Demo Data from EDBT 2026 / reviewers in the wild / expert
Alonso Martinez
dblp:246/4183
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0002-0319-8847ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 57% Deep learning architectures and training · 29% Vision and language · 14% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › multimodal generation
audio-visual generation |
0.8 | 1 | 2024 | A Versatile Diffusion Transformer with Mixture of Noise Levels for Audiovisual Generation · NeurIPS 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | A Versatile Diffusion Transformer with Mixture of Noise Levels for Audiovisual Generation · NeurIPS 2024 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.8 | 1 | 2024 | VideoPoet: A Large Language Model for Zero-Shot Video Generation · ICML 2024 |
Machine learning › Deep learning architectures and training
transformer |
0.8 | 1 | 2024 | VideoPoet: A Large Language Model for Zero-Shot Video Generation · ICML 2024 |
Machine learning › Deep learning architectures and training › transformer
transformer decoder |
0.8 | 1 | 2024 | VideoPoet: A Large Language Model for Zero-Shot Video Generation · ICML 2024 |
Machine learning › Generative modeling
video generation |
0.8 | 1 | 2024 | VideoPoet: A Large Language Model for Zero-Shot Video Generation · ICML 2024 |
Machine learning › Generative modeling › video generation
zero-shot video generation |
0.8 | 1 | 2024 | VideoPoet: A Large Language Model for Zero-Shot Video Generation · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
task-specific adaptation · 0.8pre-training · 0.8latent diffusion · 0.8diffusion transformer · 0.8autoregressive transformer · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | VideoPoet: A Large Language Model for Zero-Shot Video GenerationabstractWe present VideoPoet, a language model capable of synthesizing high-quality video from a large variety of conditioning signals. VideoPoet employs a decoder-only transformer architecture that processes multimodal inputs – including images, videos, text, and audio. The training protocol follows that of Large Language Models (LLMs), consisting of two stages: pretraining and task-specific adaptation. During pretraining, VideoPoet incorporates a mixture of multimodal generative objectives within an autoregressive Transformer framework. The pretrained LLM serves as a foundation that can be adapted for a range of video generation tasks. We present empirical results demonstrating the model’s state-of-the-art capabilities in zero-shot video generation, specifically highlighting the ability to generate high-fidelity motions. Project page: http://sites.research.google/videopoet/ Dan Kondratyuk, Lijun Yu, Xiuye Gu, José Lezama, Jonathan Huang, Grant Schindler, Rachel Hornung, Vighnesh Birodkar, Jimmy Yan, Ming-Chang Chiu, Krishna Somandepalli, Hassan Akbari, Yair Alon, Yong Cheng 0003, Joshua V. Dillon, Agrim Gupta, Meera Hahn, Anja Hauth, David Hendon, Alonso Martinez, David Minnen, Mikhail Sirotenko, Kihyuk Sohn, Hartwig Adam, Ming-Hsuan Yang 0001, Irfan A. Essa, Huisheng Wang, David A. Ross, Bryan Seybold, Lu Jiang 0004 |
ICML | 20 |
| 2024 | A Versatile Diffusion Transformer with Mixture of Noise Levels for Audiovisual GenerationabstractTraining diffusion models for audiovisual sequences allows for a range of generation tasks by learning conditional distributions of various input-output combinations of the two modalities. Nevertheless, this strategy often requires training a separate model for each task which is expensive. Here, we propose a novel training approach to effectively learn arbitrary conditional distributions in the audiovisual space. Our key contribution lies in how we parameterize the diffusion timestep in the forward diffusion process. Instead of the standard fixed diffusion timestep, we propose applying variable diffusion timesteps across the temporal dimension and across modalities of the inputs. This formulation offers flexibility to introduce variable noise levels for various portions of the input, hence the term mixture of noise levels. We propose a transformer-based audiovisual latent diffusion model and show that it can be trained in a task-agnostic fashion using our approach to enable a variety of audiovisual generation tasks at inference time. Experiments demonstrate the versatility of our method in tackling cross-modal and multimodal interpolation tasks in the audiovisual space. Notably, our proposed approach surpasses baselines in generating temporally and perceptually consistent samples conditioned on the input. Project page: neurips13025.github.io Gwanghyun Kim, Alonso Martinez, Yu-Chuan Su, Brendan Jou, José Lezama, Agrim Gupta, Lijun Yu, Lu Jiang 0004, Aren Jansen, Jacob Walker, Krishna Somandepalli |
NeurIPS | 2 |
| 2022 | Toward Believable Acting for Autonomous Animated CharactersabstractThis paper describes design principles and a system, based on reinforcement learning and procedural animation, to create an autonomous character capable of believable acting—exhibiting a responsive and expressive illusion of interactive life, grounded in its subjective experience of its world. The design principles incorporate knowledge from animation, human-computer interaction, and psychology, articulating guidelines that, when followed, support a viewer’s suspension of disbelief. The system’s reinforcement learning brain generates action, emotion, and attention signals based on motivational drives, and its procedural animation system translates those signals into expressive biophysical movement in real time. We demonstrate the system on a stylized quadruped character in a virtual habitat. In a user study, participants rated the character favorably on animacy and ability to experience emotions, which is consistent with finding the character believable. Cassidy J. Curtis, Sigurdur O. Adalgeirsson, Horia Stefan Ciurdar, Peter F. McDermott, J. D. Velásquez, W. Bradley Knox, Alonso Martinez, Dei Gaztelumendi, Norberto A. Goussies, Palash Nandy |
MIG | 7 |