EDBT 2026 Demo / reviewers in the wild / expert
Guillaume Vailland
dblp:246/1113
· DBLP profile ↗
3ranked-venue papers
3as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 38% Haptics and multimodal interaction · 38% Usability and user experience research · 24% | |
| Artificial intelligence
1 paper |
Motion planning and robot control · 87% Robot navigation and mapping · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › path planning
local path planning |
0.5 | 1 | 2021 | Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation · ICRA 2021 |
Robotics › Motion planning and robot control
motion planning |
0.5 | 1 | 2021 | Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation · ICRA 2021 |
Virtual and augmented reality
virtual reality |
0.5 | 1 | 2021 | VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users · VR 2021 |
Usability and user experience research
quality of experience |
0.3 | 2 | 2021 | VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users · VR 2021 Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study · HRI 2020 |
Robotics › Robot navigation and mapping › mobile robot navigation › ground vehicle navigation
nonholonomic robot navigation |
0.1 | 1 | 2021 | Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation · ICRA 2021 |
Methods — techniques the papers use, named apart from their topics
clinical study · 1.0cubic bézier curves · 0.5RRT* · 0.5subjective questionnaire · 0.4sense of presence measurement · 0.4pilot study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path GenerationabstractIn the case of non-holonomic robot navigation, path planning algorithms such as Rapidly-exploring Random Tree (RRT) rarely provide feasible and smooth paths without the need of additional processing. Furthermore, in a transport context like power wheelchair navigation, passenger comfort should be a priority and influence path planning strategy. In this paper, we propose a local path planner which guarantees bounded curvature value and continuous Cubic Bézier piecewise curves connection. To simulate and test this Cubic Bézier local path planner, we developed a new RRT version (CBB-RRT*) which generates on-the fly comfortable path adapted to non-holonomic constraints. Guillaume Vailland, Valérie Gouranton, Marie Babel |
ICRA | 1 |
| 2021 | VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular UsersabstractPower wheelchairs are one of the main solutions for people with reduced mobility to maintain or regain autonomy and a comfortable and fulfilling life. However, driving a power wheelchair in a safe way is a difficult task that often requires training methods based on real-life situations. Although these methods are widely used in occupational therapy, they are often too complex to implement and unsuitable for some people with major difficulties. In this context, we collaborated with clinicians to develop a Virtual Reality based power wheelchair simulator. This simulator is an innovative training tool adapted to any type of situations and impairments. In this paper, we present a clinical study in which 29 power wheelchair regular users were asked to complete a clinically validated task designed by clinicians within two conditions: driving in a virtual environment with our simulator and driving in real conditions with a real power wheelchair. The objective of this study is to compare performances between the two conditions and to evaluate the Quality of Experience provided by our simulator in terms of Sense of Presence and Cybersickness. Results show that participants complete the tasks in a similar amount of time for both real and virtual conditions, using respectively a real power wheelchair and our simulator. Results also show that our simulator provides a high level of Sense of Presence and provokes only slight to moderate Cybersickness discomforts resulting in a valuable Quality of Experience. Guillaume Vailland, Louise Devigne, François Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valérie Gouranton |
VR | 1 |
| 2020 | Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot StudyabstractAutonomy and the ability to maintain social activities can be challenging for people with disabilities experiencing reduced mobility. In the case of disabilities that impact mobility, power wheelchairs can help such people retain or regain autonomy. Nonetheless, driving a power wheelchair is a complex task that requires a combination of cognitive, visual and visuo-spatial abilities. In practice, people need to pass prior ability tests and driving training before being prescribed a power wheelchair by their therapist. Still, conventional training in occupational therapy can be insufficient for some people with severe cognitive and/or visuo-spatial functions. As such, these people are often prevented from obtaining a power wheelchair prescription from their therapist due to safety concerns. In this context, driving simulators might be efficient and promising tools to provide alternative, adaptive, flexible, and safe training. In previous work, we proposed a Virtual Reality (VR) driving simulator integrating vestibular feedback to simulate wheelchair motion sensations. The performance and acceptability of a VR simulator rely on satisfying user Quality of Experience (QoE). Therefore, our simulator is designed to give the user a high Sense of Presence (SoP) and low Cybersickness. This paper presents a pilot study assessing the impact of the vestibular feedback provied on user QoE. Participants were asked to perform a driving task whilst in the simulator under two conditions: with and without vestibular feedback. User QoE is assessed through subjective questionnaires measuring user SoP and cybersickness. The results show that vestibular feedback activation increases SoP and decreases cybersickness. This study constitutes a mandatory step before clinical trials and, as such, only enrolled people without disabilities. Guillaume Vailland, Yoren Gaffary, Louise Devigne, Valérie Gouranton, Bruno Arnaldi, Marie Babel |
HRI | 1 |