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Lasse Peters

dblp:246/2532 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0001-9008-7127ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Systems, architecture and hardware · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 59% Robot manipulation · 27% Robot navigation and mapping · 14%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.912025
Updating Robot Safety Representations Online From Natural Language Feedback · ICRA 2025
Robotics › Motion planning and robot control › reachability analysis
hamilton-jacobi reachability
0.912025
Updating Robot Safety Representations Online From Natural Language Feedback · ICRA 2025
Robotics › Motion planning and robot control › robot control
safe control
0.912025
Updating Robot Safety Representations Online From Natural Language Feedback · ICRA 2025
Human-robot interaction › robot communication
natural language instruction
0.312025
Updating Robot Safety Representations Online From Natural Language Feedback · ICRA 2025
Robotics › Motion planning and robot control › robot control › optimal control
receding horizon control
0.112020
Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games · ICRA 2020

Methods — techniques the papers use, named apart from their topics

warm-starting · 1.7vision-language model · 1.7hamilton-jacobi reachability · 1.7nash equilibrium · 0.4iterative linear quadratic regulator · 0.4
YearPublicationVenuePosition
2025 Updating Robot Safety Representations Online From Natural Language Feedback
abstract
Robots must operate safely when deployed in novel and human-centered environments, like homes. Current safe control approaches typically assume that the safety constraints are known a priori, and thus, the robot can precompute a corresponding safety controller. While this may make sense for some safety constraints (e.g., avoiding collision with walls by analyzing a floor plan), other constraints are more complex (e.g., spills), inherently personal, context-dependent, and can only be identified at deployment time when the robot is interacting in a specific environment and with a specific person (e.g., fragile objects, expensive rugs). Here, language provides a flexible mechanism to communicate these evolving safety constraints to the robot. In this work, we use vision language models (VLMs) to interpret language feedback and the robot's image observations to continuously update the robot's representation of safety constraints. With these inferred constraints, we update a Hamilton-Jacobi reachability safety controller online via efficient warm-starting techniques. Through simulation and hardware experiments, we demonstrate the robot's ability to infer and respect language-based safety constraints with the proposed approach.
Leonardo Santos, Lasse Peters, Somil Bansal, Andrea Bajcsy
ICRA3
2020 Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games
abstract
Many problems in robotics involve multiple decision making agents. To operate efficiently in such settings, a robot must reason about the impact of its decisions on the behavior of other agents. Differential games offer an expressive theoretical framework for formulating these types of multi-agent problems. Unfortunately, most numerical solution techniques scale poorly with state dimension and are rarely used in real-time applications. For this reason, it is common to predict the future decisions of other agents and solve the resulting decoupled, i.e., single-agent, optimal control problem. This decoupling neglects the underlying interactive nature of the problem; however, efficient solution techniques do exist for broad classes of optimal control problems. We take inspiration from one such technique, the iterative linear-quadratic regulator (ILQR), which solves repeated approximations with linear dynamics and quadratic costs. Similarly, our proposed algorithm solves repeated linear-quadratic games. We experimentally benchmark our algorithm in several examples with a variety of initial conditions and show that the resulting strategies exhibit complex interactive behavior. Our results indicate that our algorithm converges reliably and runs in real-time. In a three-player, 14-state simulated intersection problem, our algorithm initially converges in <; 0.25 s. Receding horizon invocations converge in <; 50 ms in a hardware collision-avoidance test.
David Fridovich-Keil, Ellis Ratner, Lasse Peters, Anca D. Dragan, Claire J. Tomlin
ICRA3
2018 Designing Convolutional Neural Networks Using a Genetic Approach for Ball Detection
Georg Christian Felbinger, Patrick Göttsch, Pascal Loth, Lasse Peters, Felix Wege
RoboCup4