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Yiting Mo

dblp:246/3451 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0001-8985-7120ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 88% Immersive interaction · 12%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › tactile display
shape display
0.612022
TapeTouch: A Handheld Shape-changing Device for Haptic Display of Soft Objects · IEEE Trans. Vis. Comput. Graph. 2022
Haptics and multimodal interaction
tactile display
0.612022
TapeTouch: A Handheld Shape-changing Device for Haptic Display of Soft Objects · IEEE Trans. Vis. Comput. Graph. 2022
Haptics and multimodal interaction › haptics
haptic feedback in virtual reality
0.212022
TapeTouch: A Handheld Shape-changing Device for Haptic Display of Soft Objects · IEEE Trans. Vis. Comput. Graph. 2022
Immersive interaction
virtual reality
0.212022
TapeTouch: A Handheld Shape-changing Device for Haptic Display of Soft Objects · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

shape-changing tape · 0.6motor control · 0.6
YearPublicationVenuePosition
2022 TapeTouch: A Handheld Shape-changing Device for Haptic Display of Soft Objects
abstract
Haptic feedback is widely used to enhance realism in virtual reality (VR). Shape and softness are two common factors perceived by the users in the haptic rendering of soft objects. To integrate these factors, we propose a new handheld shape-changing device, TapeTouch, to provide various shapes and softness in real time. TapeTouch is based on a controllable shape-changing tape, which is mainly composed of four motors and a section of brass tape. We design a structure of the components to fit a portable controller and allow to flexibly adjust the shape of the brass tape. After decoding desired shapes into the signals to control the motor, we automatically reproduce varying shapes and levels of softness to the finger or palm touching the shape-changing tape. We conducted two user studies to understand the capability of TapeTouch to render shape and softness, and the results showed that TapeTouch could provide a variety of distinguishable shapes as well as multiple levels of softness. Based on the results, we performed two VR experience studies to verify that the haptic feedback from TapeTouch enhances VR realism.
Lifeng Zhu, Jiangwei Shen, Heng Zhang 0030, Yiting Mo, Aiguo Song
IEEE Trans. Vis. Comput. Graph.5