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Yuanchao Huang

dblp:246/2275 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Runtime systems and virtual machines · 50% Operating systems · 50%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Runtime systems and virtual machines › interpreter
direct execution
0.412019
Mobile Gaming on Personal Computers with Direct Android Emulation · MobiCom 2019
Games and playful interaction › digital gaming
mobile gaming
0.112019
Mobile Gaming on Personal Computers with Direct Android Emulation · MobiCom 2019

Methods — techniques the papers use, named apart from their topics

syscall emulation · 0.8instruction rewriting · 0.8graphics techniques · 0.8
YearPublicationVenuePosition
2019 Mobile Gaming on Personal Computers with Direct Android Emulation
abstract
Playing Android games on Windows x86 PCs has gained enormous popularity in recent years, and the de facto solution is to use mobile emulators built with the AOVB (Android-x86 On VirtualBox) architecture. When playing heavy 3D Android games with AOVB, however, users often suffer unsatisfactory smoothness due to the considerable overhead of full virtualization. This paper presents DAOW, a game-oriented Android emulator implementing the idea of direct Android emulation, which eliminates the overhead of full virtualization by directly executing Android app binaries on top of x86-based Windows. Based on pragmatic, efficient instruction rewriting and syscall emulation, DAOW offers foreign Android binaries direct access to the domestic PC hardware through Windows kernel interfaces, achieving nearly native hardware performance. Moreover, it leverages graphics and security techniques to enhance user experiences and prevent cheating in gaming. As of late 2018, DAOW has been adopted by over 50 million PC users to run thousands of heavy 3D Android games. Compared with AOVB, DAOW improves the smoothness by 21% on average, decreases the game startup time by 48%, and reduces the memory usage by 22%.
Zhenhua Li 0001, Yunhao Liu 0001, Hai Long, Yuanchao Huang, Jiaming He, Tianyin Xu, Ennan Zhai
MobiCom5