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Casimir J. H. Ludwig

dblp:246/4714 · DBLP profile ↗
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7ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0003-4656-0751ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 33% Representation and self-supervised learning · 31% Learning theory · 31%
Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 53% Health and well-being technologies · 32% User interface design and tools · 16%

Topics — the 6 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
1.122022
Lost in Latent Space: Examining failures of disentangled models at combinatorial generalisation · NeurIPS 2022
The role of Disentanglement in Generalisation · ICLR 2021
Machine learning › Learning theory › generalization
combinatorial generalization
0.612022
Lost in Latent Space: Examining failures of disentangled models at combinatorial generalisation · NeurIPS 2022
Machine learning › Learning theory
generalization
0.512021
The role of Disentanglement in Generalisation · ICLR 2021
Usability and user experience research › visual perception
visualization perception
0.412020
Biased Average Position Estimates in Line and Bar Graphs: Underestimation, Overestimation, and Perceptual Pull · IEEE Trans. Vis. Comput. Graph. 2020
Computer vision › Video understanding and tracking
action recognition
0.312025
Are you Struggling? Dataset and Baselines for Struggle Determination in Assembly Videos · Int. J. Comput. Vis. 2025
User interface design and tools
visual representation
0.112020
Biased Average Position Estimates in Line and Bar Graphs: Underestimation, Overestimation, and Perceptual Pull · IEEE Trans. Vis. Comput. Graph. 2020

Methods — techniques the papers use, named apart from their topics

label distribution learning · 1.7deep learning · 1.7latent space analysis · 0.6encoder-decoder evaluation · 0.6representation learning · 0.5empirical user study · 0.4
YearPublicationVenuePosition
2025 Are you Struggling? Dataset and Baselines for Struggle Determination in Assembly Videos
abstract
Abstract Determining when people are struggling allows for a finer-grained understanding of actions that complements conventional action classification and error detection. Struggle detection, as defined in this paper, is a distinct and important task that can be identified without explicit step or activity knowledge. We introduce the first struggle dataset with three real-world problem-solving activities that are labelled by both expert and crowd-source annotators. Video segments were scored w.r.t. their level of struggle using a forced choice 4-point scale. This dataset contains 5.1 hours of video from 73 participants. We conducted a series of experiments to identify the most suitable modelling approaches for struggle determination. Additionally, we compared various deep learning models, establishing baseline results for struggle classification, struggle regression, and struggle label distribution learning. Our results indicate that struggle detection in video can achieve up to $$88.24\%$$ 88.24 % accuracy in binary classification, while detecting the level of struggle in a four-way classification setting performs lower, with an overall accuracy of $$52.45\%$$ 52.45 % . Our work is motivated toward a more comprehensive understanding of action in video and potentially the improvement of assistive systems that analyse struggle and can better support users during manual activities.
Shijia Feng, Michael Wray, Brian Sullivan, Youngkyoon Jang, Casimir J. H. Ludwig, Iain D. Gilchrist, Walterio W. Mayol-Cuevas
Int. J. Comput. Vis.5
2024 Relating Human Error-Based Learning to Modern Deep RL Algorithms
abstract
In human error-based learning, the size and direction of a scalar error (i.e., the "directed error") are used to update future actions. Modern deep reinforcement learning (RL) methods perform a similar operation but in terms of scalar rewards. Despite this similarity, the relationship between action updates of deep RL and human error-based learning has yet to be investigated. Here, we systematically compare the three major families of deep RL algorithms to human error-based learning. We show that all three deep RL approaches are qualitatively different from human error-based learning, as assessed by a mirror-reversal perturbation experiment. To bridge this gap, we developed an alternative deep RL algorithm inspired by human error-based learning, model-based deterministic policy gradients (MB-DPG). We showed that MB-DPG captures human error-based learning under mirror-reversal and rotational perturbations and that MB-DPG learns faster than canonical model-free algorithms on complex arm-based reaching tasks, while being more robust to (forward) model misspecification than model-based RL.
Michele Garibbo, Casimir J. H. Ludwig, Nathan F. Lepora, Laurence Aitchison
Neural Comput.2
2022 Lost in Latent Space: Examining failures of disentangled models at combinatorial generalisation
abstract
Recent research has shown that generative models with highly disentangled representations fail to generalise to unseen combination of generative factor values. These findings contradict earlier research which showed improved performance in out-of-training distribution settings when compared to entangled representations. Additionally, it is not clear if the reported failures are due to (a) encoders failing to map novel combinations to the proper regions of the latent space, or (b) novel combinations being mapped correctly but the decoder is unable to render the correct output for the unseen combinations. We investigate these alternatives by testing several models on a range of datasets and training settings. We find that (i) when models fail, their encoders also fail to map unseen combinations to correct regions of the latent space and (ii) when models succeed, it is either because the test conditions do not exclude enough examples, or because excluded cases involve combinations of object properties with it's shape. We argue that to generalise properly, models not only need to capture factors of variation, but also understand how to invert the process that causes the visual stimulus.
Milton Llera Montero, Jeffrey S. Bowers, Rui Ponte Costa, Casimir J. H. Ludwig, Gaurav Malhotra
NeurIPS4
2021 The role of Disentanglement in Generalisation
Milton Llera Montero, Casimir J. H. Ludwig, Rui Ponte Costa, Gaurav Malhotra, Jeffrey S. Bowers
ICLR2
2020 Doubting what you already know: Uncertainty regarding state transitions is associated with obsessive compulsive symptoms
abstract
Obsessive compulsive (OC) symptoms involve excessive information gathering (e.g., checking, reassurance-seeking), and uncertainty about possible, often catastrophic, future events. Here we propose that these phenomena are the result of excessive uncertainty regarding state transitions (transition uncertainty): a computational impairment in Bayesian inference leading to a reduced ability to use the past to predict the present and future, and to oversensitivity to feedback (i.e. prediction errors). Using a computational model of Bayesian learning under uncertainty in a reversal learning task, we investigate the relationship between OC symptoms and transition uncertainty. Individuals high and low in OC symptoms performed a task in which they had to detect shifts (i.e. transitions) in cue-outcome contingencies. Modeling subjects' choices was used to estimate each individual participant's transition uncertainty and associated responses to feedback. We examined both an optimal observer model and an approximate Bayesian model in which participants were assumed to attend (and learn about) only one of several cues on each trial. Results suggested the participants were more likely to distribute attention across cues, in accordance with the optimal observer model. As hypothesized, participants with higher OC symptoms exhibited increased transition uncertainty, as well as a pattern of behavior potentially indicative of a difficulty in relying on learned contingencies, with no evidence for perseverative behavior. Increased transition uncertainty compromised these individuals' ability to predict ensuing feedback, rendering them more surprised by expected outcomes. However, no evidence for excessive belief updating was found. These results highlight a potential computational basis for OC symptoms and obsessive compulsive disorder (OCD). The fact the OC symptoms predicted a decreased reliance on the past rather than perseveration challenges preconceptions of OCD as a disorder of inflexibility. Our results have implications for the understanding of the neurocognitive processes leading to excessive uncertainty and distrust of past experiences in OCD.
Isaac Fradkin, Casimir J. H. Ludwig, Eran Eldar, Jonathan D. Huppert
PLoS Comput. Biol.2
2020 Biased Average Position Estimates in Line and Bar Graphs: Underestimation, Overestimation, and Perceptual Pull
abstract
In visual depictions of data, position (i.e., the vertical height of a line or a bar) is believed to be the most precise way to encode information compared to other encodings (e.g., hue). Not only are other encodings less precise than position, but they can also be prone to systematic biases (e.g., color category boundaries can distort perceived differences between hues). By comparison, position's high level of precision may seem to protect it from such biases. In contrast, across three empirical studies, we show that while position may be a precise form of data encoding, it can also produce systematic biases in how values are visually encoded, at least for reports of average position across a short delay. In displays with a single line or a single set of bars, reports of average positions were significantly biased, such that line positions were underestimated and bar positions were overestimated. In displays with multiple data series (i.e., multiple lines and/or sets of bars), this systematic bias still persisted. We also observed an effect of "perceptual pull", where the average position estimate for each series was 'pulled' toward the other. These findings suggest that, although position may still be the most precise form of visual data encoding, it can also be systematically biased.
Cindy Xiong Bearfield, Cristina R. Ceja, Casimir J. H. Ludwig, Steven Franconeri
IEEE Trans. Vis. Comput. Graph.3
2019 Translation Tolerance in Vision
Ryan Blything, Ivan Vankov, Casimir J. H. Ludwig, Jeffrey S. Bowers
CogSci3