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Zenan Lin

dblp:245/9961 · DBLP profile ↗
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7ranked-venue papers
1as first author
7since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 50% Robot manipulation · 31% Legged, aerial and field robots · 18%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 52% Virtual and augmented reality · 26% Geometric modeling and processing · 22%
Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 67% Wearable and physiological sensing · 18% Human-robot interaction · 15%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
field robotics
0.912025
Bio-Inspired Soft Magnetic Swimming Robot for Flexible Motions · ICRA 2025
Robotics › Robot manipulation
dual-arm manipulation
0.812024
OakInk2 : A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion · CVPR 2024
Robotics › Robot manipulation
grasping
0.812024
OakInk2 : A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion · CVPR 2024
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.812024
FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction Text · AAAI 2024
Computer animation and physical simulation
motion synthesis
0.812024
FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction Text · AAAI 2024
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.812024
Dual-modal Tactile E-skin: Enabling Bidirectional Human-Robot Interaction via Integrated Tactile Perception and Feedback · ICRA 2024
Computer vision › 3D vision
3d shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision › 3d shape reconstruction
category-level shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Geometric modeling and processing
shape deformation
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision
3d scene understanding
0.212024
OakInk2 : A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion · CVPR 2024
Computer vision › 3D vision › embodied vision
object affordance
0.212024
OakInk2 : A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion · CVPR 2024
Haptics and multimodal interaction
tactile perception
0.212024
Dual-modal Tactile E-skin: Enabling Bidirectional Human-Robot Interaction via Integrated Tactile Perception and Feedback · ICRA 2024

Methods — techniques the papers use, named apart from their topics

magnetic actuation · 1.7electromagnetic coil array control · 1.7motion capture · 1.5instruction-guided motion generation · 1.5shape deformation · 1.3pose estimation · 1.3motion generation model · 0.8magnetic tactile sensing · 0.8large language model · 0.8deep learning · 0.8
YearPublicationVenuePosition
2025 Bio-Inspired Soft Magnetic Swimming Robot for Flexible Motions
abstract
Bio-inspired soft robots have gained significant attention for their flexible design and adaptability to various environments, making them suitable for exploration and task execution in confined or hazardous areas. However, the deformation and motion of soft magnetic robots rely on both their structural design and magnetization, which complicates the guided movement and balance maintenance for aquatic environments. In this work, inspired by the flat and symmetrical body of rays, we design a soft magnetic fish-shaped robot capable of flexible motions and trajectory swimming on the water surface. This robot features the muscle made of magnetic elastomer, which connects with the acrylic skeleton and silicone film fins with a soft body. In the external magnetic field, the robot achieves hovering by flapping its fins, driven by the magnetically actuated deformation of its magnetic muscle. Besides, the robot's axial magnetization enables the rapid steering guided by a horizontal field. In experiments, the soft magnetic robot was tasked with performing a looping figure-eight trajectory movement on the water surface, guided by the field gradient generated by a dense planar electromagnetic coils' array. When moving, the onboard circuit board of the robot collected its inertial and temperature information, and sent these data to the host computer via Bluetooth in real-time for motion monitoring. Received data demonstrated that our robot performed the specified afloat swimming trajectory, exhibiting a good stability on its yaw angle during the continuous motion. The soft magnetic swimming robot shows its integrated functionalities in untethered actuation, on-robot sensing, and wireless communication, indicating a significant prospect on applications in inspection and cleaning within narrow pipelines and enclosed mechanical interior spaces.
Xiaosa Li, Zenan Lin, Wenbo Ding 0001
ICRA2
2025 Integrative genetic analysis reveals new relationships between intraocular pressure, glaucoma, and ischemic stroke risk: a study based on combined SNP-to-gene, Mendelian randomization and pathway investigations
abstract
Ischemic stroke (IS) is a leading cause of death in elderly people. Previous studies exploring the association between intraocular pressure (IOP), glaucoma, and IS have provided inconsistent results. Here, we aimed to clarify this causal relationship, as a better understanding may reveal novel therapeutic targets and preventive strategies. We performed a bidirectional Mendelian randomization (MR) study to explore the causal relationship between IOP, glaucoma, and IS. Complementary studies such as MR-Egger regression, MR-PRESSO, and MRlap were conducted to assess the robustness of the causal associations. Next, the single nucleotide polymorphisms (SNPs) selected as instrumental variables for IOP and primary open-angle glaucoma (POAG) were mapped to relevant genes by the novel combined SNP-to-gene (cS2G) method. Genes showing significant causal effects on IS were further subjected to gene ontology (GO), pathway, and colocalization (COLOC) analyses. We also performed single SNP Mendelian randomization study to identify the SNPs of IOP and glaucoma with significant causal influence on IS risk, which were then introduced to the cytogenetic investigation. The MR results supported that the elevated IOP and POAG may contribute to increased IS risk, but not vice versa. By using the cS2G approach, we identified 31 and 3 genes potentially playing key roles in the IOP- and POAG-induced IS risk, respectively. GO and pathway analyses indicated the olfactory pathway as a crucial mechanism in the IOP-associated risk. COLOC further strengthened the causal implications of genes CDKN2A and CDKN2B-AS1 between POAG and IS. This work provides evidence supporting the causal implications between IOP, POAG, and IS, and highlights putative pathway and genes for managing both conditions. Moreover, our study could serve as a novel paradigm for exploring the in-depth causal relationships in other diseases.
Zenan Lin, Junhong Jiang
Briefings Bioinform.3
2025 Multiscale Super-Images for Dynamic Hand Gesture Authentication
abstract
The dynamic hand gesture is an emerging biometric trait that has attracted the attention of researchers due to its rich physiological and behavioral characteristics. The previous studies primarily focused on extracting and utilizing the physiological characteristics, while ignoring the rich behavioral characteristics contained in hand gesture movements. The dynamic hand gesture authentication performance will be improved if behavioral characteristics can be effectively extracted and fused with physiological characteristics for authentication. In addition, existing methods still suffer from insufficient feature extraction capabilities and low efficiency in extracting behavioral characteristics from complex dynamic hand gestures. To address these issues, this paper first proposes multiscale dynamic hand gesture (MDHG) super-images to represent the behavioral characteristics of hand gestures, containing sufficient local and global motion cues. Furthermore, for the super-images, this paper proposes a two-stream network consisting of a spatiotemporal feature extraction backbone and an identity-aggregation module to fully extract and fuse the physiological and behavioral characteristics of hand gestures, which significantly improves the accuracy of dynamic hand gesture authentication. Extensive experiments on two benchmark datasets, SCUT-DHGA and HandLogin, show that our method achieves superior performance with fewer parameters and FLOPs than other networks, validating the effectiveness, generalizability, and security of our proposed method.
Zenan Lin, Wenwei Song, Wenxiong Kang
IEEE Trans. Circuits Syst. Video Technol.1
2024 FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction Text
abstract
Rearrangement operations form the crux of interactions between humans and their environment. The ability to generate natural, fluid sequences of this operation is of essential value in AR/VR and CG. Bridging a gap in the field, our study introduces FAVOR: a novel dataset for Full-body AR-driven Virtual Object Rearrangement that uniquely employs motion capture systems and AR eyeglasses. Comprising 3k diverse motion rearrangement sequences and 7.17 million interaction data frames, this dataset breaks new ground in research data. We also present a pipeline FAVORITE for producing digital human rearrangement motion sequences guided by instructions. Experimental results, both qualitative and quantitative, suggest that this dataset and pipeline deliver high-quality motion sequences. Our dataset, code, and appendix are available at https://kailinli.github.io/FAVOR.
Kailin Li 0001, Lixin Yang 0001, Zenan Lin, Jian Xu 0027, Xinyu Zhan 0001, Yifei Zhao 0003, Pengxiang Zhu, Wenxiong Kang, Kejian Wu, Cewu Lu
AAAI3
2024 OakInk2 : A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion
abstract
We present Oakink2, a dataset of bimanual object manipulation tasks for complex daily activities. In pursuit of constructing the complex tasks into a structured representation, Oakink2 introduces three level of abstraction to organize the manipulation tasks: Affordance, Primitive Task, and Complex Task. OAKINK2 features on an object-centric perspective for decoding the complex tasks, treating them as a sequence of object affordance fulfillment. The first level, Affordance, outlines the functionalities that objects in the scene can afford, the second level, Primitive Task, describes the minimal interaction units that humans interact with the object to achieve its affordance, and the third level, Complex Task, illustrates how Primitive Tasks are composed and interdependent. Oakink2 dataset provides multi-view image streams and precise pose annotations for the human body, hands and various interacting objects. This extensive collection supports applications such as interaction reconstruction and motion synthesis. Based on the 3-level abstraction of Oakink2, we explore a task-oriented framework for Complex Task Completion (CTC). CTC aims to generate a sequence of bimanual manipulation to achieve task objectives. Within the CTC framework, we employ Large Language Models (LLMs) to decompose the complex task objectives into sequences of Primitive Tasks and have developed a Motion Fulfillment Model that generates bimanual hand motion for each Primitive Task. Oakink2 datasets and models are available at https://oakink.net/v2.
Xinyu Zhan 0001, Lixin Yang 0001, Yifei Zhao 0003, Kangrui Mao, Hanlin Xu, Zenan Lin, Kailin Li 0001, Cewu Lu
CVPR6
2024 Dual-modal Tactile E-skin: Enabling Bidirectional Human-Robot Interaction via Integrated Tactile Perception and Feedback
abstract
To foster an immersive and natural human-robot interaction (HRI), the implementation of tactile perception and feedback becomes imperative, effectively bridging the conventional sensory gap. In this paper, we propose a dual-modal electronic skin (e-skin) that integrates magnetic tactile sensing and vibration feedback for enhanced HRI. The dual-modal tactile e-skin offers multi-functional tactile sensing and programmable haptic feedback, underpinned by a layered structure comprised of flexible magnetic films, soft silicone elastomer, a Hall sensor and actuator array, and a microcontroller unit. The e-skin captures the magnetic field changes caused by subtle deformations through Hall sensors, employing deep learning for accurate tactile perception. Simultaneously, the actuator array generates mechanical vibrations to facilitate haptic feedback, delivering diverse mechanical stimuli. Notably, the dual-modal e-skin is capable of transmitting tactile information bidirectionally, enabling object recognition and fine-weighing operations. This bidirectional tactile interaction framework will enhance the immersion and efficiency of interactions between humans and robots.
Shilong Mu, Zenan Lin, Shoujie Li, Chenchang Li, Xiao-Ping Zhang 0002, Wenbo Ding 0001
ICRA3
2023 Chord: Category-level Hand-held Object Reconstruction via Shape Deformation
abstract
In daily life, humans utilize hands to manipulate objects. Modeling the shape of objects that are manipulated by the hand is essential for AI to comprehend daily tasks and to learn manipulation skills. However, previous approaches have encountered difficulties in reconstructing the precise shapes of hand-held objects, primarily owing to a deficiency in prior shape knowledge and inadequate data for training. As illustrated, given a particular type of tool, such as a mug, despite its infinite variations in shape and appearance, humans have a limited number of ‘effective’ modes and poses for its manipulation. This can be attributed to the fact that humans have mastered the shape prior of the ‘mug’ category, and can quickly establish the corresponding relations between different mug instances and the prior, such as where the rim and handle are located. In light of this, we propose a new method, Chord, for Category-level Hand-held Object Reconstruction via shape Deformation. Chord deforms a categorical shape prior for reconstructing the intra-class objects. To ensure accurate reconstruction, we empower Chord with three types of awareness: appearance, shape, and interacting pose. In addition, we have constructed a new dataset, Comic, of category-level hand-object interaction. Comic contains a rich array of object instances, materials, hand interactions, and viewing directions. Extensive evaluation shows that Chord outperforms state-of-the-art approaches in both quantitative and qualitative measures. Code, model, and datasets are available at https://kailinli.github.io/CHORD
Kailin Li 0001, Lixin Yang 0001, Haoyu Zhen, Zenan Lin, Xinyu Zhan 0001, Licheng Zhong, Jian Xu 0027, Kejian Wu, Cewu Lu
ICCV4