Robert T. Lange

dblp:245/9152 · also Robert Tjarko Lange · DBLP profile ↗
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16ranked-venue papers
5as first author
16since 2021 · last 2025
0009-0005-8799-1138ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 5 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Competition and Attraction Improve Model Fusion
abstract
Model merging is a powerful technique for integrating the specialized knowledge of multiple machine learning models into a single model. However, existing methods require manually partitioning model parameters into fixed groups for merging, which restricts the exploration of potential combinations and limits performance. To overcome these limitations, we propose Model Merging of Natural Niches (M2N2), an evolutionary algorithm with three key features: (1) dynamic adjustment of merging boundaries to progressively explore a broader range of parameter combinations; (2) a diversity preservation mechanism inspired by the competition for resources in nature, to maintain a population of diverse, high-performing models that are particularly well-suited for merging; and (3) a heuristic-based attraction metric to identify the most promising pairs of models for fusion. Our experimental results demonstrate, for the first time, that model merging can be used to evolve models entirely from scratch. Specifically, we apply M2N2 to evolve MNIST classifiers from scratch and achieve performance comparable to CMA-ES, while being computationally more efficient. Furthermore, M2N2 scales to merge specialized language and image generation models, achieving state-of-the-art performance. Notably, it preserves crucial model capabilities beyond those explicitly optimized by the fitness function, highlighting its robustness and versatility. Our code is available at https://github.com/AnonScientist/natural_niches.
João Abrantes, Robert T. Lange, Yujin Tang
GECCO2
2025 Text-to-LoRA: Instant Transformer Adaption
abstract
While Foundation Models provide a general tool for rapid content creation, they regularly require task-specific adaptation. Traditionally, this exercise involves careful curation of datasets and repeated fine-tuning of the underlying model. Fine-tuning techniques enable practitioners to adapt foundation models for many new applications but require expensive and lengthy training while being notably sensitive to hyperparameter choices. To overcome these limitations, we introduce Text-to-LoRA (T2L), a model capable of adapting large language models (LLMs) on the fly solely based on a natural language description of the target task. T2L is a hypernetwork trained to construct LoRAs in a single inexpensive forward pass. After training T2L on a suite of 9 pre-trained LoRA adapters (GSM8K, Arc, etc.), we show that the ad-hoc reconstructed LoRA instances match the performance of task-specific adapters across the corresponding test sets. Furthermore, T2L can compress hundreds of LoRA instances and zero-shot generalize to entirely unseen tasks. This approach provides a significant step towards democratizing the specialization of foundation models and enables language-based adaptation with minimal compute requirements. Our code is available at https://github.com/SakanaAI/text-to-lora
Rujikorn Charakorn, Edoardo Cetin, Yujin Tang, Robert T. Lange
ICML4
2025 NAVIX: Scaling MiniGrid Environments with JAX
abstract
As Deep Reinforcement Learning (Deep RL) research moves towards solving large-scale worlds, efficient environment simulations become crucial for rapid experimentation. However, most existing environments struggle to scale to high throughput, setting back meaningful progress. Interactions are typically computed on the CPU, limiting training speed and throughput, due to slower computation and communication overhead when distributing the task across multiple machines. Ultimately, Deep RL training is CPU-bound, and developing batched, fast, and scalable environments has become a frontier for progress. Among the most used Reinforcement Learning (RL) environments, MiniGrid is at the foundation of several studies on exploration, curriculum learning, representation learning, diversity, meta-learning, credit assignment, and language-conditioned RL, and still suffers from the limitations described above. In this work, we introduce NAVIX, a re-implementation of MiniGrid in JAX. NAVIX achieves over $160\,000\times$ speed improvements in batch mode, supporting up to 2048 agents in parallel on a single Nvidia A100 80 GB. This reduces experiment times from one week to 15 minutes, promoting faster design iterations and more scalable RL model development.
Eduardo Pignatelli, Jarek Liesen, Robert T. Lange, Chris Lu 0001, Pablo Samuel Castro, Laura Toni
NeurIPS3
2025 Stein Variational Evolution Strategies
abstract
Efficient global optimization and sampling are fundamental challenges, particularly in fields such as robotics and reinforcement learning, where gradients may be unavailable or unreliable. In this context, jointly optimizing multiple solutions is a promising approach to avoid local optima. While Stein Variational Gradient Descent (SVGD) provides a powerful framework for sampling diverse solutions, its reliance on first-order information limits its applicability to differentiable objectives. Existing gradient-free SVGD variants often suffer from slow convergence, and poor scalability. To improve gradient-free sampling and optimization, we propose Stein Variational CMA-ES, a novel gradient-free SVGD-like method that combines the efficiency of evolution strategies with SVGD-based repulsion forces. We perform an extensive empirical evaluation across several domains, which shows that the integration of the ES update in SVGD significantly improves the performance on multiple challenging benchmark problems. Our findings establish SV-CMA-ES as a scalable method for zero-order sampling and blackbox optimization, bridging the gap between SVGD and evolution strategies.
Cornelius V. Braun, Robert T. Lange, Marc Toussaint
UAI2
2024 Discovering Temporally-Aware Reinforcement Learning Algorithms
abstract
Recent advancements in meta-learning have enabled the automatic discovery of novel reinforcement learning algorithms parameterized by surrogate objective functions. To improve upon manually designed algorithms, the parameterization of this learned objective function must be expressive enough to represent novel principles of learning (instead of merely recovering already established ones) while still generalizing to a wide range of settings outside of its meta-training distribution. However, existing methods focus on discovering objective functions that, like many widely used objective functions in reinforcement learning, do not take into account the total number of steps allowed for training, or “training horizon”. In contrast, humans use a plethora of different learning objectives across the course of acquiring a new ability. For instance, students may alter their studying techniques based on the proximity to exam deadlines and their self-assessed capabilities. This paper contends that ignoring the optimization time horizon significantly restricts the expressive potential of discovered learning algorithms. We propose a simple augmentation to two existing objective discovery approaches that allows the discovered algorithm to dynamically update its objective function throughout the agent’s training procedure, resulting in expressive schedules and increased generalization across different training horizons. In the process, we find that commonly used meta-gradient approaches fail to discover such adaptive objective functions while evolution strategies discover highly dynamic learning rules. We demonstrate the effectiveness of our approach on a wide range of tasks and analyze the resulting learned algorithms, which we find effectively balance exploration and exploitation by modifying the structure of their learning rules throughout the agent’s lifetime.
Matthew Thomas Jackson, Chris Lu 0001, Louis Kirsch, Robert T. Lange, Shimon Whiteson, Jakob N. Foerster
ICLR4
2024 Behaviour Distillation
abstract
Dataset distillation aims to condense large datasets into a small number of synthetic examples that can be used as drop-in replacements when training new models. It has applications to interpretability, neural architecture search, privacy, and continual learning. Despite strong successes in supervised domains, such methods have not yet been extended to reinforcement learning, where the lack of a fixed dataset renders most distillation methods unusable. Filling the gap, we formalize $\textit{behaviour distillation}$, a setting that aims to discover and then condense the information required for training an expert policy into a synthetic dataset of state-action pairs, $\textit{without access to expert data}$. We then introduce Hallucinating Datasets with Evolution Strategies (HaDES), a method for behaviour distillation that can discover datasets of $\textit{just four}$ state-action pairs which, under supervised learning, train agents to competitive performance levels in continuous control tasks. We show that these datasets generalize out of distribution to training policies with a wide range of architectures and hyperparameters. We also demonstrate application to a downstream task, namely training multi-task agents in a zero-shot fashion. Beyond behaviour distillation, HaDES provides significant improvements in neuroevolution for RL over previous approaches and achieves SoTA results on one standard supervised dataset distillation task. Finally, we show that visualizing the synthetic datasets can provide human-interpretable task insights.
Andrei Lupu, Chris Lu 0001, Jarek Liesen, Robert T. Lange, Jakob N. Foerster
ICLR4
2024 Position: Leverage Foundational Models for Black-Box Optimization
abstract
Undeniably, Large Language Models (LLMs) have stirred an extraordinary wave of innovation in the machine learning research domain, resulting in substantial impact across diverse fields such as reinforcement learning, robotics, and computer vision. Their incorporation has been rapid and transformative, marking a significant paradigm shift in the field of machine learning research. However, the field of experimental design, grounded on black-box optimization, has been much less affected by such a paradigm shift, even though integrating LLMs with optimization presents a unique landscape ripe for exploration. In this position paper, we frame the field of black-box optimization around sequence-based foundation models and organize their relationship with previous literature. We discuss the most promising ways foundational language models can revolutionize optimization, which include harnessing the vast wealth of information encapsulated in free-form text to enrich task comprehension, utilizing highly flexible sequence models such as Transformers to engineer superior optimization strategies, and enhancing performance prediction over previously unseen search spaces.
Xingyou Song, Yingtao Tian, Robert T. Lange, Chansoo Lee, Yujin Tang, Yutian Chen 0001
ICML3
2024 Discovering Preference Optimization Algorithms with and for Large Language Models
abstract
Offline preference optimization is a key method for enhancing and controlling the quality of Large Language Model (LLM) outputs. Typically, preference optimization is approached as an offline supervised learning task using manually crafted convex loss functions. While these methods are based on theoretical insights, they are inherently constrained by human creativity, so the large search space of possible loss functions remains under-explored. We address this by performing LLM-driven *objective discovery* to automatically discover new state-of-the-art preference optimization algorithms without (expert) human intervention. Specifically, we iteratively prompt an LLM to propose and implement new preference optimization loss functions based on previously evaluated performance metrics. This process leads to the discovery of previously unknown and performant preference optimization algorithms. The best performing of these we call *Discovered Preference Optimization* (DiscoPOP), a novel algorithm that adaptively blends logistic and exponential losses. Experiments demonstrate the state-of-the-art performance of DiscoPOP and its successful transfer to held-out tasks.
Chris Lu 0001, Samuel Holt, Claudio Fanconi, Alex J. Chan, Jakob N. Foerster, Mihaela van der Schaar, Robert T. Lange
NeurIPS7
2024 JaxMARL: Multi-Agent RL Environments and Algorithms in JAX
abstract
Benchmarks are crucial in the development of machine learning algorithms, significantly influencing reinforcement learning (RL) research through the available environments. Traditionally, RL environments run on the CPU, which limits their scalability with the computational resources typically available in academia. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, easy-to-use code base that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is up to 12,500 times faster than existing approaches. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl.
Alex Rutherford, Benjamin Ellis, Matteo Gallici, Jonathan Cook 0004, Andrei Lupu, Garðar Ingvarsson, Timon Willi, Ravi Hammond, Akbir Khan, Christian Schröder de Witt, Alexandra Souly, Saptarashmi Bandyopadhyay, Mikayel Samvelyan, Minqi Jiang, Robert T. Lange, Shimon Whiteson, Bruno Lacerda, Nick Hawes, Tim Rocktäschel, Chris Lu 0001, Jakob N. Foerster
NeurIPS15
2023 Discovering Attention-Based Genetic Algorithms via Meta-Black-Box Optimization
abstract
Genetic algorithms constitute a family of black-box optimization algorithms, which take inspiration from the principles of biological evolution. While they provide a general-purpose tool for optimization, their particular instantiations can be heuristic and motivated by loose biological intuition. In this work we explore a fundamentally different approach: Given a sufficiently flexible parametrization of the genetic operators, we discover entirely new genetic algorithms in a data-driven fashion. More specifically, we parametrize selection and mutation rate adaptation as cross- and self-attention modules and use Meta-Black-Box-Optimization to evolve their parameters on a set of diverse optimization tasks. The resulting Learned Genetic Algorithm outperforms state-of-the-art adaptive baseline genetic algorithms and generalizes far beyond its meta-training settings. The learned algorithm can be applied to previously unseen optimization problems, search dimensions & evaluation budgets. We conduct extensive analysis of the discovered operators and provide ablation experiments, which highlight the benefits of flexible module parametrization and the ability to transfer ('plug-in') the learned operators to conventional genetic algorithms.
Robert T. Lange, Tom Schaul, Yutian Chen 0001, Chris Lu 0001, Tom Zahavy, Valentin Dalibard, Sebastian Flennerhag
GECCO1
2023 Discovering Evolution Strategies via Meta-Black-Box Optimization
Robert T. Lange, Tom Schaul, Yutian Chen 0001, Tom Zahavy, Valentin Dalibard, Chris Lu 0001, Satinder Singh 0001, Sebastian Flennerhag
ICLR1
2023 Lottery Tickets in Evolutionary Optimization: On Sparse Backpropagation-Free Trainability
abstract
Is the lottery ticket phenomenon an idiosyncrasy of gradient-based training or does it generalize to evolutionary optimization? In this paper we establish the existence of highly sparse trainable initializations for evolution strategies (ES) and characterize qualitative differences compared to gradient descent (GD)-based sparse training. We introduce a novel signal-to-noise iterative pruning procedure, which incorporates loss curvature information into the network pruning step. This can enable the discovery of even sparser trainable network initializations when using black-box evolution as compared to GD-based optimization. Furthermore, we find that these initializations encode an inductive bias, which transfers across different ES, related tasks and even to GD-based training. Finally, we compare the local optima resulting from the different optimization paradigms and sparsity levels. In contrast to GD, ES explore diverse and flat local optima and do not preserve linear mode connectivity across sparsity levels and independent runs. The results highlight qualitative differences between evolution and gradient-based learning dynamics, which can be uncovered by the study of iterative pruning procedures.
Robert T. Lange, Henning Sprekeler
ICML1
2023 NeuroEvoBench: Benchmarking Evolutionary Optimizers for Deep Learning Applications
abstract
Recently, the Deep Learning community has become interested in evolutionary optimization (EO) as a means to address hard optimization problems, e.g. meta-learning through long inner loop unrolls or optimizing non-differentiable operators. One core reason for this trend has been the recent innovation in hardware acceleration and compatible software -- making distributed population evaluations much easier than before. Unlike for gradient descent-based methods though, there is a lack of hyperparameter understanding and best practices for EO – arguably due to severely less `graduate student descent' and benchmarking being performed for EO methods. Additionally, classical benchmarks from the evolutionary community provide few practical insights for Deep Learning applications. This poses challenges for newcomers to hardware-accelerated EO and hinders significant adoption. Hence, we establish a new benchmark of EO methods (NEB) tailored toward Deep Learning applications and exhaustively evaluate traditional and meta-learned EO. We investigate core scientific questions including resource allocation, fitness shaping, normalization, regularization & scalability of EO. The benchmark is open-sourced at https://github.com/neuroevobench/neuroevobench under Apache-2.0 license.
Robert T. Lange, Yujin Tang, Yingtao Tian
NeurIPS1
2022 Learning Not to Learn: Nature versus Nurture In Silico
abstract
Animals are equipped with a rich innate repertoire of sensory, behavioral and motor skills, which allows them to interact with the world immediately after birth. At the same time, many behaviors are highly adaptive and can be tailored to specific environments by means of learning. In this work, we use mathematical analysis and the framework of memory-based meta-learning (or ’learning to learn’) to answer when it is beneficial to learn such an adaptive strategy and when to hard-code a heuristic behavior. We find that the interplay of ecological uncertainty, task complexity and the agents’ lifetime has crucial effects on the meta-learned amortized Bayesian inference performed by an agent. There exist two regimes: One in which meta-learning yields a learning algorithm that implements task-dependent information-integration and a second regime in which meta-learning imprints a heuristic or ’hard-coded’ behavior. Further analysis reveals that non-adaptive behaviors are not only optimal for aspects of the environment that are stable across individuals, but also in situations where an adaptation to the environment would in fact be highly beneficial, but could not be done quickly enough to be exploited within the remaining lifetime. Hard-coded behaviors should hence not only be those that always work, but also those that are too complex to be learned within a reasonable time frame.
Robert T. Lange, Henning Sprekeler
AAAI1
2022 On Lottery Tickets and Minimal Task Representations in Deep Reinforcement Learning
Marc Aurel Vischer, Robert T. Lange, Henning Sprekeler
ICLR2
2021 Neural surprise in somatosensory Bayesian learning
abstract
Tracking statistical regularities of the environment is important for shaping human behavior and perception. Evidence suggests that the brain learns environmental dependencies using Bayesian principles. However, much remains unknown about the employed algorithms, for somesthesis in particular. Here, we describe the cortical dynamics of the somatosensory learning system to investigate both the form of the generative model as well as its neural surprise signatures. Specifically, we recorded EEG data from 40 participants subjected to a somatosensory roving-stimulus paradigm and performed single-trial modeling across peri-stimulus time in both sensor and source space. Our Bayesian model selection procedure indicates that evoked potentials are best described by a non-hierarchical learning model that tracks transitions between observations using leaky integration. From around 70ms post-stimulus onset, secondary somatosensory cortices are found to represent confidence-corrected surprise as a measure of model inadequacy. Indications of Bayesian surprise encoding, reflecting model updating, are found in primary somatosensory cortex from around 140ms. This dissociation is compatible with the idea that early surprise signals may control subsequent model update rates. In sum, our findings support the hypothesis that early somatosensory processing reflects Bayesian perceptual learning and contribute to an understanding of its underlying mechanisms.
Sam Gijsen, Miro Grundei, Robert T. Lange, Dirk Ostwald, Felix Blankenburg
PLoS Comput. Biol.3