Free Reinforcement Learning MethodabstractThis paper studies the plume-tracing strategy for an autonomous underwater vehicle (AUV) in the deep-sea turbulent environment. The tracing problem is modeled as a partially observable Markov decision process with continuous state space and action space due to the spatio-temporal changes of environment. An long short-term memory-based reinforcement learning framework with full use of history information is proposed to generate a smooth strategy while the AUV interacting with the environment. Continuous temporal difference and deterministic policy gradient methods are employed to improve the strategy. To promote the performance of the algorithm, a supervised strategy generated by dynamic programming methods is utilized as transcendental knowledge of the agent. Historical searching trajectory's form and the exploration technology are specially designed to fit the algorithm. Simulation environments are established based on Reynolds-averaged Navier-Stokes equations and the effectiveness of the learned plume-tracing strategy is validated with simulation experiments. Hangkai Hu, Shiji Song, C. L. Philip Chen |
IEEE Trans. Neural Networks Learn. Syst. | 1 |