EDBT 2026 Demo / reviewers in the wild / expert
Ruofan Liang
dblp:246/4635
· DBLP profile ↗
14ranked-venue papers
6as first author
13since 2021 · last 2025
0009-0005-7667-1809ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 6 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | INRet: A General Framework for Accurate Retrieval of INRs for ShapesabstractImplicit neural representations (INRs) have become an important method for encoding various data types, such as 3D objects or scenes, images, and videos. They have proven to be particularly effective at representing 3D content, e.g., 3D scene reconstruction from 2D images, novel 3D content creation, as well as the representation, interpolation and completion of 3D shapes. With the widespread generation of 3D data in an INR format, there is a need to support effective organization and retrieval of INRs saved in a data store. A key aspect of retrieval and clustering of INRs in a data store is the formulation of similarity between INRs that would, for example, enable retrieval of similar INRs using a query INR. In this work, we propose INRet (INR Retrieve), a method for determining similarity between INRs that represent shapes, thus enabling accurate retrieval of similar shape INRs from an INR data store. INRet flexibly supports different INR architectures such as INRs with octree grids, triplanes, and hash grids, as well as different implicit functions including signed/unsigned distance function and occupancy field. We demonstrate that our method is more general and accurate than the existing INR retrieval method, which only supports simple MLP INRs and requires the same architecture between the query and stored INRs. Furthermore, compared to converting INRs to other representations (e.g., point clouds or multi-view images) for 3D shape retrieval, INRet achieves higher accuracy while avoiding the conversion overhead. Yushi Guan, Daniel Kwan, Ruofan Liang, Selvakumar Panneer, Nilesh Jain, Nilesh A. Ahuja, Nandita Vijaykumar |
3DV | 3 |
| 2025 | ARC: Warp-level Adaptive Atomic Reduction in GPUs to Accelerate Differentiable RenderingabstractDifferentiable rendering is widely used in emerging applications that represent any 3D scene as a model trained using gradient descent from 2D images. Recent works (e.g., 3D Gaussian Splatting) use rasterization to enable rendering photo-realistic imagery at high speeds from these learned 3D models. These rasterization-based differentiable rendering methods have been demonstrated to be very promising, providing state-of-art quality for various important tasks. However, training a model to represent a scene is still time-consuming even on powerful GPUs. In this work, we observe that the gradient computation step during model training is a significant bottleneck due to the large number of atomic operations. These atomics overwhelm the atomic units in the L2 cache of GPUs, causing long stalls. Sankeerth Durvasula, Adrian Zhao, Ruofan Liang, Pawan Kumar Sanjaya, Yushi Guan, Christina Giannoula, Nandita Vijaykumar |
ASPLOS (1) | 4 |
| 2025 | Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion ModelsabstractUnderstanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations–explicit 3D geometry, high-quality material properties, and lighting conditions–that are often impractical to obtain in real-world scenarios. Therefore, we introduce DiffusionRenderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Specifically, we first train a video diffusion model for inverse rendering on synthetic data, which generalizes well to real-world videos and allows us to auto-label diverse real-world videos. We then co-train our rendering model using both synthetic and auto-labeled real-world data. Experiments demonstrate that DiffusionRenderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input—including relighting, material editing, and realistic object insertion. Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Chih-Hao Lin, Jun Gao 0004, Alexander Keller 0001, Nandita Vijaykumar, Sanja Fidler |
CVPR | 1 |
| 2025 | ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction
Sankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa, Ruofan Liang, Yushi Guan, Nilesh A. Ahuja, Nilesh Jain, Selvakumar Panneer, Nandita Vijaykumar |
ICCV | 5 |
| 2025 | Controllable Weather Synthesis and Removal with Video Diffusion Models
Chih-Hao Lin, Ruofan Liang, Yuxuan Zhang 0001, Sanja Fidler, Shenlong Wang, Zan Gojcic |
ICCV | 3 |
| 2025 | Retri3D: 3D Neural Graphics Representation RetrievalabstractLearnable 3D Neural Graphics Representations (3DNGR) have emerged as promising 3D representations for reconstructing 3D scenes from 2D images. Numerous works, including Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and their variants, have significantly enhanced the quality of these representations. The ease of construction from 2D images, suitability for online viewing/sharing, and applications in game/art design downstream tasks make it a vital 3D representation, with potential creation of large numbers of such 3D models. This necessitates large data stores, local or online, to save 3D visual data in these formats. However, no existing framework enables accurate retrieval of stored 3DNGRs. In this work, we propose, Retri3D, a framework that enables accurate and efficient retrieval of 3D scenes represented as NGRs from large data stores using text queries. We introduce a novel Neural Field Artifact Analysis technique, combined with a Smart Camera Movement Module, to select clean views and navigate pre-trained 3DNGRs. These techniques enable accurate retrieval by selecting the best viewing directions in the 3D scene for high-quality visual feature embeddings. We demonstrate that Retri3D is compatible with any NGR representation. On the LERF and ScanNet++ datasets, we show significant improvement in retrieval accuracy compared to existing techniques, while being orders of magnitude faster and storage efficient. Yushi Guan, Daniel Kwan, Jean Sebastien Dandurand, Ruofan Liang, Nilesh Jain, Nilesh A. Ahuja, Selvakumar Panneer, Nandita Vijaykumar |
ICLR | 5 |
| 2025 | UniRelight: Learning Joint Decomposition and Synthesis for Video RelightingabstractWe address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency. Our
project page is https://research.nvidia.com/labs/toronto-ai/UniRelight/. Ruofan Liang, Jacob Munkberg, Jon Hasselgren, Nandita Vijaykumar, Alexander Keller 0001, Sanja Fidler, Igor Gilitschenski, Zan Gojcic |
NeurIPS | 2 |
| 2025 | LuxDiT: Lighting Estimation with Video Diffusion TransformerabstractEstimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations. Ruofan Liang, Zan Gojcic, Igor Gilitschenski, Sanja Fidler, Nandita Vijaykumar |
NeurIPS | 1 |
| 2025 | VideoMat: Extracting PBR Materials from Video Diffusion ModelsabstractAbstract We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically‐based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video diffusion model to respect the input geometry and lighting condition. This model produces multiple views of a given 3D model with coherent material properties. Secondly, we use a recent model to extract intrinsics (base color, roughness, metallic) from the generated video. Finally, we use the intrinsics alongside the generated video in a differentiable path tracer to robustly extract PBR materials directly compatible with common content creation tools. Jacob Munkberg, Ruofan Liang, Tianchang Shen, Jon Hasselgren |
Comput. Graph. Forum | 3 |
| 2024 | Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
Ruofan Liang, Zan Gojcic, Merlin Nimier-David, David Acuna, Nandita Vijaykumar, Sanja Fidler |
ECCV (61) | 1 |
| 2024 | GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian SplattingabstractReconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods. Chen Yang 0023, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
ACM Trans. Graph. | 4 |
| 2023 | ENVIDR: Implicit Differentiable Renderer with Neural Environment LightingabstractRecent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we introduce ENVIDR, a rendering and modeling framework for high-quality rendering and reconstruction of surfaces with challenging specular reflections. To achieve this, we first propose a novel neural renderer with decomposed rendering components to learn the interaction between surface and environment lighting. This renderer is trained using existing physically based renderers and is decoupled from actual scene representations. We then propose an SDF-based neural surface model that leverages this learned neural renderer to represent general scenes. Our model additionally synthesizes indirect illuminations caused by inter-reflections from shiny surfaces by marching surface-reflected rays. We demonstrate that our method outperforms state-of-art methods on challenging shiny scenes, providing high-quality rendering of specular reflections while also enabling material editing and scene relighting. Ruofan Liang, Huiting Chen, Chunlin Li 0014, Selvakumar Panneer, Nandita Vijaykumar |
ICCV | 1 |
| 2022 | CoordX: Accelerating Implicit Neural Representation with a Split MLP Architecture
Ruofan Liang, Hongyi Sun, Nandita Vijaykumar |
ICLR | 1 |
| 2020 | Knowledge Consistency between Neural Networks and Beyond
Ruofan Liang, Tianlin Li, Quanshi Zhang |
ICLR | 1 |