Demo Data from EDBT 2026 / reviewers in the wild / expert
Seunghun Koh
dblp:245/8349
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0002-3268-6313ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › algorithmic decision-making
algorithmic recourse |
0.8 | 1 | 2024 | Understanding the User Perception and Experience of Interactive Algorithmic Recourse Customization · ACM Trans. Comput. Hum. Interact. 2024 |
Human-AI interaction
user perception of AI |
0.8 | 1 | 2024 | Understanding the User Perception and Experience of Interactive Algorithmic Recourse Customization · ACM Trans. Comput. Hum. Interact. 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8quantitative analysis · 0.8qualitative analysis · 0.8prototype · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Understanding the User Perception and Experience of Interactive Algorithmic Recourse CustomizationabstractGenerating actionable algorithmic recourse requires understanding each user’s preferences. Users provide their relevant information, and the system uses it to generate recourse that can be easily followed by individual users. To gain insight into users’ perceptions and experiences of this novel form of interaction, we developed a prototype that enables users to provide the required information for algorithmic recourse customization. With the prototype, we conducted a user study where participants customized the recourse. Through both quantitative and qualitative analysis, we found that: (1) repetitive user-AI interaction not only enables users to customize the recourse but also explore other possibilities, (2) users prefer recourse customization method that offers high controllability and understandability, and (3) degree of customization users want depends on various factors. With these findings, we discuss the implications for systems that aim to provide actionable algorithmic recourse in real-life situations. Seunghun Koh, Byung Hyung Kim, Sungho Jo |
ACM Trans. Comput. Hum. Interact. | 1 |