Mark Subbarao

dblp:245/7383 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-5668-9674ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 90% Rendering · 10%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Environmental and earth informatics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
scientific visualization
0.812024
Atmospheric Carbon Dioxide Tagged by Source · SIGGRAPH Asia Computer Animation Festival 2024
Rendering
GPU rendering
0.112009
Planetary-Scale Terrain Composition · IEEE Trans. Vis. Comput. Graph. 2009
Visualization and visual analytics › geospatial visualization
terrain visualization
0.112009
Planetary-Scale Terrain Composition · IEEE Trans. Vis. Comput. Graph. 2009
Environmental and earth informatics › geoscience
geoscience visualization
0.012009
Planetary-Scale Terrain Composition · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

tessellation · 0.2render-to-vertex-buffer · 0.2GPGPU · 0.2
YearPublicationVenuePosition
2024 Atmospheric Carbon Dioxide Tagged by Source
abstract
Scientific visualization of a computer model of global carbon dioxide.
A. J. Christensen 0001, Gregory W. Shirah, Helen-Nicole Kostis, Anansa B. Keaton-Ashanti, Mark Subbarao, Brenda Lopez-Silva, Lesley Ott
SIGGRAPH Asia Computer Animation Festival5
2009 Planetary-Scale Terrain Composition
abstract
Many interrelated planetary height map and surface image map data sets exist, and more data are collected each day. Broad communities of scientists require tools to compose these data interactively and explore them via real-time visualization. While related, these data sets are often unregistered with one another, having different projection, resolution, format, and type. We present a GPU-centric approach to the real-time composition and display of unregistered-but-related planetary-scale data. This approach employs a GPGPU process to tessellate spherical height fields. It uses a render-to-vertex-buffer technique to operate upon polygonal surface meshes in image space, allowing geometry processes to be expressed in terms of image processing. With height and surface map data processing unified in this fashion, a number of powerful composition operations may be uniformly applied to both. Examples include adaptation to nonuniform sampling due to projection, seamless blending of data of disparate resolution or transformation regardless of boundary, and the smooth interpolation of levels of detail in both geometry and imagery. Issues of scalability and precision are addressed, giving out-of-core access to giga-pixel data sources, and correct rendering at scales approaching one meter.
Robert Kooima, Jason Leigh, Andrew E. Johnson 0001, Doug Roberts, Mark Subbarao, Thomas A. DeFanti
IEEE Trans. Vis. Comput. Graph.5