EDBT 2026 Demo / reviewers in the wild / expert
Xingyu Ren
dblp:245/5904
· DBLP profile ↗
17ranked-venue papers
6as first author
17since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 6 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 12 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | De-biasing Facial Albedo Estimation via Visual-Textual Cues
Xingyu Ren, Jiankang Deng, Chao Ma 0004, Yichao Yan, Wenhan Zhu, Xiaokang Yang 0001 |
J. Artif. Intell. Res. | 1 |
| 2026 | Topo4D++: Realistic Physically Based 4D Head Capture With Topology-Preserving Gaussian Splatting and Expression Priorsabstract4D head capture aims to generate dynamic facial meshes in the same topology with corresponding UV maps, which requires temporal correspondence between 3D head models. Existing pipelines either involve manual processing of artists or employ constraints such as landmark tracking and optical flow, failing to achieve a trade-off between accuracy and efficiency. To enhance this process, we propose Topo4D++, a novel framework for automatic geometry and texture reconstruction that optimizes densely aligned 4D heads and 8 K BRDF maps directly from calibrated multi-view videos. Our key insight is to represent facial models as a set of dynamic 3D Gaussians with fixed topology, where the Gaussian centers are bound to the mesh vertices. This enables tracking all vertices rather than sparse vertices on the face accurately by leveraging the inverse rendering capabilities of 3D Gaussian Splatting (3DGS), while also enabling ultra-high-resolution texture generation. To maintain face structure during dynamic 3DGS optimization, we propose to optimize geometry and texture alternatively under physical and topological constraints frame-by-frame and employ blendshape-based expression priors to address extreme expressions. Then, we propose to extract dynamic facial meshes in a regular wiring arrangement and high-fidelity textures with pore-level details from the learned Gaussians. Finally, we train a diffusion-based model to generate BRDF texture maps to achieve physically based rendering. Given the absence of a universal benchmark, we construct JHead, a novel benchmark for the comprehensive evaluation of 4D head capture methods. Extensive experiments on different datasets demonstrate that our method is generalized to different capture systems, identities, and expressions, outperforming current state-of-the-art head reconstruction methods in both mesh and texture qualitatively and quantitatively. Yuhao Cheng, Xuanchen Li, Xingyu Ren, Haozhe Jia, Di Xu 0012, Wenhan Zhu, Bingbing Ni, Yichao Yan |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2026 | ExpDiff: Generating High-Fidelity 3D Facial Expression Meshes and BRDF Textures via Diffusion Modelabstract3D face generation is a critical task for immersive multimedia applications, where a key challenge is the joint synthesis of expressive geometry and BRDF textures. Existing methods often struggle with geometric-textural coherence and corresponding reflectance modeling. To overcome these limitations, we present ExpDiff, a framework that generates expression meshes and corresponding BRDF textures from a single neutral-expression face. Our method employs an attention-based diffusion model to learn the semantic transition across expressions. To ensure correspondence between geometry and texture, we introduce a unified representation that explicitly models geometric-textural interaction, which is encoded into a shared latent space by models pre-trained on a vast dataset for strong generalization. To achieve semantically coherent and physically consistent generation, we propose to guide the denoising direction with specially designed textual prompts. We further construct two novel facial expression datasets, J-Reflectance, for ultra-high-quality assets, and FFHQ-BRDFExp for diverse identities, both of which are publicly released to advance the community. Extensive experiments demonstrate our method's superior performance in photo-realistic facial expression synthesis. Project page:https://cyh-sj.github.io/expdiff/. Yuhao Cheng, Xuanchen Li, Xingyu Ren, Zhuo Chen 0060, Chenghui Ke, Xiaokang Yang 0001, Yichao Yan |
IEEE Trans. Multim. | 3 |
| 2025 | AeroGTO: An Efficient Graph-Transformer Operator for Learning Large-Scale Aerodynamics of 3D Vehicle GeometriesabstractObtaining high-precision aerodynamics in the automotive industry relies on large-scale simulations with computational fluid dynamics, which are generally time-consuming and computationally expensive. Recent advances in operator learning for partial differential equations offer promising improvements in terms of efficiency. However, capturing intricate physical correlations from extensive and varying geometries while balancing large-scale discretization and computational costs remains a significant challenge. To address these issues, we propose **AeroGTO**, an efficient graph-transformer operator designed specifically for learning large-scale aerodynamics in engineering applications. AeroGTO combines local feature extraction through message passing and global correlation capturing via projection-inspired attention, employing a frequency-enhanced graph neural network augmented with k-nearest neighbors to handle three-dimensional (3D) irregular geometries. Moreover, the transformer architecture adeptly manages multi-level dependencies with only linear complexity concerning the number of mesh points, enabling fast inference of the model. Given a car's 3D mesh, AeroGTO accurately predicts surface pressure and estimates drag. In comparisons with five advanced models, AeroGTO is extensively tested on two industry-standard benchmarks, Ahmed-Body and DrivAerNet, achieving a 7.36% improvement in surface pressure prediction and a 10.71% boost in drag coefficient estimation, with fewer FLOPs and only 1% of the parameters used by the prior leading method. Pengwei Liu, Xingyu Ren, Hangjie Yuan, Zhongkai Hao, Chao Xu 0001, Shengze Cai, Dong Ni 0002 |
AAAI | 3 |
| 2025 | Towards High-fidelity 3D Talking Avatar with Personalized Dynamic TextureabstractSignificant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset TexTalk4D, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework TexTalker to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/. Xuanchen Li, Yuhao Cheng, Yikun Zeng, Xingyu Ren, Wenhan Zhu, Weiming Zhao, Yichao Yan |
CVPR | 5 |
| 2025 | S^3-Face: SSS-Compliant Facial Reflectance Estimation via Diffusion PriorsabstractRecent 3D face reconstruction methods have made remarkable advancements, yet achieving high-quality facial reflectance from monocular input remains challenging. Existing methods rely on the light-stage captured data to learn facial reflectance models. However, limited subject diversity in these datasets poses challenges in achieving good generalization and broad applicability. This motivates us to explore whether the extensive priors captured in recent generative diffusion models (e.g., Stable Diffusion) can enable more generalizable facial reflectance estimation as these models have been pre-trained on large-scale internet image collections containing rich visual patterns. In this paper, we introduce the use of Stable Diffusion as a prior for facial reflectance estimation, achieving robust results with minimal captured data for fine-tuning. We present S3-Face, a comprehensive framework capable of producing SSS-compliant skin reflectance from in-the-wild images. Our method adopts a two-stage training approach: in the first stage, DSN-Net is trained to predict diffuse albedo, specular albedo, and normal maps from in-the-wild images using a novel joint reflectance attention module. In the second stage, HM-Net is trained to generate hemoglobin and melanin maps based on the diffuse albedo predicted in the first stage, yielding SSS-compliant and detailed reflectance maps. Extensive experiments demonstrate that our method achieves strong generalization and produces high-fidelity, SSS-compliant facial reflectance estimation. Xingyu Ren, Jiankang Deng, Yuhao Cheng, Wenhan Zhu, Yichao Yan, Xiaokang Yang 0001, Stefanos Zafeiriou, Chao Ma 0004 |
CVPR | 1 |
| 2025 | Multimodal Latent Diffusion Model for Complex Sewing Pattern GenerationabstractGenerating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have been able to produce exquisite clothing, but struggle to design complex garments with detailed control. To address these issues, we propose SewingLDM, a multi-modal generative model that generates sewing patterns controlled by text prompts, body shapes, and garment sketches. Initially, we extend the original vector of sewing patterns into a more comprehensive representation to cover more intricate details and then compress them into a compact latent space. To learn the sewing pattern distribution in the latent space, we design a two-step training strategy to inject the multi-modal conditions, \ie, body shapes, text prompts, and garment sketches, into a diffusion model, ensuring the generated garments are body-suited and detail-controlled. Comprehensive qualitative and quantitative experiments show the effectiveness of our proposed method, significantly surpassing previous approaches in terms of complex garment design and various body adaptability. Our project page: https://shengqiliu1.github.io/SewingLDM. Shengqi Liu, Yuhao Cheng, Zhuo Chen 0060, Xingyu Ren, Wenhan Zhu, Lincheng Li, Mengxiao Bi, Xiaokang Yang 0001, Yichao Yan |
ICCV | 4 |
| 2025 | HUST: High-Fidelity Unbiased Skin Tone Estimation via Texture Quantization
Zimin Ran, Xingyu Ren, Xiang An, Kaicheng Yang 0002, Ziyong Feng, Jing Yang 0038, Rolandos Alexandros Potamias, Linchao Zhu, Jiankang Deng |
ICCV | 2 |
| 2025 | Uncertainty-Informed Meta Pseudo Labeling for Surrogate Modeling with Limited Labeled DataabstractDeep neural networks, particularly neural operators, provide an efficient alternative to costly simulations in surrogate modeling. However, their performance is often constrained by the need for large-scale labeled datasets, which are costly and challenging to acquire in many scientific domains.
Semi-supervised learning reduces label reliance by leveraging unlabeled data yet remains vulnerable to noisy pseudo-labels that mislead training and undermine robustness.
To address these challenges, we propose a novel framework, Uncertainty-Informed Meta Pseudo Labeling (UMPL).
The core mechenism is to refine pseudo-label quality through uncertainty-informed feedback signals. Specifically, the teacher model generates pseudo labels via epistemic uncertainty, while the student model learns from these labels and provides feedback based on aleatoric uncertainty.
This interplay forms a meta-learning loop where enhanced generalization and improved pseudo-label quality reinforce each other, enabling the student model to achieve more stable uncertainty estimation and leading to more robust training.
Notably, This framework is model-agnostic and can be seamlessly integrated into various neural architectures, facilitating effective exploitation of unlabeled data to enhance generalization in distribution shifts and out-of-distribution scenarios.
Extensive evaluations of four models across seven tasks covering steady state and transient prediction problems demonstrate that UMPL consistently outperforms the best existing semi-supervised regression methods. When using only 10% of the fully supervised training data, UMPL achieves a 14.18% improvement, highlighting its strong effectiveness under limited supervision. Our codes are available at https://github.com/small-dumpling/UMPL. Xingyu Ren, Pengwei Liu, Qinxin Wu, Dong Ni 0002 |
NeurIPS | 1 |
| 2025 | MPG: An Efficient Multi-scale Point-Based GNN for Non-uniform Meshes
Qinxin Wu, Pengwei Liu, Xingyu Ren, Dong Ni 0002 |
ECML/PKDD (3) | 3 |
| 2025 | EIRA: an explicit-implicit representation alignment for multimodal relation extraction
Gaoyun An, Zhaoqilin Yang, Xingyu Ren, Qiuqi Ruan |
Multim. Syst. | 4 |
| 2024 | 3D-Aware Face Editing via Warping-Guided Latent Direction Learningabstract3D facial editing, a longstanding task in computer vision with broad applications, is expected to fast and intuitively manipulate any face from arbitrary viewpoints following the user's will. Existing works have limitations in terms of intuitiveness, generalization, and efficiency. To overcome these challenges, we propose FaceEdit3D, which allows users to directly manipulate 3D points to edit a 3D face, achieving natural and rapid face editing. After one or several points are manipulated by users, we propose the tri-plane warping to directly deform the view-independent 3D representation. To address the problem of distortion caused by tri-plane warping, we train a warp-aware encoder to project the warped face onto a standardized latent space. In this space, we further propose directional latent editing to mitigate the identity bias caused by the encoder and realize the disentangled editing of various attributes. Extensive experiments show that our method achieves superior results with rich facial details and nice identity preservation. Our approach also supports general applications like multi-attribute continuous editing and cat/car editing. The project website is https://cyh-sj.github.io/FaceEdit3DI. Yuhao Cheng, Zhuo Chen 0060, Xingyu Ren, Wenhan Zhu, Zhengqin Xu, Di Xu 0012, Changpeng Yang, Yichao Yan |
CVPR | 3 |
| 2024 | Monocular Identity-Conditioned Facial Reflectance ReconstructionabstractRecent 3D face reconstruction methods have made re-markable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However, the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper, we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces, which enables obtaining expressive facial prior from inexpensive RGB data thus re-ducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically, we pretrain multi-domain facial feature code books and design a codebook fusion method to align the reflectance and RGB domains. Then, we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained autoencoder to modify the identity of the source reflectance image. Finally, we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces. Our project page is https://xingyuren.github.io/id2reflectance. Xingyu Ren, Jiankang Deng, Yuhao Cheng, Jia Guo 0003, Chao Ma 0004, Yichao Yan, Wenhan Zhu, Xiaokang Yang 0001 |
CVPR | 1 |
| 2024 | Topo4D: Topology-Preserving Gaussian Splatting for High-fidelity 4D Head Capture
Xuanchen Li, Yuhao Cheng, Xingyu Ren, Haozhe Jia, Di Xu 0012, Wenhan Zhu, Yichao Yan |
ECCV (34) | 3 |
| 2024 | PAPM: A Physics-aware Proxy Model for Process SystemsabstractIn the context of proxy modeling for process systems, traditional data-driven deep learning approaches frequently encounter significant challenges, such as substantial training costs induced by large amounts of data, and limited generalization capabilities. As a promising alternative, physics-aware models incorporate partial physics knowledge to ameliorate these challenges. Although demonstrating efficacy, they fall short in terms of exploration depth and universality. To address these shortcomings, we introduce a **p**hysics-**a**ware **p**roxy **m**odel (**PAPM**) that fully incorporates partial prior physics of process systems, which includes multiple input conditions and the general form of conservation relations, resulting in better out-of-sample generalization. Additionally, PAPM contains a holistic temporal-spatial stepping module for flexible adaptation across various process systems. Through systematic comparisons with state-of-the-art pure data-driven and physics-aware models across five two-dimensional benchmarks in nine generalization tasks, PAPM notably achieves an average performance improvement of 6.7%, while requiring fewer FLOPs, and just 1% of the parameters compared to the prior leading method. Pengwei Liu, Zhongkai Hao, Xingyu Ren, Hangjie Yuan, Jiayang Ren, Dong Ni 0002 |
ICML | 3 |
| 2023 | Improving Fairness in Facial Albedo Estimation via Visual-Textual CuesabstractRecent 3D face reconstruction methods have made significant advances in geometry prediction, yet further cosmetic improvements are limited by lagged albedo because inferring albedo from appearance is an ill-posed problem. Although some existing methods consider prior knowledge from illumination to improve albedo estimation, they still produce a light-skin bias due to racially biased albedo models and limited light constraints. In this paper, we reconsider the relationship between albedo and face attributes and propose a ID2Albedo to directly estimate albedo without constraining illumination. Our key insight is that intrinsic semantic attributes such as race, skin color, and age can be used to constrain the albedo map. We first introduce visual-textual cues and design a semantic loss to supervise facial albedo estimation. Specifically, we pre-define text labels such as race, skin color, age, and wrinkles. Then, we employ the text-image model (CLIP) to compute the similarity between the text and the input image, and assign a pseudo-label to each facial image. We constrain generated albedos in the training phase to have the same attributes as the inputs. In addition, we train a high-quality, unbiased facial albedo generator and utilize the semantic loss to learn the mapping from illumination-robust identity features to the albedo latent codes. Finally, our ID2Albedo is trained in a self-supervised way and outperforms state-of-the-art albedo estimation methods in terms of accuracy and fidelity. It is worth mentioning that our approach has excellent generalizability and fairness, especially on in-the- wild data. Xingyu Ren, Jiankang Deng, Chao Ma 0004, Yichao Yan, Xiaokang Yang 0001 |
CVPR | 1 |
| 2023 | Facial Geometric Detail Recovery via Implicit RepresentationabstractLearning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional displacement maps or personalized basis. However, these techniques typically require vast datasets of paired multi-view data or 3D scans, whereas such datasets are scarce and expensive. To alleviate heavy data dependency, we present a robust texture-guided geometric detail recovery approach using only a single in-the-wild facial image. Specifically, we inpaint occluded facial parts, generate complete textures, and build an accurate multi-view dataset of the target subject. In order to estimate the detailed geometry, we define an implicit signed distance function and employ a physically-based implicit renderer to reconstruct fine geometric details from the generated multiview images. Our method not only recovers accurate facial details but also decomposes the diffuse and specular albedo, normals and shading components in a self-supervised way. Finally, we register the implicit shape details to a 3D Morphable Model template, which can be used in traditional modeling and rendering pipelines. Extensive experiments demonstrate that the proposed approach can reconstruct impressive facial details from a single image, especially when compared with state-of-the-art methods trained on large datasets. Xingyu Ren, Alexander Lattas, Baris Gecer, Jiankang Deng, Chao Ma 0004, Xiaokang Yang 0001 |
FG | 1 |