Meriem Trabelsi

dblp:246/2838 · also Mariem Trabelsi · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 94% Mathematical optimization · 6%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
imperfect information games
0.822020
Ordinal Polymatrix Games with Incomplete Information · KR 2020
Possibilistic Games with Incomplete Information · IJCAI 2019
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.412020
Ordinal Polymatrix Games with Incomplete Information · KR 2020
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
polymatrix games
0.412020
Ordinal Polymatrix Games with Incomplete Information · KR 2020
Mathematical optimization › discrete optimization
mixed integer linear programming
0.112019
Possibilistic Games with Incomplete Information · IJCAI 2019

Methods — techniques the papers use, named apart from their topics

mixed integer linear programming · 0.8nash equilibrium computation · 0.4
YearPublicationVenuePosition
2022 Solving possibilistic games with incomplete information
Nahla Ben Amor, Hélène Fargier, Régis Sabbadin, Meriem Trabelsi
Int. J. Approx. Reason.4
2020 Ordinal Polymatrix Games with Incomplete Information
abstract
Possibilistic games with incomplete information (Π-games) constitute a suitable framework for the representation of ordinal games under incomplete knowledge. However, representing a Π-game in standard normal form requires an extensive expression of the utility functions and the possibility distribution, namely, on the product spaces of actions and types. In the present work, we propose a less costly view of Π-games, namely min-based polymatrix Π-games, which allows to concisely specify Π-games with local interactions. This framework allows, for instance, the compact representation of coordination games under uncertainty where the satisfaction of an agent is high if and only if her strategy is coherent with all of her neighbors, the game being possibly only incompletely known to the agents. Then, an important result of this paper is to show that a min-based polymatrix Π-game can be transformed, in polynomial time, into a (complete information) min-based polymatrix game with identical pure Nash equilibria. Finally, we show that the latter family of games can be solved through a MILP formulation. Experiments on variants of the GAMUT problems confirm the feasibility of this approach.
Nahla Ben Amor, Hélène Fargier, Régis Sabbadin, Meriem Trabelsi
KR4
2019 Possibilistic Games with Incomplete Information
abstract
Bayesian games offer a suitable framework for games where the utility degrees are additive in essence. This approach does nevertheless not apply to ordinal games, where the utility degrees do not capture more than a ranking, nor to situations of decision under qualitative uncertainty. This paper proposes a representation framework for ordinal games under possibilistic incomplete information (π-games) and extends the fundamental notion of Nash equilibrium (NE) to this framework. We show that deciding whether a NE exists is a difficult problem (NP-hard) and propose a Mixed Integer Linear Programming (MILP) encoding. Experiments on variants of the GAMUT problems confirm the feasibility of this approach.
Nahla Ben Amor, Hélène Fargier, Régis Sabbadin, Meriem Trabelsi
IJCAI4