EDBT 2026 Demo / reviewers in the wild / expert
Lee Kent
dblp:245/6257
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0001-8546-547XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
collaborative and social computing |
0.4 | 1 | 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019 |
Virtual and augmented reality
digital twin |
0.1 | 1 | 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019 |
Methods — techniques the papers use, named apart from their topics
participatory design · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | 3-2-3 Multi-AI Segmentation Framework: LoD-Based, Incremental Segmentation of 3D Scan Data Using Any 2D AIabstractAbstract In the age of spatial computing, computer vision is central, and efficient segmentation of 3D scan data becomes a fundamental task. Existing segmentation methods are often locked to specific AI models, lack level-of-detail (LoD) capabilities, and do not support efficient incremental segmentation. These limitations hinder their application to XR systems that integrate architectural and urban scales, which demand both at scale and detailed, up-to-date segmentation information, while leveraging limited local hardware in distributed computing environments. In this work, we present a novel framework that integrates multiple 2D AI through AI-agnostic 3D geometry feature fusion, ensuring spatial consistency while taking advantage of the rapid advancements in 2D AI models. Our framework performs LoD segmentation, enabling swift segmentation of downsampled geometry and full detail on needed segments. Additionally, it progressively builds a segmentation database, processing only newly added data, thereby avoiding point cloud reprocessing, a common limitation in previous methods. In our use case, our framework analyzed a public building based on three scans: a drone LiDAR capture of the exterior, a static LiDAR capture of a room, and a user-held RGB-D camera capture of a section of the room. Our approach provided a fast understanding of building volumes, room elements, and a fully detailed geometry of a requested object, a “panel with good lighting and a view to a nearby building”, to implement an XR activity. Our preliminary results are promising for applications in other urban and architectural contexts and point to further developments in our Geometric Data Inference AI as a cornerstone for deeper, more accurate Multi-AI integration. Hermenegildo Solheiro, Lee Kent, Keisuke Toyoda |
EuroXR | 2 |
| 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and DesignabstractThe pairing of physical objects with a digital counterpart, referred to as a digital-physical twin, provides the capability to leverage the affordances of each. This can be applied to city scale visualisation during concept generation to engage citizens with city planning. A Virtual Reality based platform is proposed, tested with members of the public and its suitability as an engagement tool is discussed. The platform, City Blocks, allows later design stage visualisation and analysis of ideas to be brought to concept development with citizens able to reason and refine designs via an abstracted physical twin. Lee Kent, Chris Snider, Ben J. Hicks |
VR | 1 |